Beispiel #1
0
void ff_thread_flush(AVCodecContext *avctx)
{
    FrameThreadContext *fctx = avctx->thread_opaque;
    int i;

    if (!avctx->thread_opaque) return;

    park_frame_worker_threads(fctx, avctx->thread_count);
    if (fctx->prev_thread) {
        if (fctx->prev_thread != &fctx->threads[0])
            update_context_from_thread(fctx->threads[0].avctx, fctx->prev_thread->avctx, 0);
        if (avctx->codec->flush)
            avctx->codec->flush(fctx->threads[0].avctx);
    }

    fctx->next_decoding = fctx->next_finished = 0;
    fctx->delaying = 1;
    fctx->prev_thread = NULL;
    for (i = 0; i < avctx->thread_count; i++) {
        PerThreadContext *p = &fctx->threads[i];
        // Make sure decode flush calls with size=0 won't return old frames
        p->got_frame = 0;

        release_delayed_buffers(p);
    }
}
Beispiel #2
0
static void frame_thread_free(AVCodecContext *avctx, int thread_count)
{
    FrameThreadContext *fctx = avctx->thread_opaque;
    AVCodec *codec = avctx->codec;
    int i;

    park_frame_worker_threads(fctx, thread_count);

    if (fctx->prev_thread && fctx->prev_thread != fctx->threads)
        update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);

    fctx->die = 1;

    for (i = 0; i < thread_count; i++) {
        PerThreadContext *p = &fctx->threads[i];

        pthread_mutex_lock(&p->mutex);
        pthread_cond_signal(&p->input_cond);
        pthread_mutex_unlock(&p->mutex);

        if (p->thread_init)
            pthread_join(p->thread, NULL);
        p->thread_init=0;

        if (codec->close)
            codec->close(p->avctx);

        avctx->codec = NULL;

        release_delayed_buffers(p);
    }

    for (i = 0; i < thread_count; i++) {
        PerThreadContext *p = &fctx->threads[i];

        avcodec_default_free_buffers(p->avctx);

        pthread_mutex_destroy(&p->mutex);
        pthread_mutex_destroy(&p->progress_mutex);
        pthread_cond_destroy(&p->input_cond);
        pthread_cond_destroy(&p->progress_cond);
        pthread_cond_destroy(&p->output_cond);
        av_freep(&p->avpkt.data);

        if (i) {
            av_freep(&p->avctx->priv_data);
            av_freep(&p->avctx->internal);
            av_freep(&p->avctx->slice_offset);
        }

        av_freep(&p->avctx);
    }

    av_freep(&fctx->threads);
    pthread_mutex_destroy(&fctx->buffer_mutex);
    av_freep(&avctx->thread_opaque);
}
Beispiel #3
0
static int submit_packet(PerThreadContext *p, AVPacket *avpkt)
{
    FrameThreadContext *fctx = p->parent;
    PerThreadContext *prev_thread = fctx->prev_thread;
    AVCodec *codec = p->avctx->codec;
    uint8_t *buf = p->avpkt.data;

    if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;

    pthread_mutex_lock(&p->mutex);

    release_delayed_buffers(p);

    if (prev_thread) {
        int err;
        if (prev_thread->state == STATE_SETTING_UP) {
            pthread_mutex_lock(&prev_thread->progress_mutex);
            while (prev_thread->state == STATE_SETTING_UP)
                pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex);
            pthread_mutex_unlock(&prev_thread->progress_mutex);
        }

        err = update_context_from_thread(p->avctx, prev_thread->avctx, 0);
        if (err) {
            pthread_mutex_unlock(&p->mutex);
            return err;
        }
    }

    av_fast_malloc(&buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE);
    p->avpkt = *avpkt;
    p->avpkt.data = buf;
    memcpy(buf, avpkt->data, avpkt->size);
    memset(buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);

    p->state = STATE_SETTING_UP;
    pthread_cond_signal(&p->input_cond);
    pthread_mutex_unlock(&p->mutex);

