Beispiel #1
0
void StateLevel::msgEnemyFinished( Message* msg ) {
    Entity entity = getMsgValue<Entity>( msg );

    if( entity ) {
        // Todo: remove some health
        removeHealth( 1 );

        ENTITY_MANAGER.delEntity( entity );
    }
}
Beispiel #2
0
 void Player::damage(int damage){
   damage = removeArmour(damage);
   removeHealth(damage);
 }