Blink1Pattern::Blink1Pattern( QObject *parent) : QObject(parent) { resetObj(); setName(""); mdate=QDateTime::currentDateTime().toTime_t(); t=NULL; mreadonly=false; msystem=false; }
void MinigameBbAnt::updateSmokeObj(int objIndex) { Obj *obj = &_objects[objIndex]; obj->x += obj->xIncr; obj->y += obj->yIncr; if (--obj->ticks == 0) { ++obj->frameIndex; if (obj->anim->frameCount == obj->frameIndex) resetObj(objIndex); else obj->ticks = obj->anim->frameTicks[obj->frameIndex]; } }