Beispiel #1
0
/*
 *		ssi mod function
 */
struct rsnd_mod *rsnd_ssi_mod_get_frm_dai(struct rsnd_priv *priv,
					  int dai_id, int is_play)
{
	struct rsnd_dai_platform_info *dai_info = NULL;
	struct rsnd_dai_path_info *path_info = NULL;
	struct rsnd_ssi_platform_info *target_info = NULL;
	struct rsnd_ssi *ssi;
	int i, has_play;

	if (priv->rdai)
		dai_info = priv->rdai[dai_id].info;
	if (dai_info)
		path_info = (is_play) ? &dai_info->playback : &dai_info->capture;
	if (path_info)
		target_info = path_info->ssi;

	is_play = !!is_play;

	for_each_rsnd_ssi(ssi, priv, i) {
		if (target_info == ssi->info)
			return &ssi->mod;

		/* for compatible */
		if (rsnd_ssi_dai_id(ssi) != dai_id)
			continue;

		has_play = rsnd_ssi_is_play(&ssi->mod);

		if (is_play == has_play)
			return &ssi->mod;
	}

	return NULL;
}
Beispiel #2
0
/*
 *		ssi mod function
 */
struct rsnd_mod *rsnd_ssi_mod_get_frm_dai(struct rsnd_priv *priv,
					  int dai_id, int is_play)
{
	struct rsnd_ssi *ssi;
	int i, has_play;

	is_play = !!is_play;

	for_each_rsnd_ssi(ssi, priv, i) {
		if (rsnd_ssi_dai_id(ssi) != dai_id)
			continue;

		has_play = !!(rsnd_ssi_mode_flags(ssi) & RSND_SSI_PLAY);

		if (is_play == has_play)
			return &ssi->mod;
	}

	return NULL;
}