Beispiel #1
0
/***************************************************************************

  Initialize the emulated machine (load the roms, initialize the various
  subsystems...). Returns 0 if successful.

***************************************************************************/
int init_machine(void)
{
	int i;

	/* LBO 042400 start */
	if (uistring_init (options.language_file) != 0)
		goto out;
	/* LBO 042400 end */

	if (code_init() != 0)
		goto out;

	for (i = 0;i < MAX_MEMORY_REGIONS;i++)
	{
		Machine->memory_region[i] = 0;
		Machine->memory_region_length[i] = 0;
		Machine->memory_region_type[i] = 0;
	}

	if (gamedrv->input_ports)
	{
		Machine->input_ports = input_port_allocate(gamedrv->input_ports);
		if (!Machine->input_ports)
			goto out_code;
		Machine->input_ports_default = input_port_allocate(gamedrv->input_ports);
		if (!Machine->input_ports_default)
		{
			input_port_free(Machine->input_ports);
			Machine->input_ports = 0;
			goto out_code;
		}
	}

    #ifdef MESS
	if (!gamedrv->rom)
	{
		logerror("Going to load_next tag\n");
		goto load_next;
	}
    #endif

	if (readroms() != 0)
		goto out_free;

	#ifdef MESS
	load_next:
		if (init_devices(gamedrv))
			goto out_free;
	#endif

	/* Mish:  Multi-session safety - set spriteram size to zero before memory map is set up */
	spriteram_size=spriteram_2_size=0;

	/* first of all initialize the memory handlers, which could be used by the */
	/* other initialization routines */
	cpu_init();

	/* load input ports settings (keys, dip switches, and so on) */
	settingsloaded = load_input_port_settings();

	if( !memory_init() )
		goto out_free;

	if (gamedrv->driver_init) (*gamedrv->driver_init)();

	return 0;

out_free:
	input_port_free(Machine->input_ports);
	Machine->input_ports = 0;
	input_port_free(Machine->input_ports_default);
	Machine->input_ports_default = 0;
out_code:
	code_close();
out:
	return 1;
}
Beispiel #2
0
/***************************************************************************

  Initialize the emulated machine (load the roms, initialize the various
  subsystems...). Returns 0 if successful.

***************************************************************************/
int init_machine(const char *gamename,int argc,char **argv)
{
	int i;


	frameskip = 0;
	for (i = 1;i < argc;i++)
	{
		if (stricmp(argv[i],"-frameskip") == 0)
		{
			i++;
			if (i < argc)
			{
				frameskip = atoi(argv[i]);
				if (frameskip < 0) frameskip = 0;
				if (frameskip > 3) frameskip = 3;
			}
		}
	}

	i = 0;
	while (drivers[i] && stricmp(gamename,drivers[i]->name) != 0)
		i++;

	if (drivers[i] == 0)
	{
		printf("game \"%s\" not supported\n",gamename);
		return 1;
	}

	Machine->gamedrv = gamedrv = drivers[i];
	Machine->drv = drv = gamedrv->drv;

	if (readroms(gamedrv->rom,gamename) != 0)
		return 1;

	RAM = Machine->memory_region[drv->cpu[0].memory_region];
	ROM = RAM;

	/* decrypt the ROMs if necessary */
	if (gamedrv->rom_decode)
	{
		int j;


		for (j = 0;j < 0x10000;j++)
			RAM[j] = (*gamedrv->rom_decode)(j);
	}

	if (gamedrv->opcode_decode)
	{
		int j;


		/* find the first avaialble memory region pointer */
		j = 0;
		while (Machine->memory_region[j]) j++;

		if ((ROM = (unsigned char *)malloc(0x10000)) == 0)
			return 1;

		Machine->memory_region[j] = ROM;

		for (j = 0;j < 0x10000;j++)
			ROM[j] = (*gamedrv->opcode_decode)(j);
	}


	/* read audio samples if available */
        Machine->samples = readsamples(gamedrv->samplenames,gamename);


	if (*drv->init_machine && (*drv->init_machine)(gamename) != 0)
		return 1;

	if (*drv->vh_init && (*drv->vh_init)(gamename) != 0)
		return 1;

	if (*drv->sh_init && (*drv->sh_init)(gamename) != 0)
		return 1;

	return 0;
}