Beispiel #1
0
bool Crack::move() 
{
	m_ptIndex++;

	// continue cracking
	if(m_bCurved)
	{
		/*
        m_x += ((float) m_ys * cos(m_angle * DEG_TO_RAD));
        m_y += ((float) m_ys * sin(m_angle * DEG_TO_RAD));

        m_x += ((float) m_xs * cos(m_angle * DEG_TO_RAD - HALF_PI));
        m_y += ((float) m_xs * sin(m_angle* DEG_TO_RAD - HALF_PI));

        m_angle += m_angleStep;
        m_degreesDrawn += abs(m_angleStep);
		*/
    }
    
	// draw black crack
	if(m_ptIndex != m_pts.size()) 
	{
		int ptX = m_pts[m_ptIndex].x();
		int ptY = m_pts[m_ptIndex].y();
		m_image.draw_point(ptX, ptY, 0, Artist::black.colour());

		regionColor();

		// safe to check
		if(m_bCurved && (m_degreesDrawn > 360) )
		{
            findStart();
			return false;
        }
		else if(m_cgrid[ptY*m_image.width() + ptX] == UNCRACKED)
		{
			// continue cracking
			m_cgrid[ptY*m_image.width() + ptX] = m_line.angle();
		} 
		else
		{
			// crack encountered (not self), stop cracking
			findStart();
			return false;
		}
	} 
	else 
	{
		// out of bounds, stop cracking
		findStart();
		return false;
	}

	return true;
}
void Spectrograph::paintEvent(QPaintEvent *event)
{
    Q_UNUSED(event)

    QPainter painter(this);
    painter.fillRect(rect(), Qt::black);

    const int numBars = m_bars.count();

    // Highlight region of selected bar
    if (m_barSelected != NullIndex && numBars) {
        QRect regionRect = rect();
        regionRect.setLeft(m_barSelected * rect().width() / numBars);
        regionRect.setWidth(rect().width() / numBars);
        QColor regionColor(0, 0, 64);
        painter.setBrush(Qt::DiagCrossPattern);
        painter.fillRect(regionRect, regionColor);
        painter.setBrush(Qt::NoBrush);
    }

    QColor barColor(0, 0, 255);
    QColor clipColor(255, 0, 0);

    // Draw the outline
    const QColor gridColor = barColor.darker();
    QPen gridPen(gridColor);
    painter.setPen(gridPen);
    painter.drawLine(rect().topLeft(), rect().topRight());
    painter.drawLine(rect().topRight(), rect().bottomRight());
    painter.drawLine(rect().bottomRight(), rect().bottomLeft());
    painter.drawLine(rect().bottomLeft(), rect().topLeft());

    QVector<qreal> dashes;
    dashes << 2 << 2;
    gridPen.setDashPattern(dashes);
    painter.setPen(gridPen);

    // Draw vertical lines between bars
    if (numBars) {
        const int numHorizontalSections = numBars;
        QLine line(rect().topLeft(), rect().bottomLeft());
        for (int i=1; i<numHorizontalSections; ++i) {
            line.translate(rect().width()/numHorizontalSections, 0);
            painter.drawLine(line);
        }
    }

    // Draw horizontal lines
    const int numVerticalSections = 10;
    QLine line(rect().topLeft(), rect().topRight());
    for (int i=1; i<numVerticalSections; ++i) {
        line.translate(0, rect().height()/numVerticalSections);
        painter.drawLine(line);
    }

    barColor = barColor.lighter();
    barColor.setAlphaF(0.75);
    clipColor.setAlphaF(0.75);

    // Draw the bars
    if (numBars) {
        // Calculate width of bars and gaps
        const int widgetWidth = rect().width();
        const int barPlusGapWidth = widgetWidth / numBars;
        const int barWidth = 0.8 * barPlusGapWidth;
        const int gapWidth = barPlusGapWidth - barWidth;
        const int paddingWidth = widgetWidth - numBars * (barWidth + gapWidth);
        const int leftPaddingWidth = (paddingWidth + gapWidth) / 2;
        const int barHeight = rect().height() - 2 * gapWidth;

        for (int i=0; i<numBars; ++i) {
            const qreal value = m_bars[i].value;
            Q_ASSERT(value >= 0.0 && value <= 1.0);
            QRect bar = rect();
            bar.setLeft(rect().left() + leftPaddingWidth + (i * (gapWidth + barWidth)));
            bar.setWidth(barWidth);
            bar.setTop(rect().top() + gapWidth + (1.0 - value) * barHeight);
            bar.setBottom(rect().bottom() - gapWidth);

            QColor color = barColor;
            if (m_bars[i].clipped)
                color = clipColor;

            painter.fillRect(bar, color);
        }
    }
}