Beispiel #1
0
//--------------------------------------------------------------------------
// Main global function
//--------------------------------------------------------------------------
S3E_MAIN_DECL void IwMain()
{
#ifdef EXAMPLE_DEBUG_ONLY
    // Test for Debug only examples
#endif

    // Example main loop
    ExampleInit();
    uint64 timeOld = s3eTimerGetMs();
    while (1)
    {
        s3eDeviceYield(0);
        s3eKeyboardUpdate();
        s3ePointerUpdate();

        uint64 timeNew = s3eTimerGetMs();
        float dt = (timeNew - timeOld) * 0.001f;
        timeOld = timeNew;

        bool result = ExampleUpdate(dt);
        if (
            (result == false) ||
            (s3eKeyboardGetState(s3eKeyEsc) & S3E_KEY_STATE_DOWN)||
            (s3eKeyboardGetState(s3eKeyLSK) & S3E_KEY_STATE_DOWN)||
            (s3eDeviceCheckQuitRequest())
        )
            break;
        ExampleRender();
        //s3eSurfaceShow();
    }
    ExampleShutDown();
}
Beispiel #2
0
void endOfGame()
{
	SplashInit();
	SplashUpdate("continue");
	SplashRender();
	IwGxLightingOn();
	gameFinalRender();
	IwGxFlush();
	IwGxSwapBuffers();

	while(!s3eDeviceCheckQuitRequest())
	{
		int64 start = s3eTimerGetMs();
		while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
			
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }
		if (g_Input.getTouchCount() != 0)
		{
			s3eResult g_result = s3eOSExecExecute("http://www.facebook.com/Baconbb10", true);
		}
	}
}
Beispiel #3
0
int main()
{
	Iw2DInit();
	CIw2DImage* g_AirplayLogo = Iw2DCreateImage("largeAirplayLogo.bmp");
	while (1)
	{
		int64 start = s3eTimerGetMs();
		if	(s3eDeviceCheckQuitRequest())
			break;
		// Clear the screen
		Iw2DSurfaceClear(0xffffffff);
		CIwSVec2 topLeft = CIwSVec2((int16)(Iw2DGetSurfaceWidth() / 2 - g_AirplayLogo->GetWidth() / 2), 
			(int16)(Iw2DGetSurfaceHeight() / 2 - g_AirplayLogo->GetHeight() / 2));
		CIwSVec2 size = CIwSVec2((int16)g_AirplayLogo->GetWidth(), (int16)g_AirplayLogo->GetHeight());
		Iw2DDrawImage(g_AirplayLogo, topLeft, size);
		Iw2DSurfaceShow();

		// Attempt frame rate
		while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
		{
			int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
			if (yield<0)
				break;
			s3eDeviceYield(yield);
		}
	}
	delete g_AirplayLogo;
	Iw2DTerminate();
	return 0;
}
void Sounds::startMusicGameplay() {
	if(Settings::getInstance()->musicEnabled == false)
		return;
	if(s3eIOSBackgroundMusicAvailable() == S3E_TRUE)
		if(s3eIOSBackgroundMusicGetInt(S3E_IOSBACKGROUNDMUSIC_PLAYBACK_STATE) == S3E_IOSBACKGROUNDMUSIC_PLAYBACK_PLAYING)
			return;

	IGLog("Sounds starting gameplay music");
	
	// if gameplay music is already playing, only change song if it's been playing for a full minute
	if(gameplayPlaying) {
		if(s3eTimerGetMs() - gameplayStart <= 60000)
			return;
	}

	gameplayPlaying = true;
	gameplayStart = s3eTimerGetMs();
	stopMusic();
	char buffer[100];
	int randomSong = gameplayMusicNum;
	while(randomSong == gameplayMusicNum)
		randomSong = rand()%3;
	switch(randomSong) {
		default:
		case 0: sprintf(buffer, "gameplay1.mp3"); break;
		case 1: sprintf(buffer, "gameplay2.mp3"); break;
		case 2: sprintf(buffer, "gameplay3.mp3"); break;
	}
	if(s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3))
		s3eAudioPlay(buffer, 0);
}
int CCApplication::Run()
{
	IW_CALLSTACK("CCApplication::Run");
	
	if ( ! initInstance() || !applicationDidFinishLaunching() )
	{
		return 0;
	}
	
	int64 updateTime = s3eTimerGetMs();
	
	while (!s3eDeviceCheckQuitRequest()) 
	{ 
		int64 currentTime = s3eTimerGetMs();
		if (currentTime - updateTime > m_nAnimationInterval)
		{
			updateTime = currentTime;
			
			s3eDeviceYield(0);
			s3eKeyboardUpdate();
			s3ePointerUpdate();
			
			ccAccelerationUpdate();
			CCDirector::sharedDirector()->mainLoop();
		}
		else 
		{
			s3eDeviceYield(0);
		}
		
