TextProperties::TextProperties(Text* t, QWidget* parent)
   : QDialog(parent)
      {
      setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
      setWindowTitle(tr("MuseScore: Text Properties"));
      QGridLayout* layout = new QGridLayout;

      tp = new TextProp;
      tp->setScore(false, t->score());

      layout->addWidget(tp, 0, 1);

      QHBoxLayout* hb = new QHBoxLayout;
      QDialogButtonBox* bb = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
      hb->addWidget(bb);
      layout->addLayout(hb, 1, 1);
      setLayout(layout);

      text = t;

      tp->setStyle(t->textStyleType(), t->textStyle());

      connect(bb, SIGNAL(accepted()), SLOT(accept()));
      connect(bb, SIGNAL(rejected()), SLOT(reject()));
      connect(tp, SIGNAL(resetToStyleClicked()), SLOT(resetToStyle()));
      }
Beispiel #2
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InspectorText::InspectorText(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());

      iList.push_back({ P_ID::TEXT_STYLE_TYPE,    0, 0, t.style,    t.resetStyle    });
      pList.push_back({ t.title, t.panel });
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      mapSignals();
      }
Beispiel #3
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InspectorLyric::InspectorLyric(QWidget* parent)
   : InspectorTextBase(parent)
      {
      l.setupUi(addWidget());

      const std::vector<InspectorItem> il = {
            { Pid::PLACEMENT,          0, l.placement, l.resetPlacement },
            { Pid::VERSE,              0, l.verse,     l.resetVerse     }
            };
      const std::vector<InspectorPanel> ppList = {
            { l.title, l.panel }
            };
      populatePlacement(l.placement);
      mapSignals(il, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
InspectorText::InspectorText(QWidget* parent)
   : InspectorBase(parent)
      {
      e.setupUi(addWidget());
      t.setupUi(addWidget());

      iList = {
            { P_ID::COLOR,              0, 0, e.color,    e.resetColor    },
            { P_ID::VISIBLE,            0, 0, e.visible,  e.resetVisible  },
            { P_ID::USER_OFF,           0, 0, e.offsetX,  e.resetX        },
            { P_ID::USER_OFF,           1, 0, e.offsetY,  e.resetY        },
            { P_ID::TEXT_STYLE_TYPE,    0, 0, t.style,    t.resetStyle    }
            };
      mapSignals();
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #5
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InspectorMarker::InspectorMarker(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());
      m.setupUi(addWidget());

      const std::vector<InspectorItem> iiList = {
            { P_ID::MARKER_TYPE,        0, false, m.markerType, 0            },
            { P_ID::LABEL,              0, false, m.jumpLabel,  0            }
            };
      const std::vector<InspectorPanel> ppList = {
            { t.title, t.panel },
            { m.title, m.panel }
            };
      mapSignals(iiList, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #6
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InspectorTempoText::InspectorTempoText(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());
      tt.setupUi(addWidget());

      const std::vector<InspectorItem> il = {
            { P_ID::TEXT_STYLE_TYPE,   0, 0, t.style,       t.resetStyle       },
            { P_ID::TEMPO,             0, 0, tt.tempo,      tt.resetTempo      },
            { P_ID::TEMPO_FOLLOW_TEXT, 0, 0, tt.followText, tt.resetFollowText }
            };
      const std::vector<InspectorPanel> ppList = {
            { t.title, t.panel },
            { tt.title, tt.panel }
            };
      mapSignals(il, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      connect(tt.followText, SIGNAL(toggled(bool)), tt.tempo, SLOT(setDisabled(bool)));
      }
InspectorMarker::InspectorMarker(QWidget* parent)
   : InspectorBase(parent)
      {
      b.setupUi(addWidget());
      t.setupUi(addWidget());
      m.setupUi(addWidget());

      iList = {
            { P_ID::COLOR,              0, false, b.color,      b.resetColor      },
            { P_ID::VISIBLE,            0, false, b.visible,    b.resetVisible    },
            { P_ID::USER_OFF,           0, false, b.offsetX,    b.resetX          },
            { P_ID::USER_OFF,           1, false, b.offsetY,    b.resetY          },
            { P_ID::TEXT_STYLE_TYPE,    0, 0,     t.style,      t.resetStyle      },
            { P_ID::MARKER_TYPE,        0, false, m.markerType, m.resetMarkerType },
            { P_ID::LABEL,              0, false, m.jumpLabel,  m.resetJumpLabel  }
            };

