static void playback_start (char *file) { char buffer[1024]; sprintf (buffer, "recordings/%s", file); playback_free (); if (record_load (buffer)) { playback_stop (); gamestate = GAME_AMODE; return; } /* if (playback_dump ()) { playback_stop (); gamestate = GAME_AMODE; return; } playback_dump2 (buffer); */ frame_counter = 0; rec_buffer_counter = 0; record_state = REC_PLAYING; input_mask = 0; fprintf (stdout, "Starting playback\n"); gamestate = GAME_RUNNING; game_start (); }
void update(void) { All * a = global_a; #line 175 if (land_was_resized()) { #line 177 viewport_update(game->viewport, land_display_width(), land_display_height()); a->resize_in_ticks = 10; } if (a->resize_in_ticks > 0) { a->resize_in_ticks--; if (a->resize_in_ticks == 0) { reload_fonts(); } } #line 185 if (a->load_after_redraw) { if (a->load_after_redraw == 2) { #line 188 load_level(a->editor || game->record->is_replaying || game->record->is_recording); if (a->find_entrance) { a->find_entrance = 0; if (game->player) { player_find_entrance(& game->player->super); } } #line 193 if (game && game->player) { #line 195 record_load(game->record, game->level, game->player->super.x, game->player->super.y, game->player->super.z); } #line 196 a->load_after_redraw++; } #line 196 return ; } #line 199 config_check_controls(a); #line 201 if (a->title) { title_tick(); } #line 202 else { #line 204 game_tick(game); } }