	}
	return -1;
}
Beispiel #6
0
void MatrixManager::Star::MoveStar(int dx)
{
    if (enabled <= 0)
        return;
    //
    fx = fx + (dx * multiplier);
    //
    if (fx < 0)
    {
        fx = FIELD_RES - 1;
        fy = (rand() % FIELD_RES);
        time_appeared = (int)s3eTimerGetMs() - 1000;
        timeout = 2000 + (rand() % 10000);
        rot_inc = (rand() % 64);
        star_hue = (rand() % 16);
        size_frame = 0;
    }
    if (fx >= FIELD_RES)
    {
        fx = 0;
        fy = (rand() % FIELD_RES);
        time_appeared = (int)s3eTimerGetMs() - 1000;
        timeout = 2000 + (rand() % 10000);
        rot_inc = (rand() % 64);
        star_hue = (rand() % 16);
        size_frame = 0;
    }
}
Beispiel #7
0
//-----------------------------------------------------------------------------
// Main global function
//-----------------------------------------------------------------------------
int main()
{
#ifdef EXAMPLE_DEBUG_ONLY
    // Test for Debug only examples
#ifndef IW_DEBUG
    DisplayMessage("This example is designed to run from a Debug build. Please build the example in Debug mode and run it again.");
    return 0;
#endif
#endif

    //IwGx can be initialised in a number of different configurations to help the linker eliminate unused code.
    //Normally, using IwGxInit() is sufficient.
    //To only include some configurations, see the documentation for IwGxInit_Base(), IwGxInit_GLRender() etc.
    IwGxInit();

    // Example main loop
    ExampleInit();

    // Set screen clear colour
    IwGxSetColClear(0xff, 0xff, 0xff, 0xff);
    IwGxPrintSetColour(128, 128, 128);
    
    while (1)
    {
        s3eDeviceYield(0);
        s3eKeyboardUpdate();
        s3ePointerUpdate();

        int64 start = s3eTimerGetMs();

        bool result = ExampleUpdate();
        if  (
            (result == false) ||
            (s3eKeyboardGetState(s3eKeyEsc) & S3E_KEY_STATE_DOWN) ||
            (s3eKeyboardGetState(s3eKeyAbsBSK) & S3E_KEY_STATE_DOWN) ||
            (s3eDeviceCheckQuitRequest())
            )
            break;

        // Clear the screen
        IwGxClear(IW_GX_COLOUR_BUFFER_F | IW_GX_DEPTH_BUFFER_F);
        RenderButtons();
        RenderSoftkeys();
        ExampleRender();

        // Attempt frame rate
        while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }
    }
    ExampleShutDown();
    DeleteButtons();
    IwGxTerminate();
    return 0;
}
Beispiel #8
0
int redisContextConnectTcpS3E(redisContext *c, const char *addr, int port) {
	    
    int32 counter = 0;    
    s3eInetAddress s3eaddr;
	uint64 testStartTime;


    memset(&s3eaddr, 0, sizeof(s3eaddr));

	
	c->socket = s3eSocketCreate(S3E_SOCKET_TCP, 0);
    if (c->socket == NULL) return REDIS_ERR;

	c->flags &= ~REDIS_CONNECTED;


    if (s3eInetLookup(addr, &s3eaddr, NULL, NULL) == S3E_RESULT_ERROR) return REDIS_ERR;
    s3eaddr.m_Port = s3eInetHtons(port);


	if (s3eSocketConnect(c->socket, &s3eaddr, &redisContextConnectTcpS3ECB, c) != S3E_RESULT_SUCCESS)
    {
        switch (s3eSocketGetError())
        {
            // These errors are 'OK', because they mean,
            // that a connect is in progress
            case S3E_SOCKET_ERR_INPROGRESS:
            case S3E_SOCKET_ERR_ALREADY:
            case S3E_SOCKET_ERR_WOULDBLOCK:
                break;
            default:
                return REDIS_ERR;
        }

        testStartTime = s3eTimerGetMs();

		while (!s3eDeviceCheckQuitRequest() && s3eTimerGetMs()-testStartTime < 30000)        {
            // Stop waiting since socket is now connected
            if (c->flags & REDIS_CONNECTED)
                break;
			// trying to connect ...
            s3eDeviceYield(30);
        }
    }

	if (c->flags & REDIS_CONNECTED)
    {
		s3eSocketSetOpt(c->socket,S3E_SOCKET_NODELAY,0,0);
		return REDIS_OK;
	}
    else
    {
        s3eSocketClose(c->socket);
        c->socket=NULL;
		return REDIS_ERR;

