static void next_level() { points++; food = getFood(); if(snake.len < MAX_SNAKE_LEN-1) snake.len++; if(snake.speed > MAX_SPEED) snake.speed--; render_level(); }
void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Configurando el frustrum glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(camera->aperture,(GLfloat)screen_width/(GLfloat)screen_height,1.0f,1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(camera->position.x, camera->position.y, camera->position.z, camera->center.x, camera->center.y, camera->center.z, camera->up.x, camera->up.y, camera->up.z); /* //Rendering light point glPushMatrix(); glDisable(GL_LIGHTING); glColor3f(0, 0.7, 0); glTranslatef(light_point->position[0], light_point->position[1], light_point->position[2]); glutSolidSphere(0.1, 10, 10); glEnable(GL_LIGHTING); glPopMatrix(); */ glPushMatrix(); glRotatef(surface->alphax,1.0,0.0,0.0); glRotatef(surface->alphaz,0.0,0.0,1.0); render_surface(surface); render_control_points(surface); render_ball(ball, surface); glPopMatrix(); render_level(); render_text(); glFlush(); glutSwapBuffers(); }
static void reset() { int i; // setup the screen lcdClear(); for (i=MIN_X; i<MAX_X; i++) { lcdSetPixel(i,MIN_Y,0b000101011); lcdSetPixel(i,MAX_Y,0b000101011); } for (i=MIN_Y; i<MAX_Y; i++) { lcdSetPixel(MIN_X,i,0b000101011); lcdSetPixel(MAX_X,i,0b000101011); } snake.speed = MIN_SPEED; snake.len = 3; snake.dir = 0; snake.t_start = 2; points = 0; food = getFood(); // create snake in the middle of the field snake.tail[0].x = SIZE_X/2; snake.tail[0].y = SIZE_Y/2; snake.tail[1].x = SIZE_X/2 +1; snake.tail[1].y = SIZE_Y/2; snake.tail[2].x = SIZE_X/2 +2; snake.tail[2].y = SIZE_Y/2; // print initail tail draw_block(snake.tail[0].x, snake.tail[0].y, 0b00011000); draw_block(snake.tail[1].x, snake.tail[1].y, 0b00011000); draw_block(snake.tail[2].x, snake.tail[2].y, 0b00011000); // switch to level one render_level(); }
void Render::render(core::Level* plevel) { float camera_min_x, camera_min_y, camera_max_x, camera_max_y, camera_zoom; get_camera_extents( camera_min_x, camera_min_y, camera_max_x, camera_max_y, camera_zoom); /* m_sp_logger->info("Camera Extents: min_x{} min_y{} max_x{} max_y{}", */ /* camera_min_x, */ /* camera_min_y, */ /* camera_max_x, */ /* camera_max_y); */ m_up_renderer->clear(); render_level(plevel, camera_min_x, camera_min_y, camera_max_x, camera_max_y, camera_zoom); render_entities( camera_min_x, camera_min_y, camera_max_x, camera_max_y, camera_zoom); m_up_renderer->present(); }