bool AccessibilityObject::allowsTextRanges() const
{
    // Check type for the AccessibilityObject.
    if (isTextControl() || isWebArea() || isGroup() || isLink() || isHeading() || isListItem() || isTableCell())
        return true;

    // Check roles as the last fallback mechanism.
    AccessibilityRole role = roleValue();
    return role == ParagraphRole || role == LabelRole || role == DivRole || role == FormRole;
}
bool AccessibilitySVGElement::inheritsPresentationalRole() const
{
    if (canSetFocusAttribute())
        return false;

    AccessibilityRole role = roleValue();
    if (role != AccessibilityRole::SVGTextPath && role != AccessibilityRole::SVGTSpan)
        return false;

    for (AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) {
        if (is<AccessibilityRenderObject>(*parent) && parent->element()->hasTagName(SVGNames::textTag))
            return parent->roleValue() == AccessibilityRole::Presentational;
    }

    return false;
}
AccessibilityObjectInclusion AccessibilityObject::accessibilityPlatformIncludesObject() const
{
    AccessibilityObject* parent = parentObject();
    if (!parent)
        return DefaultBehavior;

    AccessibilityRole role = roleValue();
    if (role == SplitterRole)
        return IncludeObject;

    // We expose the slider as a whole but not its value indicator.
    if (role == SliderThumbRole)
        return IgnoreObject;

    // When a list item is made up entirely of children (e.g. paragraphs)
    // the list item gets ignored. We need it.
    if (isGroup() && parent->isList())
        return IncludeObject;

    // Entries and password fields have extraneous children which we want to ignore.
    if (parent->isPasswordField() || parent->isTextControl())
        return IgnoreObject;

    // Include all tables, even layout tables. The AT can decide what to do with each.
    if (role == CellRole || role == TableRole)
        return IncludeObject;

    // The object containing the text should implement AtkText itself.
    if (role == StaticTextRole)
        return IgnoreObject;

    // Include all list items, regardless they have or not inline children
    if (role == ListItemRole)
        return IncludeObject;

    // Bullets/numbers for list items shouldn't be exposed as AtkObjects.
    if (role == ListMarkerRole)
        return IgnoreObject;

    // Never expose an unknown object, since AT's won't know what to
    // do with them. This is what is done on the Mac as well.
    if (role == UnknownRole)
        return IgnoreObject;

    return DefaultBehavior;
}
bool AccessibilitySVGElement::computeAccessibilityIsIgnored() const
{
    // According to the SVG Accessibility API Mappings spec, items should be excluded if:
    // * They would be excluded according to the Core Accessibility API Mappings.
    // * They are neither perceivable nor interactive.
    // * Their first mappable role is presentational, unless they have a global ARIA
    //   attribute (covered by Core AAM) or at least one 'title' or 'desc' child element.
    // * They have an ancestor with Children Presentational: True (covered by Core AAM)

    AccessibilityObjectInclusion decision = defaultObjectInclusion();
    if (decision == AccessibilityObjectInclusion::IgnoreObject)
        return true;

    if (m_renderer->isSVGHiddenContainer())
        return true;

    // The SVG AAM states objects with at least one 'title' or 'desc' element MUST be included.
    // At this time, the presence of a matching 'lang' attribute is not mentioned in the spec.
    for (const auto& child : childrenOfType<SVGElement>(*element())) {
        if ((is<SVGTitleElement>(child) || is<SVGDescElement>(child)))
            return false;
    }

    if (roleValue() == AccessibilityRole::Presentational || inheritsPresentationalRole())
        return true;

    if (ariaRoleAttribute() != AccessibilityRole::Unknown)
        return false;

    // The SVG AAM states text elements should also be included, if they have content.
    if (m_renderer->isSVGText() || m_renderer->isSVGTextPath()) {
        for (auto& child : childrenOfType<RenderText>(downcast<RenderElement>(*m_renderer))) {
            if (!child.isAllCollapsibleWhitespace())
                return false;
        }
    }

    // SVG shapes should not be included unless there's a concrete reason for inclusion.
    // https://rawgit.com/w3c/aria/master/svg-aam/svg-aam.html#exclude_elements
    if (m_renderer->isSVGShape())
        return !(hasAttributesRequiredForInclusion() || canSetFocusAttribute() || element()->hasEventListeners());

    return AccessibilityRenderObject::computeAccessibilityIsIgnored();
}
AccessibilityObjectInclusion AccessibilityObject::accessibilityPlatformIncludesObject() const
{
    AccessibilityObject* parent = parentObject();
    if (!parent)
        return DefaultBehavior;

    AccessibilityRole role = roleValue();
    if (role == HorizontalRuleRole)
        return IncludeObject;

    // We expose the slider as a whole but not its value indicator.
    if (role == SliderThumbRole)
        return IgnoreObject;

    // When a list item is made up entirely of children (e.g. paragraphs)
    // the list item gets ignored. We need it.
    if (isGroup() && parent->isList())
        return IncludeObject;

    // Entries and password fields have extraneous children which we want to ignore.
    if (parent->isPasswordField() || parent->isTextControl())
        return IgnoreObject;

    // Include all tables, even layout tables. The AT can decide what to do with each.
    if (role == CellRole || role == TableRole)
        return IncludeObject;

    // The object containing the text should implement AtkText itself.
    if (role == StaticTextRole)
        return IgnoreObject;

    // Include all list items, regardless they have or not inline children
    if (role == ListItemRole)
        return IncludeObject;

    // Bullets/numbers for list items shouldn't be exposed as AtkObjects.
    if (role == ListMarkerRole)
        return IgnoreObject;

    // Never expose an unknown object, since AT's won't know what to
    // do with them. This is what is done on the Mac as well.
    if (role == UnknownRole)
        return IgnoreObject;

    // Given a paragraph or div containing a non-nested anonymous block, WebCore
    // ignores the paragraph or div and includes the block. We want the opposite:
    // ATs are expecting accessible objects associated with textual elements. They
    // usually have no need for the anonymous block. And when the wrong objects
    // get included or ignored, needed accessibility signals do not get emitted.
    if (role == ParagraphRole || role == DivRole) {
        // Don't call textUnderElement() here, because it's slow and it can
        // crash when called while we're in the middle of a subtree being deleted.
        if (!renderer()->firstChildSlow())
            return DefaultBehavior;

        if (!parent->renderer() || parent->renderer()->isAnonymousBlock())
            return DefaultBehavior;

        for (RenderObject* r = renderer()->firstChildSlow(); r; r = r->nextSibling()) {
            if (r->isAnonymousBlock())
                return IncludeObject;
        }
    }

    // Block spans result in objects of ATK_ROLE_PANEL which are almost always unwanted.
    // However, if we ignore block spans whose parent is the body, the child controls
    // will become immediate children of the ATK_ROLE_DOCUMENT_FRAME and any text will
    // become text within the document frame itself. This ultimately may be what we want
    // and would largely be consistent with what we see from Gecko. However, ignoring
    // spans whose parent is the body changes the current behavior we see from WebCore.
    // Until we have sufficient time to properly analyze these cases, we will defer to
    // WebCore. We only check that the parent is not aria because we do not expect
    // anonymous blocks which are aria-related to themselves have an aria role, nor
    // have we encountered instances where the parent of an anonymous block also lacked
    // an aria role but the grandparent had one.
    if (renderer() && renderer()->isAnonymousBlock() && !parent->renderer()->isBody()
        && parent->ariaRoleAttribute() == UnknownRole)
        return IgnoreObject;

    return DefaultBehavior;
}