Beispiel #1
0
int FCEUD_RecvData(void *data, uint32 len) {
	NoWaiting &= ~2;

	for (;; ) {
		fd_set funfun;
		struct timeval popeye;

		popeye.tv_sec = 0;
		popeye.tv_usec = 100000;

		FD_ZERO(&funfun);
		FD_SET(Socket, &funfun);

		switch (select(0, &funfun, 0, 0, &popeye)) {
		case 0: continue;
		case SOCKET_ERROR: return(0);
		}

		if (FD_ISSET(Socket, &funfun)) {
			if (recv_tcpwrap(data, len) > 0) {
				unsigned long beefie;
				if (!ioctlsocket(Socket, FIONREAD, &beefie))
					if (beefie)
						NoWaiting |= 2;
				return(1);
			} else
				return(0);
		} else
			return(0);
	}
	return 0;
}
Beispiel #2
0
int FCEUD_NetworkConnect(void)
{
 WSADATA WSAData;
 SOCKADDR_IN sockin;    /* I want to play with fighting robots. */  /* clack clack clack razzzzzzzzzz */
 SOCKET TSocket;
 int netdivisor;

 if(WSAStartup(MAKEWORD(1,1),&WSAData))
 {
  NetStatAdd("*** Error initializing WIndows Sockets.");
  return(0);
 }
 wsainit=1;

 if( (TSocket=socket(AF_INET,SOCK_STREAM,0))==INVALID_SOCKET)
 {
  WSE("Error creating stream socket.");
  FCEUD_NetworkClose();
  return(0);
 }

 memset(&sockin,0,sizeof(sockin));
 sockin.sin_family=AF_INET;

 {
  struct hostent *phostentb;
  unsigned long hadr;
  int sockin_len;
  
  sockin.sin_port=0;
  sockin.sin_addr.s_addr=INADDR_ANY;
  sockin_len=sizeof(sockin);

  hadr=inet_addr(netplayhost);

  if(hadr!=INADDR_NONE)
   sockin.sin_addr.s_addr=hadr;
  else
  {
   NetStatAdd("*** Looking up host name...");
   if(!(phostentb=gethostbyname((const char *)netplayhost)))
   {
    WSE("Error getting host network information.");
    closesocket(TSocket);
    FCEUD_NetworkClose();
    return(0);
   }
   memcpy((char *)&sockin.sin_addr,((PHOSTENT)phostentb)->h_addr,((PHOSTENT)phostentb)->h_length);
  }

  sockin.sin_port=htons(remotetport);
  NetStatAdd("*** Connecting to remote host...");
  if(connect(TSocket,(PSOCKADDR)&sockin,sizeof(sockin))==SOCKET_ERROR)
  {
    WSE("Error connecting to remote host.");
    closesocket(TSocket);
    FCEUD_NetworkClose();
    return(0);
  }
  Socket=TSocket;
  NetStatAdd("*** Sending initialization data to server...");

  {
   uint8 *sendbuf;
   uint8 buf[1];
   uint32 sblen;

   sblen = 4 + 16 + 16 + 64 + 1 + (netplaynick?strlen(netplaynick):0);
   sendbuf = (uint8*)malloc(sblen); //mbg merge 7/17/06 added cast
   memset(sendbuf, 0, sblen);
                           
   en32(sendbuf, sblen - 4);
                           
   if(netgamekey)
   {
    struct md5_context md5;
    uint8 md5out[16];

    md5_starts(&md5);
    md5_update(&md5, (uint8*)&GameInfo->MD5.data, 16);
    md5_update(&md5, (uint8*)netgamekey, strlen(netgamekey)); //mbg merge 7/17/06 added cast
    md5_finish(&md5, md5out);
    memcpy(sendbuf + 4, md5out, 16);
   }
   else
    memcpy(sendbuf + 4, &GameInfo->MD5, 16);

   if(netpassword)
   {
    struct md5_context md5;
    uint8 md5out[16];
   
    md5_starts(&md5);
    md5_update(&md5, (uint8*)netpassword, strlen(netpassword));  //mbg merge 7/17/06 added cast
    md5_finish(&md5, md5out);
    memcpy(sendbuf + 4 + 16, md5out, 16);
   }
                        
   memset(sendbuf + 4 + 16 + 16, 0, 64);
   sendbuf[4 + 16 + 16 + 64] = netlocalplayers;

   if(netplaynick)
    memcpy(sendbuf + 4 + 16 + 16 + 64 + 1,netplaynick,strlen(netplaynick));

   send(Socket, (char*)sendbuf, sblen, 0); //mbg merge 7/17/06 added cast
   free(sendbuf);

   recv_tcpwrap(buf, 1);
   netdivisor = buf[0];
  }
 }


 FCEUI_NetplayStart(netlocalplayers,netdivisor);
 NetStatAdd("*** Connection established.");

 FCEUDnetplay = 1;
 char tcpopt = 1; //mbg merge 7/17/06 changed to char
 if(setsockopt(TSocket, IPPROTO_TCP, TCP_NODELAY, &tcpopt, sizeof(int)))
  puts("Nodelay fail");

 return(1);
}