Beispiel #1
0
/**
 * s3c_fb_check_var() - framebuffer layer request to verify a given mode.
 * @var: The screen information to verify.
 * @info: The framebuffer device.
 *
 * Framebuffer layer call to verify the given information and allow us to
 * update various information depending on the hardware capabilities.
 */
static int s3c_fb_check_var(struct fb_var_screeninfo *var,
			    struct fb_info *info)
{
	struct s3c_fb_win *win = info->par;
	struct s3c_fb *sfb = win->parent;

	dev_dbg(sfb->dev, "checking parameters\n");

	var->xres_virtual = max(var->xres_virtual, var->xres);
	var->yres_virtual = max(var->yres_virtual, var->yres);

	if (!s3c_fb_validate_win_bpp(win, var->bits_per_pixel)) {
		dev_dbg(sfb->dev, "win %d: unsupported bpp %d\n",
			win->index, var->bits_per_pixel);
		return -EINVAL;
	}

	/* always ensure these are zero, for drop through cases below */
	var->transp.offset = 0;
	var->transp.length = 0;

	switch (var->bits_per_pixel) {
	case 1:
	case 2:
	case 4
/**
 * s3c_fb_check_var() - framebuffer layer request to verify a given mode.
 * @var: The screen information to verify.
 * @info: The framebuffer device.
 *
 * Framebuffer layer call to verify the given information and allow us to
 * update various information depending on the hardware capabilities.
 */
static int s3c_fb_check_var(struct fb_var_screeninfo *var,
			    struct fb_info *info)
{
	struct s3c_fb_win *win = info->par;
	struct s3c_fb_pd_win *windata = win->windata;
	struct s3c_fb *sfb = win->parent;

	dev_dbg(sfb->dev, "checking parameters\n");

	var->xres_virtual = max((unsigned int)windata->virtual_x, var->xres);
	var->yres_virtual = max((unsigned int)windata->virtual_y, var->yres);

	if (!s3c_fb_validate_win_bpp(win->index, var->bits_per_pixel)) {
		dev_dbg(sfb->dev, "win %d: unsupported bpp %d\n",
			win->index, var->bits_per_pixel);
		return -EINVAL;
	}

	/* always ensure these are zero, for drop through cases below */
	var->transp.offset = 0;
	var->transp.length = 0;

	switch (var->bits_per_pixel) {
	case 1:
	case 2:
	case 4:
	case 8:
		if (!s3c_fb_win_has_palette(win->index, var->bits_per_pixel)) {
			/* non palletised, A:1,R:2,G:3,B:2 mode */
			var->red.offset		= 4;
			var->green.offset	= 2;
			var->blue.offset	= 0;
			var->red.length		= 5;
			var->green.length	= 3;
			var->blue.length	= 2;
			var->transp.offset	= 7;
			var->transp.length	= 1;
		} else {
			var->red.offset	= 0;
			var->red.length	= var->bits_per_pixel;
			var->green	= var->red;
			var->blue	= var->red;
		}
		break;

	case 19:
		/* 666 with one bit alpha/transparency */
		var->transp.offset	= 18;
		var->transp.length	= 1;
	case 18:
		var->bits_per_pixel	= 32;

		/* 666 format */
		var->red.offset		= 12;
		var->green.offset	= 6;
		var->blue.offset	= 0;
		var->red.length		= 6;
		var->green.length	= 6;
		var->blue.length	= 6;
		break;

	case 16:
		/* 16 bpp, 565 format */
		var->red.offset		= 11;
		var->green.offset	= 5;
		var->blue.offset	= 0;
		var->red.length		= 5;
		var->green.length	= 6;
		var->blue.length	= 5;
		break;

	case 28:
	case 25:
		var->transp.length	= var->bits_per_pixel - 24;
		var->transp.offset	= 24;
		/* drop through */
	case 24:
		/* our 24bpp is unpacked, so 32bpp */
		var->bits_per_pixel	= 32;
	case 32:
		var->red.offset		= 16;
		var->red.length		= 8;
		var->green.offset	= 8;
		var->green.length	= 8;
		var->blue.offset	= 0;
		var->blue.length	= 8;
		break;

	default:
		dev_err(sfb->dev, "invalid bpp\n");
	}

	dev_dbg(sfb->dev, "%s: verified parameters\n", __func__);
	return 0;
}
static int s3c_fb_check_var(struct fb_var_screeninfo *var,
			    struct fb_info *info)
{
	struct s3c_fb_win *win = info->par;
	struct s3c_fb *sfb = win->parent;

	dev_dbg(sfb->dev, "checking parameters\n");

	var->xres_virtual = max(var->xres_virtual, var->xres);
	var->yres_virtual = max(var->yres_virtual, var->yres);

	if (!s3c_fb_validate_win_bpp(win, var->bits_per_pixel)) {
		dev_dbg(sfb->dev, "win %d: unsupported bpp %d\n",
			win->index, var->bits_per_pixel);
		return -EINVAL;
	}

	
	var->transp.offset = 0;
	var->transp.length = 0;

	switch (var->bits_per_pixel) {
	case 1:
	case 2:
	case 4:
	case 8:
		if (sfb->variant.palette[win->index] != 0) {
			
			var->red.offset		= 4;
			var->green.offset	= 2;
			var->blue.offset	= 0;
			var->red.length		= 5;
			var->green.length	= 3;
			var->blue.length	= 2;
			var->transp.offset	= 7;
			var->transp.length	= 1;
		} else {
			var->red.offset	= 0;
			var->red.length	= var->bits_per_pixel;
			var->green	= var->red;
			var->blue	= var->red;
		}
		break;

	case 19:
		
		var->transp.offset	= 18;
		var->transp.length	= 1;
	case 18:
		var->bits_per_pixel	= 32;

		
		var->red.offset		= 12;
		var->green.offset	= 6;
		var->blue.offset	= 0;
		var->red.length		= 6;
		var->green.length	= 6;
		var->blue.length	= 6;
		break;

	case 16:
		
		var->red.offset		= 11;
		var->green.offset	= 5;
		var->blue.offset	= 0;
		var->red.length		= 5;
		var->green.length	= 6;
		var->blue.length	= 5;
		break;

	case 32:
	case 28:
	case 25:
		var->transp.length	= var->bits_per_pixel - 24;
		var->transp.offset	= 24;
		
	case 24:
		
		var->bits_per_pixel	= 32;
		var->red.offset		= 16;
		var->red.length		= 8;
		var->green.offset	= 8;
		var->green.length	= 8;
		var->blue.offset	= 0;
		var->blue.length	= 8;
		break;

	default:
		dev_err(sfb->dev, "invalid bpp\n");
	}

	dev_dbg(sfb->dev, "%s: verified parameters\n", __func__);
	return 0;
}