void LLInventoryItemsList::refresh()
{
	LLFastTimer _(FTM_INVENTORY_ITEMS_REFRESH);
	static const unsigned ADD_LIMIT = 20;

	uuid_vec_t added_items;
	uuid_vec_t removed_items;

	computeDifference(getIDs(), added_items, removed_items);

	bool add_limit_exceeded = false;
	unsigned int nadded = 0;

	uuid_vec_t::const_iterator it = added_items.begin();
	for( ; added_items.end() != it; ++it)
	{
		if(nadded >= ADD_LIMIT)
		{
			add_limit_exceeded = true;
			break;
		}
		LLViewerInventoryItem* item = gInventory.getItem(*it);
		// Do not rearrange items on each adding, let's do that on filter call
		llassert(item);
		if (item)
		{
			addNewItem(item, false);
			++nadded;
		}
	}

	it = removed_items.begin();
	for( ; removed_items.end() != it; ++it)
	{
		// don't filter items right away
		removeItemByUUID(*it, false);
	}

	// Filter, rearrange and notify parent about shape changes
	filterItems();

	bool needs_refresh = add_limit_exceeded;
	setNeedsRefresh(needs_refresh);
	setForceRefresh(needs_refresh);
}
//////////////////////////////////////////////////////////////////////////
// PROTECTED SECTION
//////////////////////////////////////////////////////////////////////////
void LLAvatarList::refresh()
{
	bool have_names			= TRUE;
	bool add_limit_exceeded	= false;
	bool modified			= false;
	bool have_filter		= !mNameFilter.empty();

	// Save selection.	
	uuid_vec_t selected_ids;
	getSelectedUUIDs(selected_ids);
	LLUUID current_id = getSelectedUUID();

	// Determine what to add and what to remove.
	uuid_vec_t added, removed;
	LLAvatarList::computeDifference(getIDs(), added, removed);

	// Handle added items.
	unsigned nadded = 0;
	const std::string waiting_str = LLTrans::getString("AvatarNameWaiting");

	for (uuid_vec_t::const_iterator it=added.begin(); it != added.end(); it++)
	{
		const LLUUID& buddy_id = *it;
		LLAvatarName av_name;
		have_names &= LLAvatarNameCache::get(buddy_id, &av_name);

		if (!have_filter || findInsensitive(av_name.mDisplayName, mNameFilter))
		{
			if (nadded >= ADD_LIMIT)
			{
				add_limit_exceeded = true;
				break;
			}
			else
			{
				// *NOTE: If you change the UI to show a different string,
				// be sure to change the filter code below.
				if (LLRecentPeople::instance().isAvalineCaller(buddy_id))
				{
					const LLSD& call_data = LLRecentPeople::instance().getData(buddy_id);
					addAvalineItem(buddy_id, call_data["session_id"].asUUID(), call_data["call_number"].asString());
				}
				else
				{
					addNewItem(buddy_id, 
						av_name.mDisplayName.empty() ? waiting_str : av_name.mDisplayName, 
						LLAvatarTracker::instance().isBuddyOnline(buddy_id));
				}
				
				modified = true;
				nadded++;
			}
		}
	}

	// Handle removed items.
	for (uuid_vec_t::const_iterator it=removed.begin(); it != removed.end(); it++)
	{
		removeItemByUUID(*it);
		modified = true;
	}

	// Handle filter.
	if (have_filter)
	{
		std::vector<LLSD> cur_values;
		getValues(cur_values);

		for (std::vector<LLSD>::const_iterator it=cur_values.begin(); it != cur_values.end(); it++)
		{
			const LLUUID& buddy_id = it->asUUID();
			LLAvatarName av_name;
			have_names &= LLAvatarNameCache::get(buddy_id, &av_name);
			if (!findInsensitive(av_name.mDisplayName, mNameFilter))
			{
				removeItemByUUID(buddy_id);
				modified = true;
			}
		}
	}

	// Changed item in place, need to request sort and update columns
	// because we might have changed data in a column on which the user
	// has already sorted. JC
	sort();

