BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
{
	// We only handle the click if the click both started and ended within us
	if( hasMouseCapture() )
	{
		// Always release the mouse
		gFocusMgr.setMouseCapture( NULL );

		/*
		 * ATTENTION! This call fires another mouse up callback.
		 * If you wish to remove this call emit that signal directly
		 * by calling LLUICtrl::mMouseUpSignal(x, y, mask);
		 */
		LLUICtrl::handleMouseUp(x, y, mask);
		LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname()); 

		// Regardless of where mouseup occurs, handle callback
		if(mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

		resetMouseDownTimer();

		// DO THIS AT THE VERY END to allow the button to be destroyed as a result of being clicked.
		// If mouseup in the widget, it's been clicked
		if (pointInView(x, y))
		{
			if (getSoundFlags() & MOUSE_UP)
			{
				make_ui_sound("UISndClickRelease");
			}

			if (mIsToggle)
			{
				toggleState();
			}

			LLUICtrl::onCommit();
		}
	}
	else
	{
		childrenHandleMouseUp(x, y, mask);
	}

	return TRUE;
}
Beispiel #2
0
void LLButton::onMouseCaptureLost()
{
	resetMouseDownTimer();
}