Beispiel #1
0
void GUIChatConsole::setVisible(bool visible)
{
	m_open = visible;
	IGUIElement::setVisible(visible);
	if (!visible) {
		m_height = 0;
		recalculateConsolePosition();
	}
}
Beispiel #2
0
void GUIChatConsole::reformatConsole()
{
	s32 cols = m_screensize.X / m_fontsize.X - 2; // make room for a margin (looks better)
	s32 rows = m_desired_height / m_fontsize.Y - 1; // make room for the input prompt
	if (cols <= 0 || rows <= 0)
		cols = rows = 0;
	recalculateConsolePosition();
	m_chat_backend->reformat(cols, rows);
}
Beispiel #3
0
void GUIChatConsole::animate(u32 msec)
{
	// animate the console height
	s32 goal = m_open ? m_desired_height : 0;

	// Set invisible if close animation finished (reset by openConsole)
	// This function (animate()) is never called once its visibility becomes false so do not
	//		actually set visible to false before the inhibited period is over
	if (!m_open && m_height == 0 && m_open_inhibited == 0)
		IGUIElement::setVisible(false);

	if (m_height != goal)
	{
		s32 max_change = msec * m_screensize.Y * (m_height_speed / 1000.0);
		if (max_change == 0)
			max_change = 1;

		if (m_height < goal)
		{
			// increase height
			if (m_height + max_change < goal)
				m_height += max_change;
			else
				m_height = goal;
		}
		else
		{
			// decrease height
			if (m_height > goal + max_change)
				m_height -= max_change;
			else
				m_height = goal;
		}

		recalculateConsolePosition();
	}

	// blink the cursor
	if (m_cursor_blink_speed != 0.0)
	{
		u32 blink_increase = 0x10000 * msec * (m_cursor_blink_speed / 1000.0);
		if (blink_increase == 0)
			blink_increase = 1;
		m_cursor_blink = ((m_cursor_blink + blink_increase) & 0xffff);
	}

	// decrease open inhibit counter
	if (m_open_inhibited > msec)
		m_open_inhibited -= msec;
	else
		m_open_inhibited = 0;
}
Beispiel #4
0
void GUIChatConsole::closeConsoleAtOnce()
{
	m_open = false;
	m_height = 0;
	recalculateConsolePosition();

	// Erase prompt if there's no text or save it to history
	ChatPrompt& prompt = m_chat_backend->getPrompt();
	std::wstring prompt_text = prompt.getVisiblePortion();
	if(prompt_text.size() >= 3)
		m_chat_backend->getPrompt().historyPush(prompt_text.substr(1,-1));
	m_chat_backend->getPrompt().clear();
}
Beispiel #5
0
void GUIChatConsole::animate(u32 msec)
{
	// animate the console height
	s32 goal = m_open ? m_desired_height : 0;
	if (m_height != goal)
	{
		s32 max_change = msec * m_screensize.Y * (m_height_speed / 1000.0);
		if (max_change == 0)
			max_change = 1;

		if (m_height < goal)
		{
			// increase height
			if (m_height + max_change < goal)
				m_height += max_change;
			else
				m_height = goal;
		}
		else
		{
			// decrease height
			if (m_height > goal + max_change)
				m_height -= max_change;
			else
				m_height = goal;
		}

		recalculateConsolePosition();
	}

	// blink the cursor
	if (m_cursor_blink_speed != 0.0)
	{
		u32 blink_increase = 0x10000 * msec * (m_cursor_blink_speed / 1000.0);
		if (blink_increase == 0)
			blink_increase = 1;
		m_cursor_blink = ((m_cursor_blink + blink_increase) & 0xffff);
	}

	// decrease open inhibit counter
	if (m_open_inhibited > msec)
		m_open_inhibited -= msec;
	else
		m_open_inhibited = 0;
}
Beispiel #6
0
void GUIChatConsole::closeConsoleAtOnce()
{
	m_open = false;
	m_height = 0;
	recalculateConsolePosition();
}
Beispiel #7
0
void GUIChatConsole::closeConsoleAtOnce()
{
	closeConsole();
	m_height = 0;
	recalculateConsolePosition();
}