    }
}
void PlayerCar::updateSpine()
{
  float dt = (float)(s3eTimerGetMs() - lastFrameTime);
  lastFrameTime = s3eTimerGetMs();

  animationTime += dt / 500.f;        // ms to s

  animation->apply(skeleton, animationTime, true);
  skeleton->updateWorldTransform();
}
int main()
{
	char animatingText[] = "... Some Animating Text ...";
	uint64 animatingTextTimer;

	// seed RNG
	int32 ms = (int32)s3eTimerGetMs();
	IwRandSeed(ms);

	// create our Marmalade UI interface
    ExampleUI *ui = new ExampleUI(); 
	ui->Log("main()");
	//ui->EnableAllButtons(false);

	// Attempt to start up the Store interface
	s3eAndroidGooglePlayBillingStart(publicKey);

	// register callbacks and pass in our UI pointer which the callback
	s3eAndroidGooglePlayBillingRegister(S3E_ANDROIDGOOGLEPLAYBILLING_LIST_PRODUCTS_CALLBACK,ListCallback,ui); 
	s3eAndroidGooglePlayBillingRegister(S3E_ANDROIDGOOGLEPLAYBILLING_RESTORE_CALLBACK,RestoreCallback,ui); 
	s3eAndroidGooglePlayBillingRegister(S3E_ANDROIDGOOGLEPLAYBILLING_PURCHASE_CALLBACK,PurchaseCallback,ui); 
	s3eAndroidGooglePlayBillingRegister(S3E_ANDROIDGOOGLEPLAYBILLING_CONSUME_CALLBACK,ConsumeCallback,ui);

	ui->SetStatusText((s3eAndroidGooglePlayBillingIsSupported())?"Initialised":"Unitialised");

	// create the Unit Test singleton
	//gTests = new UnitTests(ui); // DH: Not implemented for this extension yet

	animatingTextTimer = s3eTimerGetMs();

    // run the app
	while (1)
	{
		//gTests->Update(); // update the tests if they're running

		//s3eAndroidGooglePlayBillingIsSupported()

		// animate the text
		if (s3eTimerGetMs() > animatingTextTimer + 20)
		{
			int len = strlen(animatingText);
			char c = animatingText[0];
			memmove(animatingText,animatingText+1,len-1);
			animatingText[len-1] = c;
			ui->SetAnimatingText(animatingText);
			animatingTextTimer = s3eTimerGetMs();
		}

		//ui->SetStatusText((s3eAndroidGooglePlayBillingIsSupported())?"Initialised":"Unitialised"); // annoying log spam
		ui->Update(); // update the UI
		s3eDeviceYield();
	}

    return 0;
}
Beispiel #11
0
int CCApplication::Run()
{
	IW_CALLSTACK("CCApplication::Run");
	
	s3eBool quitRequested = 0;
    bool bNeedQuit = false;

	if (!applicationDidFinishLaunching() )
	{
		return 0;
	}
	
	uint64 updateTime = 0 ;
	
	while (true) 
	{ 
		updateTime = s3eTimerGetMs();
			
		s3eDeviceYield(0);
		s3eKeyboardUpdate();
		s3ePointerUpdate();
			
		ccAccelerationUpdate();

		quitRequested = s3eDeviceCheckQuitRequest();
		if( quitRequested) {
            CCDirector* pDirector = CCDirector::sharedDirector();
            // if opengl view has been released, delete the director.
            if (pDirector->getOpenGLView() == NULL)
            {
                CC_SAFE_DELETE(pDirector);
                bNeedQuit = true;
            }
            else
            {
                pDirector->end();
            }
		}

		if( bNeedQuit ) {
			break;
		}

        CCDirector::sharedDirector()->mainLoop();

		while ((s3eTimerGetMs() - updateTime) < m_nAnimationInterval) {
			int32 yield = (int32) (m_nAnimationInterval - (s3eTimerGetMs() - updateTime));
			if (yield<0)
				break;
			s3eDeviceYield(yield);
		}
		
