Beispiel #1
0
void BasicOpenGLView::removeGeometry(std::string m_GeometryFileName)
{
    if(mGeometries.find(m_GeometryFileName) != mGeometries.end())
    {
        delete mGeometries[m_GeometryFileName];
    }
    mGeometries.erase(m_GeometryFileName);

    emit removedGeometry(m_GeometryFileName);
}
Beispiel #2
0
MainWindow::MainWindow(QWidget *parent) :
	QMainWindow(parent)
{
	ui = new Ui::MainWindow();
	rayDialog = 0;

	animationTimer = NULL;

	ui->setupUi(this);

	// we create a simple timer, with the widget being its parent
	animationTimer = new QTimer(this);
	// the timer will send a signal timeout at regular intervals.
	// whenever this timeout signal occurs, we want it to call our drawOpenGL
	// function
	connect(animationTimer, SIGNAL(timeout()), this, SLOT(drawOpenGL()));
	// we start the timer with a timeout interval of 20ms
	animationTimer->start(20);

	connect(ui->oglwidget, SIGNAL(addedNewGeometry(std::string)), this, SLOT(newGeometryAdded(std::string)));
	connect(ui->oglwidget, SIGNAL(removedGeometry(std::string)), this, SLOT(geometryRemoved(std::string)));

	connect(ui->addModel, SIGNAL(clicked()), this, SLOT(addGeometry()));
	connect(ui->removeModel, SIGNAL(clicked()), this, SLOT(removeGeometry()));

	connect(ui->XRotSlider, SIGNAL(valueChanged(int)), this, SLOT(rotateGeometryX(int)));
	connect(ui->YRotSlider, SIGNAL(valueChanged(int)), this, SLOT(rotateGeometryY(int)));
	connect(ui->ZRotSlider, SIGNAL(valueChanged(int)), this, SLOT(rotateGeometryZ(int)));

	connect(ui->XTransSlider, SIGNAL(valueChanged(int)), this, SLOT(translateGeometryX(int)));
	connect(ui->YTransSlider, SIGNAL(valueChanged(int)), this, SLOT(translateGeometryY(int)));
	connect(ui->ZTransSlider, SIGNAL(valueChanged(int)), this, SLOT(translateGeometryZ(int)));

	connect(ui->orthoProj, SIGNAL(stateChanged(int)), this, SLOT(setOrtho(int)));
	connect(ui->postMult, SIGNAL(stateChanged(int)), this, SLOT(setPost(int)));

	connect(ui->traceButton, SIGNAL(clicked()), this, SLOT(addTraceDialog()));
}