void setUp(void){
	resetNode(&node1, 1);
	resetNode(&node3, 3);
	resetNode(&node5, 5);
	resetNode(&node6, 6);
	resetNode(&node7, 7);
	resetNode(&node8, 8);
	resetNode(&node10, 10);
	resetNode(&node12, 12);
	resetNode(&node13, 13);
	resetNode(&node15, 15);
}
Beispiel #2
0
void Profile::resetNode(ProfileNode& node)
{
  node.m_calls = 0;
  node.m_duration = 0.0;

  for (auto& c : node.m_children)
    resetNode(c);
}
Beispiel #3
0
bool PorscheSteeringWheel::resetWheel()
{
    if (resetNode())
    {
        microsleep(2000000);
        while (!bus->recvEmergencyObject(1, NULL))
        {
        }
        return true;
    }
    else
        return false;
}
Beispiel #4
0
void jarvisNodeTestApp::connectNodeSignals(sJarvisNode* node)
{
    connect(node,SIGNAL(tx()),&m_rxWidget,SLOT(tx()));
    connect(node,SIGNAL(rx()),&m_rxWidget,SLOT(rx()));
    connect(node,SIGNAL(rawInput(QByteArray)),this,SLOT(console_log(QByteArray)));
    connect(node,SIGNAL(writeData(QByteArray)),this,SLOT(console_log(QByteArray)));
    connect(node,SIGNAL(incomingEvent(QString,jarvisEvents,QStringList)),this,SLOT(eventLog(QString,jarvisEvents,QStringList)));
    //connect(node,SIGNAL(newComponent(sJarvisNodeComponent*)),this,SLOT(addComponent(sJarvisNodeComponent*)));
    //connect(&m_sensorsTimer,SIGNAL(timeout()),this,SLOT(timedCmd()));
    connect(node,SIGNAL(sensorReads(QVector<QString>,QVector<double>)),this,SLOT(sensorRead(QVector<QString>,QVector<double>)));
    connect(node,SIGNAL(ready()),this,SLOT(nodeConnected()));
    connect(node,SIGNAL(disconnected()),this,SLOT(nodeDisconnected()));
    connect(ui->sliderUpdateInterval,SIGNAL(sliderMoved(int)),node,SLOT(setUpdateInterval(int)));
    connect(ui->btnReset,SIGNAL(clicked()),node,SLOT(resetNode()));
}
Beispiel #5
0
void setUp(void){

  resetNode(&node10, 10);

  resetNode(&node20, 20);

  resetNode(&node30, 30);

  resetNode(&node40, 40);

  resetNode(&node50, 50);

  resetNode(&node60, 60);

  resetNode(&node70, 70);

  resetNode(&node80, 80);

  resetNode(&node90, 90);

  resetNode(&node100, 100);

  resetNode(&node110, 110);

  resetNode(&node120, 120);

  resetNode(&node130, 130);

  resetNode(&node140, 140);

  resetNode(&node150, 150);

  resetNode(&node160, 160);

  resetNode(&node170, 170);

  resetNode(&node180, 180);

  resetNode(&node190, 190);

}
Beispiel #6
0
void setUp(void)	{
	resetNode(&node1, 1);
	resetNode(&node2, 2);
	resetNode(&node3, 3);
	resetNode(&node4, 4);
	resetNode(&node5, 5);
	resetNode(&node6, 6);
	resetNode(&node7, 7);
	resetNode(&node8, 8);
	resetNode(&node9, 9);
	resetNode(&node10, 10);
	resetNode(&node15, 15);
}
void setUp(void){
	resetNode(&node1,1);
	resetNode(&node2,2);
	resetNode(&node4,4);
	resetNode(&node5,5);
	resetNode(&node7,7);
	resetNode(&node8,8);	
	resetNode(&node9,9);
	resetNode(&node10,10);
	resetNode(&node12,12);
	resetNode(&node13,13);
	resetNode(&node15,15);
	resetNode(&node18,18);
	resetNode(&node20,20);
	resetNode(&node22,22);
	resetNode(&node30,30);
	resetNode(&node35,35);
	resetNode(&node40,40);
	resetNode(&node60,60);
}
Beispiel #8
0
void Profile::beginFrame()
{
  resetNode(m_root);
  beginNode(m_root);
  m_timer.start();
}
Beispiel #9
0
void setUp(void){
  resetNode(&node0,0);
  resetNode(&node3,3);
  resetNode(&node5,5);
  resetNode(&node8,8);
  resetNode(&node10,10);
  resetNode(&node15,15);
  resetNode(&node20,20);
  resetNode(&node25,25);
  resetNode(&node30,30);
  resetNode(&node35,35);
  resetNode(&node40,40);
  resetNode(&node45,45);
  resetNode(&node50,50);
  resetNode(&node55,55);
  resetNode(&node60,60);
  resetNode(&node65,65);
  resetNode(&node70,70);
  resetNode(&node75,75);
  resetNode(&node80,80);
  resetNode(&node90,90);
  resetNode(&node100,100);
  resetNode(&node105,105);
  resetNode(&node110,110);
  resetNode(&node115,115);
  resetNode(&node120,120);
  resetNode(&node130,130);
  resetNode(&node140,140);
  resetNode(&node150,150);
  resetNode(&node160,160);
  resetNode(&node170,170);
  resetNode(&node180,180);
}
void setUp(void){
	resetNode(&node1, 1);
	resetNode(&node2, 2);
	resetNode(&node3, 3);
	resetNode(&node4, 4);
	resetNode(&node5, 5);
	resetNode(&node6, 6);
	resetNode(&node7, 7);
	resetNode(&node8, 8);
	resetNode(&node10, 10);
	resetNode(&node12, 12);
	resetNode(&node13, 13);
	resetNode(&node15, 15);
	resetNode(&node17, 17);
	resetNode(&node18, 18);
	resetNode(&node20, 20);
	resetNode(&node30, 30);
}
Beispiel #11
0
qml_node::qml_node(QQuickItem* parent) : qml_node_base{parent}
{
  setDevice(&qml_singleton_device::instance());
  resetNode();
  connect(this, &QQuickItem::parentChanged, this, &qml_node::resetNode);
}
Beispiel #12
0
void setUp(void)	{
	resetNode(&node1, 1);
	resetNode(&node2, 2);
	resetNode(&node3, 3);
	resetNode(&node4, 4);
	resetNode(&node5, 5);
	resetNode(&node6, 6);
	resetNode(&node7, 7);
	resetNode(&node8, 8);
	resetNode(&node9, 9);
	resetNode(&node10, 10);
	resetNode(&node11, 11);
	resetNode(&node12, 12);
	resetNode(&node13, 13);
	resetNode(&node14, 14);
	resetNode(&node15, 15);
	resetNode(&node16, 16);
	resetNode(&node17, 17);
}