	// re-select items
	//	selectMultiple(selected_ids); // TODO: implement in LLFlatListView if need
	selectItemByUUID(current_id);

	// If the name filter is specified and the names are incomplete,
	// we need to re-update when the names are complete so that
	// the filter can be applied correctly.
	//
	// Otherwise, if we have no filter then no need to update again
	// because the items will update their names.
	bool dirty = add_limit_exceeded || (have_filter && !have_names);
	setDirty(dirty);

	// Refreshed all items.
	if(!dirty)
	{
		// Highlight items matching the filter.
		std::vector<LLPanel*> items;
		getItems(items);
		for( std::vector<LLPanel*>::const_iterator it = items.begin(); it != items.end(); it++)
		{
			static_cast<LLAvatarListItem*>(*it)->setHighlight(mNameFilter);
		}

		// Send refresh_complete signal.
		mRefreshCompleteSignal(this, LLSD((S32)size(false)));
	}

	// Commit if we've added/removed items.
	if (modified)
		onCommit();
}
Beispiel #3
0
void LLAvatarList::refresh()
{
	bool have_names			= TRUE;
	bool add_limit_exceeded	= false;
	bool modified			= false;
	bool have_filter		= !mNameFilter.empty();

	// Save selection.	
	std::vector<LLUUID> selected_ids;
	getSelectedUUIDs(selected_ids);
	LLUUID current_id = getSelectedUUID();

	// Determine what to add and what to remove.
	std::vector<LLUUID> added, removed;
	LLAvatarList::computeDifference(getIDs(), added, removed);

	// Handle added items.
	unsigned nadded = 0;
	for (std::vector<LLUUID>::const_iterator it=added.begin(); it != added.end(); it++)
	{
		std::string name;
		const LLUUID& buddy_id = *it;
		have_names &= (bool)gCacheName->getFullName(buddy_id, name);
		if (!have_filter || findInsensitive(name, mNameFilter))
		{
			if (nadded >= ADD_LIMIT)
			{
				add_limit_exceeded = true;
				break;
			}
			else
			{
				addNewItem(buddy_id, name, LLAvatarTracker::instance().isBuddyOnline(buddy_id));
				modified = true;
				nadded++;
			}
		}
	}

	// Handle removed items.
	for (std::vector<LLUUID>::const_iterator it=removed.begin(); it != removed.end(); it++)
	{
		removeItemByUUID(*it);
		modified = true;
	}

	// Handle filter.
	if (have_filter)
	{
		std::vector<LLSD> cur_values;
		getValues(cur_values);

		for (std::vector<LLSD>::const_iterator it=cur_values.begin(); it != cur_values.end(); it++)
		{
			std::string name;
			const LLUUID& buddy_id = it->asUUID();
			have_names &= (bool)gCacheName->getFullName(buddy_id, name);
			if (!findInsensitive(name, mNameFilter))
			{
				removeItemByUUID(buddy_id);
				modified = true;
			}
		}
	}

	// Changed item in place, need to request sort and update columns
	// because we might have changed data in a column on which the user
	// has already sorted. JC
	sort();

	// re-select items
	//	selectMultiple(selected_ids); // TODO: implement in LLFlatListView if need
	selectItemByUUID(current_id);

	// If the name filter is specified and the names are incomplete,
	// we need to re-update when the names are complete so that
	// the filter can be applied correctly.
	//
	// Otherwise, if we have no filter then no need to update again
	// because the items will update their names.
	bool dirty = add_limit_exceeded || (have_filter && !have_names);
	setDirty(dirty);

	// Refreshed all items.
	if(!dirty)
	{
		// Highlight items matching the filter.
		std::vector<LLPanel*> items;
		getItems(items);
		for( std::vector<LLPanel*>::const_iterator it = items.begin(); it != items.end(); it++)
		{
			static_cast<LLAvatarListItem*>(*it)->setHighlight(mNameFilter);
		}

		// Send refresh_complete signal.
		std::vector<LLSD> cur_values;
		getValues(cur_values);
		mRefreshCompleteSignal(this, LLSD((S32)cur_values.size()));
	}

	// Commit if we've added/removed items.
	if (modified)
		onCommit();
}