Beispiel #1
0
int main(int argc, char* argv[])
{
  double tx, ty, tz;
  double volume;
  int successes=0, attempts=0;

  setCommandLineParameters(argc, argv);
  if (getFlagParam("-usage"))
  {
    printf("usage:  cv [ -randomize ]\n\n");
    printf("        will return MC volume of list of spheres entered, box size determined automatically.\n");
    printf("\n");
    printf("// Reads a centered cluster and determines the volume of it.\n");
    printf("// Will deliver an erroneous result if cluster is not centered or percolates.\n");
    printf("\n");
    printf("// More generally, it will give the volume of all the cavities, whether clustered or not.\n");
    printf("\n");
    printf("// In:  one cluster; 1 or more records in .cav format \n");
    printf("// Out: .dst (reports one value of volume) \n");
    exit(1);
  }
  if (getFlagParam("-randomize")) initializeRandomNumberGenerator2(-1);
  else initializeRandomNumberGenerator2(0);

  instream = stdin;
  readInputStream();

  findMinimumBoxSize();

  successes=0;

  for (attempts=0; successes<N_SUCCESSES; attempts++)
  {
    // pick a point and check inclusion

    tx = rnd2() * box_x;
    ty = rnd2() * box_y;
    tz = rnd2() * box_z;

    successes += checkInclusion(tx, ty, tz);
    if (attempts > 100000000)
    {
      printf("too many attempts.");
      exit(1);
    }
  }

  volume = (box_x * box_y * box_z * successes)/attempts;

  printf("%lf\n", volume);
  return 0;
}
Beispiel #2
0
int RandomBuf::readFromDevice(char* buffer, std::streamsize length)
{
	int n = 0;

#if defined(POCO_OS_FAMILY_WINDOWS)
	HCRYPTPROV hProvider = 0;
	CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
	CryptGenRandom(hProvider, (DWORD) length, (BYTE*) buffer);
	CryptReleaseContext(hProvider, 0);
	n = static_cast<int>(length);
#else
	#if defined(POCO_OS_FAMILY_UNIX)
	int fd = open("/dev/urandom", O_RDONLY, 0);
	if (fd >= 0) 
	{
		n = read(fd, buffer, length);
		close(fd);
	}
	#endif
	if (n <= 0)
	{
		// x is here as a source of randomness, so it does not make
		// much sense to protect it with a Mutex.
		static UInt32 x = 0;
		Random rnd1(256);
		Random rnd2(64);
		x += rnd1.next();
 
		n = 0;
		SHA1Engine engine;
		UInt32 t = (UInt32) std::time(NULL);
		engine.update(&t, sizeof(t));
		void* p = this;
		engine.update(&p, sizeof(p));
		engine.update(buffer, length);
		UInt32 junk[32];
		engine.update(junk, sizeof(junk));
		while (n < length)
		{
			for (int i = 0; i < 100; ++i)
			{
				UInt32 r = rnd2.next();
				engine.update(&r, sizeof(r));
				engine.update(&x, sizeof(x));
				x += rnd1.next();
			}
			DigestEngine::Digest d = engine.digest();
			for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n)
			{
				engine.update(*it);
				*buffer++ = *it++;
			}
		}
	}
#endif
	return n;
}
Beispiel #3
0
int main(int argc, char* argv[])
{
  double surface_area;
  int successes=0, attempts=0;
  int particle_number;

  instream=stdin;
  setCommandLineParameters(argc, argv);
  getVectorParam("-box", &box_x, &box_y, &box_z);
  if (getFlagParam("-randomize")) initializeRandomNumberGenerator2(-1);
  else initializeRandomNumberGenerator2(0);

  readInputStream();

  // figure out total surface area for sampling
  for (particle_number=0; particle_number<number_of_cavities; particle_number++)
  { 
    sorface_area[particle_number] = PI * d[particle_number] * d[particle_number];
    total_surface_area += sorface_area[particle_number];
  }

  for (attempts=0; attempts<N_SAMPLES; attempts++)
  {
    // pick a particle, then pick a point on its surface
    while(1)
    {
      particle_number = rnd2() * number_of_cavities;
      if (rnd2() < (sorface_area[particle_number]/total_surface_area)) break;
    }

    generateSamplePoint(particle_number);

    successes += checkExclusion();
  }

  //  volume = (box_x * box_y * box_z * successes)/attempts;
  surface_area = (total_surface_area * successes)/attempts;

  printf("%lf\n", surface_area);
  return 0;
}
Beispiel #4
0
void generateSamplePoint(int particle_number)
{
  double sin_theta, cos_theta, sin_phi, cos_phi;
  double radius;

  sample_theta = 0;

  while (rnd2() >= (sin_theta = sin(sample_theta))) sample_theta = rnd2() * PI;
  
  sample_phi = rnd2() * 2 * PI;
  cos_theta = cos(sample_theta);
  sin_phi = sin(sample_phi);  
  cos_phi = cos(sample_phi);

  radius = d[particle_number] * .5;
  sample_x = x[particle_number] + radius * sin_theta * cos_phi;
  sample_y = y[particle_number] + radius * sin_theta * sin_phi;
  sample_z = z[particle_number] + radius * cos_theta;

printf("%lf\t%lf\t%lf\t%lf\t1\n", sample_x, sample_y, sample_z, .1);
}
int main(int argc, char* argv[])
{
  double tx, ty, tz;
  double volume;
  int successes=0, attempts=0;

  setCommandLineParameters(argc, argv);
  getVectorParam("-box", &box_x, &box_y, &box_z);
  if (getFlagParam("-randomize")) initializeRandomNumberGenerator2(-1);
  else initializeRandomNumberGenerator2(0);

  readInputStream();

  successes=0;

  for (attempts=0; successes<N_SUCCESSES; attempts++)
  {
    // pick a point and check inclusion

    tx = rnd2() * box_x;
    ty = rnd2() * box_y;
    tz = rnd2() * box_z;

    successes += checkInclusion(tx, ty, tz);
    if (attempts > 100000000)
    {
      printf("too many attempts.");
      exit(1);
    }
  }

  volume = (box_x * box_y * box_z * successes)/attempts;

  printf("%lf\n", volume);
  return 0;
}