int test_new_statics() { cout << "Reading UO data.." << endl; open_uo_data_files(); read_uo_data(); load_pol_static_files(); for( unsigned x = 0; x < 6144; ++x ) { for( unsigned y = 0; y < 4096; ++y ) { StaticList list1, list2; readstatics( list1, x, y ); readstatics2( list2, x, y ); for( unsigned i = 0; i < list1.size(); ++i ) { StaticRec& r1 = list1[i]; // see if this is represented // really should check that there aren't any extras, too! bool found = false; for( unsigned j = 0; j < list2.size(); ++j ) { StaticRec& r2 = list2[j]; if (tileheight(r1.graphic) == tileheight(r2.graphic) && r1.z == r2.z) { found = true; break; } } if (!found) { cout << "elem not found: x=" << x << ", y=" << y << ",i=" << i << ", r1.graphic=" << r1.graphic << ", r1.z=" << int(r1.z) << endl; cout << "list1:" << endl; for( unsigned j = 0; j < list1.size(); ++j ) { cout << "gid=" << list1[j].graphic << " z=" << int(list1[j].z) << " ht=" << int(tileheight(list1[j].graphic)) << endl; } cout << "list2:" << endl; for( unsigned j = 0; j < list2.size(); ++j ) { cout << "gid=" << list2[j].graphic << " z=" << int(list2[j].z) << " ht=" << int(tileheight(list2[j].graphic)) << endl; } } } } } clear_tiledata(); return 0; }
bool has_water( u16 x, u16 y ) { StaticList vec; vec.clear(); readstatics( vec, x, y ); for( StaticList::iterator itr = vec.begin(), end = vec.end(); itr != end; ++itr ) { const StaticRec& rec = *itr; if (is_water(rec.graphic)) return true; } return false; }
static int contour() { Core::open_uo_data_files(); Core::read_uo_data(); auto mc = new MapContour; for (u16 y = 0; y < 4095; ++y) { for (u16 x = 0; x < 6143; ++x) { static Core::StaticList vec; vec.clear(); readstatics(vec, x, y); bool result; short newz; standheight(Core::MOVEMODE_LAND, vec, x, y, 127, &result, &newz); if (result) { mc->z[x][y] = static_cast<signed char>(newz); } else { mc->z[x][y] = 127; } } } std::ofstream ofs("contour.dat", std::ios::trunc | std::ios::out | std::ios::binary); ofs.write(reinterpret_cast<const char*>(mc), sizeof(MapContour)); Core::clear_tiledata(); delete mc; return 0; }
int contour( int argc, char **argv ) { open_uo_data_files(); read_uo_data(); MapContour* mc = new MapContour; for( u16 y = 0; y < 4095; ++y ) { for( u16 x = 0; x < 6143; ++x ) { static StaticList vec; vec.clear(); readstatics( vec, x, y ); bool result; short newz; standheight(MOVEMODE_LAND, vec, x, y, 127, &result, &newz); if (result) { mc->z[x][y] = static_cast<signed char>(newz); } else { mc->z[x][y] = 127; } } } ofstream ofs( "contour.dat", ios::trunc|ios::out|ios::binary ); ofs.write( reinterpret_cast<const char*>(mc), sizeof(MapContour) ); clear_tiledata(); return 0; }
void ProcessSolidBlock( unsigned short x_base, unsigned short y_base, MapWriter& mapwriter ) { unsigned int idx2_offset = 0; SOLIDX2_ELEM idx2_elem; memset( &idx2_elem, 0, sizeof idx2_elem ); idx2_elem.baseindex = mapwriter.NextSolidIndex(); unsigned short x_add_max = SOLIDX_X_SIZE, y_add_max = SOLIDX_Y_SIZE; if ( x_base + x_add_max > uo_map_width ) x_add_max = uo_map_width - x_base; if ( y_base + y_add_max > uo_map_height ) y_add_max = uo_map_height - y_base; for ( unsigned short x_add = 0; x_add < x_add_max; ++x_add ) { for ( unsigned short y_add = 0; y_add < y_add_max; ++y_add ) { unsigned short x = x_base + x_add; unsigned short y = y_base + y_add; StaticList statics; // read the map, and treat it like a static. short z; USTRUCT_MAPINFO mi; safe_getmapinfo( x, y, &z, &mi ); if ( mi.landtile > 0x3FFF ) INFO_PRINT.Format( "Tile 0x{:X} at ({},{},{}) is an invalid ID!\n" ) << mi.landtile << x << y << z; // for water, don't average with surrounding tiles. if ( landtile_uoflags( mi.landtile ) & USTRUCT_TILE::FLAG_LIQUID ) z = mi.z; short low_z = get_lowestadjacentz( x, y, z ); short lt_height = z - low_z; z = low_z; if ( mi.landtile > 0x3FFF ) INFO_PRINT.Format( "Tile 0x{:X} at ({},{},{}) is an invalid ID!