    /*
     * If the client doesn't have a thread-safe get_buffer(),
     * then decoding threads call back to the main thread,
     * and it calls back to the client here.
     */

    if (!p->avctx->thread_safe_callbacks &&
         p->avctx->get_buffer != avcodec_default_get_buffer) {
        while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) {
            pthread_mutex_lock(&p->progress_mutex);
            while (p->state == STATE_SETTING_UP)
                pthread_cond_wait(&p->progress_cond, &p->progress_mutex);

            if (p->state == STATE_GET_BUFFER) {
                p->result = p->avctx->get_buffer(p->avctx, p->requested_frame);
                p->state  = STATE_SETTING_UP;
                pthread_cond_signal(&p->progress_cond);
            }
            pthread_mutex_unlock(&p->progress_mutex);
        }
    }

    fctx->prev_thread = p;
    fctx->next_decoding++;

    return 0;
}
Beispiel #4
0
static int submit_packet(PerThreadContext *p, AVPacket *avpkt)
{
    FrameThreadContext *fctx = p->parent;
    PerThreadContext *prev_thread = fctx->prev_thread;
    const AVCodec *codec = p->avctx->codec;

    if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;

    pthread_mutex_lock(&p->mutex);

    release_delayed_buffers(p);

    if (prev_thread) {
        int err;
        if (prev_thread->state == STATE_SETTING_UP) {
            pthread_mutex_lock(&prev_thread->progress_mutex);
            while (prev_thread->state == STATE_SETTING_UP)
                pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex);
            pthread_mutex_unlock(&prev_thread->progress_mutex);
        }

        err = update_context_from_thread(p->avctx, prev_thread->avctx, 0);
        if (err) {
            pthread_mutex_unlock(&p->mutex);
            return err;
        }
    }

    av_buffer_unref(&p->avpkt.buf);
    p->avpkt = *avpkt;
    if (avpkt->buf)
        p->avpkt.buf = av_buffer_ref(avpkt->buf);
    else {
        av_fast_malloc(&p->buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE);
        if (!p->buf) {
            pthread_mutex_unlock(&p->mutex);
            return AVERROR(ENOMEM);
        }
        p->avpkt.data = p->buf;
        memcpy(p->buf, avpkt->data, avpkt->size);
        memset(p->buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);
    }

    p->state = STATE_SETTING_UP;
    pthread_cond_signal(&p->input_cond);
    pthread_mutex_unlock(&p->mutex);

    /*
     * If the client doesn't have a thread-safe get_buffer(),
     * then decoding threads call back to the main thread,
     * and it calls back to the client here.
     */

FF_DISABLE_DEPRECATION_WARNINGS
    if (!p->avctx->thread_safe_callbacks && (
         p->avctx->get_format != avcodec_default_get_format ||
#if FF_API_GET_BUFFER
         p->avctx->get_buffer ||
#endif
         p->avctx->get_buffer2 != avcodec_default_get_buffer2)) {
FF_ENABLE_DEPRECATION_WARNINGS
        while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) {
            int call_done = 1;
            pthread_mutex_lock(&p->progress_mutex);
            while (p->state == STATE_SETTING_UP)
                pthread_cond_wait(&p->progress_cond, &p->progress_mutex);

            switch (p->state) {
            case STATE_GET_BUFFER:
                p->result = ff_get_buffer(p->avctx, p->requested_frame, p->requested_flags);
                break;
            case STATE_GET_FORMAT:
                p->result_format = p->avctx->get_format(p->avctx, p->available_formats);
                break;
            default:
                call_done = 0;
                break;
            }
            if (call_done) {
                p->state  = STATE_SETTING_UP;
                pthread_cond_signal(&p->progress_cond);
            }
            pthread_mutex_unlock(&p->progress_mutex);
        }
    }