      mapSignals();
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #8
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InspectorJump::InspectorJump(QWidget* parent)
   : InspectorBase(parent)
      {
      b.setupUi(addWidget());
      t.setupUi(addWidget());
      j.setupUi(addWidget());

      iList = {
            { P_ID::COLOR,              0, false, b.color,      b.resetColor      },
            { P_ID::VISIBLE,            0, false, b.visible,    b.resetVisible    },
            { P_ID::USER_OFF,           0, false, b.offsetX,    b.resetX          },
            { P_ID::USER_OFF,           1, false, b.offsetY,    b.resetY          },
            { P_ID::TEXT_STYLE_TYPE,    0, 0,     t.style,      t.resetStyle      },
            { P_ID::JUMP_TO,            0, false, j.jumpTo,     j.resetJumpTo     },
            { P_ID::PLAY_UNTIL,         0, false, j.playUntil,  j.resetPlayUntil  },
            { P_ID::CONTINUE_AT,        0, false, j.continueAt, j.resetContinueAt }
            };

      mapSignals();
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #9
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InspectorLyric::InspectorLyric(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());
      l.setupUi(addWidget());

      const std::vector<InspectorItem> il = {
            { P_ID::TEXT_STYLE_TYPE,    0, 0, t.style,     t.resetStyle     },
            { P_ID::PLACEMENT,          0, 0, l.placement, l.resetPlacement },
            { P_ID::VERSE,              0, 0, l.verse,     l.resetVerse     }
            };
      const std::vector<InspectorPanel> ppList = {
            { t.title, t.panel },
            { l.title, l.panel }
            };
      l.placement->clear();
      l.placement->addItem(tr("Above"), 0);
      l.placement->addItem(tr("Below"), 1);
      mapSignals(il, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #10
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InspectorDynamic::InspectorDynamic(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());
      d.setupUi(addWidget());

      const std::vector<InspectorItem> il = {
            { P_ID::TEXT_STYLE_TYPE,    0, 0, t.style,     t.resetStyle     },
            { P_ID::DYNAMIC_RANGE,      0, 0, d.dynRange,  d.resetDynRange  },
            { P_ID::VELOCITY,           0, 0, d.velocity,  0                },
            { P_ID::PLACEMENT,          0, 0, d.placement, d.resetPlacement }
            };
      const std::vector<InspectorPanel> ppList = {
            { t.title, t.panel },
            { d.title, d.panel }
            };
      d.placement->clear();
      d.placement->addItem(tr("Above"), 0);
      d.placement->addItem(tr("Below"), 1);
      mapSignals(il, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }
Beispiel #11
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InspectorStafftext::InspectorStafftext(QWidget* parent)
   : InspectorElementBase(parent)
      {
      t.setupUi(addWidget());
      s.setupUi(addWidget());

      Element* e = inspector->element();
      Text* te = static_cast<Text*>(e);
      bool sameType = true;

      for (const auto& ee : inspector->el()) {
            Text* tt = static_cast<Text*>(ee);

            if (tt->systemFlag() != te->systemFlag()) {
                  sameType = false;
                  break;
                  }
            }
      if (sameType) {
            if (te->systemFlag())
                  s.title->setText(tr("System Text"));
            else
                  s.title->setText(tr("Staff Text"));
            }

      const std::vector<InspectorItem> il = {
            { P_ID::TEXT_STYLE_TYPE,    0, 0, t.style,     t.resetStyle     },
            { P_ID::PLACEMENT,          0, 0, s.placement, s.resetPlacement },
            };
      const std::vector<InspectorPanel> ppList = {
            { t.title, t.panel },
            { s.title, s.panel }
            };
      s.placement->clear();
      s.placement->addItem(tr("Above"), 0);
      s.placement->addItem(tr("Below"), 1);
      mapSignals(il, ppList);
      connect(t.resetToStyle, SIGNAL(clicked()), SLOT(resetToStyle()));
      }