\n" ) << mi.landtile << x << y << z; unsigned int lt_flags = landtile_uoflags( mi.landtile ); if ( ~lt_flags & USTRUCT_TILE::FLAG_BLOCKING ) { // this seems to be the default. lt_flags |= USTRUCT_TILE::FLAG_PLATFORM; } lt_flags |= USTRUCT_TILE::FLAG_NO_SHOOT; // added to make sure people using noshoot will have shapes // generated by this tile in future block LOS, shouldn't // affect people using old LOS method one way or another. lt_flags |= USTRUCT_TILE::FLAG_FLOOR; lt_flags |= USTRUCT_TILE::FLAG_HALF_HEIGHT; // the entire map is this way if ( lt_flags & USTRUCT_TILE::FLAG_WALL ) lt_height = 20; readstatics( statics, x, y, USTRUCT_TILE::FLAG_BLOCKING | USTRUCT_TILE::FLAG_PLATFORM | USTRUCT_TILE::FLAG_HALF_HEIGHT | USTRUCT_TILE::FLAG_LIQUID | USTRUCT_TILE::FLAG_HOVEROVER //USTRUCT_TILE::FLAG__WALK ); for ( unsigned i = 0; i < statics.size(); ++i ) { StaticRec srec = statics[i]; unsigned int polflags = polflags_from_tileflags( srec.graphic, srec.flags, cfg_use_no_shoot, cfg_LOS_through_windows ); if ( ( ~polflags & FLAG::MOVELAND ) && ( ~polflags & FLAG::MOVESEA ) && ( ~polflags & FLAG::BLOCKSIGHT ) && ( ~polflags & FLAG::BLOCKING ) && ( ~polflags & FLAG::OVERFLIGHT ) ) { // remove it. we'll re-sort later. statics.erase( statics.begin() + i ); --i; // do-over } if ( ( ~srec.flags & USTRUCT_TILE::FLAG_BLOCKING ) && ( ~srec.flags & USTRUCT_TILE::FLAG_PLATFORM ) && ( ~srec.flags & USTRUCT_TILE::FLAG_HALF_HEIGHT ) && ( ~srec.flags & USTRUCT_TILE::FLAG_LIQUID ) && ( ~srec.flags & USTRUCT_TILE::FLAG_HOVEROVER ) ) /*(~srec.flags & USTRUCT_TILE::FLAG__WALK)*/ { // remove it. we'll re-sort later. statics.erase( statics.begin() + i ); --i; // do-over } } bool addMap = true; for ( const auto &srec : statics ) { // Look for water tiles. If there are any, discard the map (which is usually at -15 anyway) if ( z + lt_height <= srec.z && ( ( srec.z - ( z + lt_height ) ) <= 10 ) && // only where the map is below or same Z as the static srec.graphic >= 0x1796 && srec.graphic <= 0x17B2 ) // FIXME hardcoded { // arr, there be water here addMap = false; } // if there's a static on top of one of these "wall" landtiles, make it override. if ( ( lt_flags & USTRUCT_TILE::FLAG_WALL ) && // wall? z <= srec.z && srec.z - z <= lt_height ) { lt_height = srec.z - z; } } // shadows above caves if ( is_cave_shadow( mi ) && !statics.empty() ) { addMap = false; } // If the map is a NODRAW tile, and there are statics, discard the map tile if ( mi.landtile == 2 && !statics.empty() ) addMap = false; if ( addMap ) statics.push_back( StaticRec( 0, static_cast<signed char>( z ), lt_flags, static_cast<char>( lt_height ) ) ); sort( statics.begin(), statics.end(), StaticsByZ() ); reverse( statics.begin(), statics.end() ); std::vector<MapShape> shapes; // try to consolidate like shapes, and discard ones we don't care about. while ( !statics.empty() ) { StaticRec srec = statics.back(); statics.pop_back(); unsigned int polflags = polflags_from_tileflags( srec.graphic, srec.flags, cfg_use_no_shoot, cfg_LOS_through_windows ); if ( ( ~polflags & FLAG::MOVELAND ) && ( ~polflags & FLAG::MOVESEA ) && ( ~polflags & FLAG::BLOCKSIGHT ) && ( ~polflags & FLAG::BLOCKING ) && ( ~polflags & FLAG::OVERFLIGHT ) ) { passert_always( 0 ); continue; } if ( ( ~srec.flags & USTRUCT_TILE::FLAG_BLOCKING ) && ( ~srec.flags & USTRUCT_TILE::FLAG_PLATFORM ) && ( ~srec.flags & USTRUCT_TILE::FLAG_HALF_HEIGHT ) && ( ~srec.flags & USTRUCT_TILE::FLAG_LIQUID ) && ( ~srec.flags & USTRUCT_TILE::FLAG_HOVEROVER ) ) /*(~srec.flags & USTRUCT_TILE::FLAG__WALK)*/ { passert_always( 0 ); continue; } if ( shapes.empty() ) { // this, whatever it is, is the map base. //TODO: look for water statics and use THOSE as the map. MapShape shape; shape.z = srec.z; //these will be converted below to shape.height = 0; //make the map "solid" shape.flags = static_cast<unsigned char>( polflags ); // no matter what, the lowest level is gradual shape.flags |= FLAG::GRADUAL; shapes.push_back( shape ); //for wall flag - map tile always height 0, at bottom. if map tile has height, add it as a static if ( srec.height != 0 ) { MapShape _shape; _shape.z = srec.z; _shape.height = srec.height; _shape.flags = polflags; shapes.push_back( _shape ); } continue; } MapShape& prev = shapes.back(); // we're adding it. MapShape shape; shape.z = srec.z; shape.height = srec.height; shape.flags = polflags; //always add the map shape seperately if ( shapes.size() == 1 ) { shapes.push_back( shape ); continue; } if ( shape.z < prev.z + prev.height ) { // things can't exist in the same place. // shrink the bottom part of this shape. // if that would give it negative height, then skip it. short height_remove = prev.z + prev.height - shape.z; if ( height_remove <= shape.height ) { shape.z += height_remove; shape.height -= height_remove; } else { // example: 5530, 14 continue; } } // sometimes water has "sand" a couple z-coords above it. // We'll try to detect this (really, anything that is up to 4 dist from water) // and extend the thing above downward. if ( ( prev.flags & FLAG::MOVESEA ) && ( shape.z > prev.z + prev.height ) && ( shape.z <= prev.z + prev.height + 4 ) ) { short height_add = shape.z - prev.z - prev.height; shape.z -= height_add; shape.height += height_add; } if ( ( prev.flags & FLAG::MOVESEA ) && ( prev.z + prev.height == -5 ) && ( shape.flags & FLAG::MOVESEA ) && ( shape.z == 25 ) ) { // oddly, there are some water tiles at z=25 in some places...I don't get it continue; } //string prevflags_s = flagstr(prev.flags); //const char* prevflags = prevflags_s.c_str(); //string shapeflags_s = flagstr(shape.flags); //const char* shapeflags = shapeflags_s.c_str(); if ( shape.z > prev.z + prev.height ) { // // elevated above what's below, must include separately // shapes.push_back( shape ); continue; } passert_always( shape.z == prev.z + prev.height ); if ( shape.z == prev.z + prev.height ) { // // sitting right on top of the previous solid // // standable atop non-standable: standable // nonstandable atop standable: nonstandable // etc bool can_combine = flags_match( prev.flags, shape.flags, FLAG::BLOCKSIGHT | FLAG::BLOCKING ); if ( prev.flags & FLAG::MOVELAND && ~shape.flags & FLAG::BLOCKING && ~shape.flags & FLAG::MOVELAND ) { can_combine = false; } if ( can_combine ) { prev.flags = shape.flags; prev.height += shape.height; } else // if one blocks LOS, but not the other, they can't be combined this way. { shapes.push_back( shape ); continue; } } } // the first StaticShape is the map base. MapShape base = shapes[0]; shapes.erase( shapes.begin() ); MAPCELL cell; passert_always( base.height == 0 ); cell.z = static_cast<signed char>( base.z ); //assume now map has height=1. a static was already added if it was >0 cell.flags = static_cast<u8>( base.flags ); if ( !shapes.empty() ) cell.flags |= FLAG::MORE_SOLIDS; mapwriter.SetMapCell( x, y, cell ); if ( !shapes.empty() ) { ++with_more_solids; total_statics += static_cast<unsigned int>( shapes.size() ); if ( idx2_offset == 0 ) idx2_offset = mapwriter.NextSolidx2Offset(); unsigned int addindex = mapwriter.NextSolidIndex() - idx2_elem.baseindex; if ( addindex > std::numeric_limits<unsigned short>::max() ) throw std::runtime_error("addoffset overflow"); idx2_elem.addindex[x_add][y_add] = static_cast<unsigned short>( addindex ); int count = static_cast<int>( shapes.size() ); for ( int j = 0; j < count; ++j ) { MapShape shape = shapes[j]; char _z, height, flags; _z = static_cast<char>( shapes[j].z ); height = static_cast<char>( shape.height ); flags = static_cast<u8>( shape.flags ); if ( !height )//make 0 height solid { --_z; ++height; } if ( j != count - 1 ) flags |= FLAG::MORE_SOLIDS; SOLIDS_ELEM solid; solid.z = _z; solid.height = height; solid.flags = flags; mapwriter.AppendSolid( solid ); } } } } if ( idx2_offset ) { ++nonempty; mapwriter.AppendSolidx2Elem( idx2_elem ); } else { ++empty; } mapwriter.SetSolidx2Offset( x_base, y_base, idx2_offset ); }