void Wobble::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(wobble_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(wobble,frequency); resetval(wobble,amplitude); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(wobble_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void Mirror::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(mirror_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(mirror,mirror_frequency); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(mirror_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void SpectrumShift::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(spectrum_shift_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(spectrumshift,shift_value); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(spectrum_shift_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void AmplitudeToPhase::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(amplitude_phase_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(amplitudephase,amplitude_multiplier); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(amplitude_phase_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void CombSplit::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(combsplit_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(combsplit,block_size); resetval(combsplit,number_of_files); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(combsplit_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void Stretch::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(stretch_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(stretch,exponent); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(stretch_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void DerivativeAmp::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(derivate_amp_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(derivateamp,amp_derivate_multiplier); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(derivate_amp_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void Threshold::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(threshold_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == toggleButton) { //[UserButtonCode_toggleButton] -- add your button handler code here.. threshold_remove_above_threshold=toggleButton->getToggleState(); //[/UserButtonCode_toggleButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(threshold,threshold_level); toggleButton->setToggleState(threshold_remove_above_threshold_default,true); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(threshold_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void Filter::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(filter_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(filter,lower_cutoff); resetval(filter,upper_cutoff); resetval(filter,sharpness); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(filter_ok); //[/UserButtonCode_textButton2] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }
void MultiplyPhase::buttonClicked (Button* buttonThatWasClicked) { //[UserbuttonClicked_Pre] //[/UserbuttonClicked_Pre] if (buttonThatWasClicked == textButton) { //[UserButtonCode_textButton] -- add your button handler code here.. doit(multiply_phase_ok); //[/UserButtonCode_textButton] } else if (buttonThatWasClicked == resetbutton) { //[UserButtonCode_resetbutton] -- add your button handler code here.. resetval(multiplyphase,phase_multiplier); randomButton->setToggleState(multiplyphase_phase_random_default,true); //[/UserButtonCode_resetbutton] } else if (buttonThatWasClicked == textButton2) { //[UserButtonCode_textButton2] -- add your button handler code here.. redoit(multiply_phase_ok); //[/UserButtonCode_textButton2] } else if (buttonThatWasClicked == randomButton) { //[UserButtonCode_randomButton] -- add your button handler code here.. multiplyphase_phase_random=randomButton->getToggleState(); if(multiplyphase_phase_random==true){ phase_multiplierslider->setEnabled(false); }else{ phase_multiplierslider->setEnabled(true); } //[/UserButtonCode_randomButton] } //[UserbuttonClicked_Post] //[/UserbuttonClicked_Post] }