VOID KG3DBaseCoordImp::RenderIntersectMesh(RepresentData& RpData, const D3DXMATRIX& matView, const D3DXMATRIX& matProj) { //检查其它Drawer是否正确 #if 0 g_CheckFrameDrawers(RpData.vecPos, GetSelectorRingRadius(RpData)); #endif GraphicsStruct::RenderState rs1(D3DRS_AMBIENT, 0xffffffff); GraphicsStruct::RenderState rs2(D3DRS_ZENABLE, D3DZB_FALSE); GraphicsStruct::RenderState rs3(D3DRS_ALPHABLENDENABLE, TRUE); GraphicsStruct::RenderState rs4(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); GraphicsStruct::RenderState rs5(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); GraphicsStruct::RenderState rs6(D3DRS_CULLMODE, D3DCULL_NONE); GraphicsStruct::RenderState rs7(D3DRS_SPECULARENABLE, TRUE); GraphicsStruct::RenderState rs8(D3DRS_FILLMODE, D3DFILL_SOLID); GraphicsStruct::RenderState rs9(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); GraphicsStruct::SaveMatrix SaveWorld(D3DTS_WORLD); GraphicsStruct::SaveMatrix SaveView(D3DTS_VIEW); GraphicsStruct::SaveMatrix SaveProj(D3DTS_PROJECTION); g_pd3dDevice->SetTransform(D3DTS_VIEW, &matView); g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &matProj); GraphicsStruct::TextureStageState tssColorOp0(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); GraphicsStruct::TextureStageState tssColorOp1(1, D3DTSS_COLOROP, D3DTOP_DISABLE); GraphicsStruct::TextureStageState tssColorArg0(0, D3DTSS_COLORARG1, D3DTA_TFACTOR); GraphicsStruct::TextureStageState tssAlphaOp0(0,D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); GraphicsStruct::TextureStageState tssAlphaArg1(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR); g_pd3dDevice->SetRenderState(D3DRS_TEXTUREFACTOR, 0xffffffff); D3DXMATRIX matUse; { D3DXMATRIX vMatScaling; FLOAT fScale = GetSelectorRingRadius(RpData) / em_mesh_range; D3DXMatrixScaling(&vMatScaling, fScale, fScale, fScale); D3DXMATRIX vMatTrans; D3DXMatrixTranslation(&vMatTrans, RpData.vecPos.x, RpData.vecPos.y, RpData.vecPos.z); matUse = vMatScaling * vMatTrans; } g_pd3dDevice->SetTransform(D3DTS_WORLD, &matUse); _ASSERTE(_countof(RpData.MeshForAxis) == _countof(RpData.MeshForPlane)); for (size_t i = 0; i < _countof(RpData.MeshForAxis); ++i) { if(NULL != RpData.MeshForAxis[i]) RpData.MeshForAxis[i]->DrawSubset(0); if(NULL != RpData.MeshForPlane[i]) RpData.MeshForPlane[i]->DrawSubset(0); } if(NULL != RpData.MeshForIntegration) RpData.MeshForIntegration->DrawSubset(0); }
void plogin::process() { obj2["data"] = amf3object(); amf3object & data2 = obj2["data"]; //errors: //-5 = captcha //-99 = general error //-100 = holiday string username = data["user"]; string password = data["pwd"]; if (gserver->maxplayers <= gserver->currentplayersonline + 1) { gserver->SendObject(req.conn, gserver->CreateError("server.LoginResponse", -99, "Servers are currently overloaded. Please try again later.")); return; } string newuser; string newpass; newuser = makesafe(username); newpass = makesafe(password); { Session ses(gserver->accountpool->get()); Statement select(ses); select << "SELECT COUNT(*) AS a FROM `account` WHERE `email`=?;", use(newuser); select.execute(); RecordSet rs(select); if (rs.value("a").convert<int32_t>() == 0) { //account does not exist - insert new row try { Statement insert(ses); insert << "INSERT INTO `account` (`name`, `email`, `ip`, `lastlogin`, `creation`, `password`, `status`, `reason`) VALUES ('null', ?, '', ?, ?, ?, 0, '');", use(newuser), use(unixtime()), use(unixtime()), use(newpass), now; } catch (Poco::Data::MySQL::StatementException * e) { gserver->consoleLogger->error(Poco::format("Account Create Exception: %s", e->displayText())); return; } } } { Session ses(gserver->accountpool->get()); Statement select(ses); select << "SELECT * FROM `account` WHERE `email`=? AND `password`=?;", use(newuser), use(newpass); select.execute(); RecordSet rs(select); if (rs.rowCount() == 0) { //account doesn't exist or password is wrong gserver->SendObject(req.conn, gserver->CreateError("server.LoginResponse", -2, "Incorrect account or password.")); return; } else { int32_t masteraccountid = rs.value("id").convert<int32_t>(); client = gserver->GetClientByParent(masteraccountid); bool banned = false; { //are they banned? if so, globally or for this server? Session ses2(gserver->serverpool->get()); Statement select2(ses2); select2 << "SELECT * FROM `accounts` WHERE `parentid`=?;", use(masteraccountid); select2.execute(); RecordSet rs2(select2); if (rs.value("status").convert<int32_t>() == -99) banned = true; if (rs2.rowCount() > 0 && rs2.value("status").convert<int32_t>() == -99) banned = true; if (banned) { string errormsg = "You are banned. Reason: "; errormsg += rs.value("reason").convert<string>().length() > 0 ? rs.value("reason").convert<string>() : rs2.value("reason").convert<string>(); gserver->SendObject(req.conn, gserver->CreateError("server.LoginResponse", -99, errormsg)); return; } } //client = gserver->GetClientByParent(parentid); if (client == 0) { client = gserver->NewClient(); client->masteraccountid = masteraccountid; client->m_socknum = req.conn->uid; client->socket = req.conn; req.conn->client_ = client; client->m_connected = true; } else { if (client->m_connected) { //player already logged on gserver->CloseClient(client, 3, "");//multiple people logging into the same account } //Login is valid client->m_connected = true; double logintime = unixtime(); if (logintime - client->m_lastlogin < 1000 * 5) { gserver->SendObject(req.conn, gserver->CreateError("server.LoginResponse", 6, "You have tried logging in too frequently. Please try again later.")); req.conn->stop(); return; } client->m_lastlogin = logintime; if (client->socket) gserver->CloseClient(client, 3, ""); client->socket = req.conn; client->m_socknum = req.conn->uid; client->m_ipaddress = req.conn->address; req.conn->client_ = client; gserver->consoleLogger->information(Poco::format("Already established client found # %?d", (uint32_t)client->m_clientnumber)); if (client->m_email == "Daisy") { client->m_bdenyotherplayer = true; client->m_icon = 7; } } if (client == 0) { //error creating client object gserver->consoleLogger->information(Poco::format("Error creating client object @ %s:%?d", (string)__FILE__, __LINE__)); gserver->SendObject(client, gserver->CreateError("server.LoginResponse", -99, "Error with connecting. Please contact support.")); return; } //account exists Session ses2(gserver->serverpool->get()); Statement select2(ses2); select2 << "SELECT * FROM `accounts` WHERE `parentid`=?;", use(masteraccountid); select2.execute(); RecordSet rs2(select2); if (rs2.rowCount() == 0) { //does not have an account on server gserver->SendObject(client, gserver->CreateError("server.LoginResponse", -4, "need create player")); client->m_loggedin = true; return; } else { int accountid = rs2.value("accountid").convert<int32_t>(); client->m_accountid = accountid; //has an account, what about cities? Session ses3(gserver->serverpool->get()); Statement select3(ses3); select3 << "SELECT * FROM `cities` WHERE `accountid`=?;", use(accountid); select3.execute(); RecordSet rs3(select3); if (rs3.rowCount() == 0) { //does not have any cities on server but did have an account - this only happens if you try to "restart" your account. it saves the account info while deleting your cities gserver->SendObject(client, gserver->CreateError("server.LoginResponse", -4, "need create player")); client->m_loggedin = true; return; } else { //has an account and cities. process the list and send account info amf3object obj; obj["cmd"] = "server.LoginResponse"; obj["data"] = amf3object(); amf3object & data = obj["data"]; data["packageId"] = 0.0f; double tslag = unixtime(); if (client->GetItemCount("consume.1.a") < 10000) client->SetItem("consume.1.a", 10000); client->m_cents = 5000; data["player"] = client->ToObject(); //UNLOCK(M_CLIENTLIST); if (client->m_city.size() == 0) { //problem gserver->consoleLogger->error(Poco::format("Error client has no cities @ %s:%?d", (string)__FILE__, __LINE__)); gserver->SendObject(client, gserver->CreateError("server.LoginResponse", -99, "Error with connecting. Please contact support.")); return; } client->m_currentcityid = ((PlayerCity*)client->m_city.at(0))->m_castleid; client->m_currentcityindex = 0; client->m_accountexists = true; //check for holiday status stBuff * holiday = client->GetBuff("FurloughBuff"); if (holiday && holiday->endtime > tslag) { //is in holiday - send holiday info too string s; { int32_t hours; int32_t mins; int32_t secs = (holiday->endtime - tslag) / 1000; hours = secs / 60 / 60; mins = secs / 60 - hours * 60; secs = secs - mins * 60 - hours * 60 * 60; std::stringstream ss; ss << hours << "," << mins << "," << secs; s = ss.str(); } data["ok"] = -100; data["msg"] = s; data["errorMsg"] = s; } else { data["ok"] = 1; data["msg"] = "success"; } gserver->SendObject(client, obj); //SendObject(*req.connection, obj); client->m_lag = unixtime() - tslag; client->m_loggedin = true; gserver->currentplayersonline++; client->SaveToDB(); return; } } } } return; }