Beispiel #1
0
void
quit()
{
    debug_printf ("Quitting.\n");

    prefs_set_stream_prefs (&g_rmo, "stream defaults");
    prefs_set_wstreamripper_prefs (&g_gui_prefs);
    prefs_save ();

    CloseHandle (m_hpipe_exe_read);
    CloseHandle (m_hpipe_exe_write);

    if (m_bRipping)
	rip_manager_stop (m_rmi);

    rip_manager_cleanup ();

    debug_printf ("Going to render_destroy()...\n");
    render_destroy();
    debug_printf ("Going to DestroyWindow()...\n");
    DestroyWindow(m_hwnd);
    Shell_NotifyIcon(NIM_DELETE, &m_nid);
    DestroyIcon(m_nid.hIcon);
    debug_printf ("Going to UnregisterClass()...\n");
    UnregisterClass(m_szWindowClass, m_hinstance); // unregister window class
    debug_printf ("Finished UnregisterClass()\n");
}
Beispiel #2
0
GLWindow::~GLWindow()
{
	killTimer(timer_id);
	render_destroy();
}