	}
	return -1;
}
Beispiel #12
0
void GameTimeLabel::update() {
	if(stop)
		return;
	if(s3eTimerGetMs() - start >= 1000) {
		start = s3eTimerGetMs();
		sec++;
		if(sec == 60) {
			sec = 0;
			min++;
		}
		updateString();
	}
}
//-----------------------------------------------------------------------------
// Main global function
//-----------------------------------------------------------------------------
int main()
{
#ifdef EXAMPLE_DEBUG_ONLY
    // Test for Debug only examples
#ifndef IW_DEBUG
    DisplayMessage("This example is designed to run from a Debug build. Please build the example in Debug mode and run it again.");
    return 0;
#endif
#endif

    Iw2DInit();

    // Example main loop
    ExampleInit();
    // Set screen clear colour

    while (1)
    {
        s3eDeviceYield(0);
        s3eKeyboardUpdate();
        s3ePointerUpdate();

        int64 start = s3eTimerGetMs();

        bool result = ExampleUpdate();
        if  (
            (result == false) ||
            (s3eKeyboardGetState(s3eKeyEsc) & S3E_KEY_STATE_DOWN) ||
            (s3eKeyboardGetState(s3eKeyAbsBSK) & S3E_KEY_STATE_DOWN) ||
            (s3eDeviceCheckQuitRequest())
            )
            break;

        // Clear the screen
        Iw2DSurfaceClear(0xffffffff);
        RenderSoftkeys();
        ExampleRender();

        // Attempt frame rate
        while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }
    }
    ExampleShutDown();
    Iw2DTerminate();
    return 0;
}
Beispiel #14
0
// time label
GameTimeLabel::GameTimeLabel(int _min, int _sec) {
	switch(Settings::getInstance()->theme) {
		case SettingsThemeHacker:
			fontName = std::string("FontCourierNew16");
			font = IGResourceManager::getInstance()->getFont(fontName);
			set(IGPoint(240,15), IGRect(180,30));
			setColor(107,247,100,255);
			break;
		case SettingsThemeDetective:
			fontName = std::string("FontCourierNew14");
			font = IGResourceManager::getInstance()->getFont(fontName);
			set(IGPoint(400,15), IGRect(100,30));
			setColor(0,0,0,196);
			break;
		case SettingsThemeEspionage:
			fontName = std::string("FontCourierNew18");
			font = IGResourceManager::getInstance()->getFont(fontName);
			set(IGPoint(290,18), IGRect(120,24));
			setColor(72,72,72,196);
			break;
	}
	z = 2;
	tag = SceneGameTagTimeLabel;

	// time
	min = _min;
	sec = _sec;
	updateString();

	// start
	start = s3eTimerGetMs();
	stop = false;
}
// Add request the back of the queue
void CIwHTTPQueue::Post(const char* pURL, char* szBuffer, int bufferLen, void* pArgument, pCallback Callback, pCallbackError CallbackError, int timeout)
{
	Request addRequest;

	char * newURL = new char [strlen(pURL)+1];
	strcpy(newURL, pURL);

	addRequest.pURL = newURL;
	addRequest.pArgument = pArgument;
	addRequest.Callback = Callback;
	addRequest.CallbackError = CallbackError;
	addRequest.usePost = true;
	addRequest.szBuffer = szBuffer;
	addRequest.bufferLen = bufferLen;
	addRequest.timeout = timeout;

	m_Request.push_back(addRequest);

	if (m_Request.size() == 1)
	{
		m_HTTP.Cancel();
		m_timeout = timeout;
		m_requestStart = s3eTimerGetMs();
		m_HTTP.Post(pURL, szBuffer, bufferLen, GotHeaders, NULL);
	}
}
Beispiel #16
0
bool CIwMapGame::GetLocation(s3eLocation& location)
{
	uint64 timer = s3eTimerGetMs();

	if (g_lastGpsLookup == 0 || (timer - g_lastGpsLookup) > 500)
	{
		if (S3E_RESULT_SUCCESS != s3eLocationGet(&location))
		{
			return false;
		}
		s3eFilePrintf(g_pFile, "%lld\t%lld\t%4.9f\t%4.9f\t%4.9f\t%4.9f\t%4.9f\r\n", timer, location.m_TimeStampUTC, location.m_Longitude, location.m_Latitude, location.m_Altitude, location.m_HorizontalAccuracy, location.m_VerticalAccuracy);
		s3eFileFlush(g_pFile);

		if (g_bTrackingDistance)
		{
			g_distanceTravelled += LiveMaps::CalculateDistance(g_lastLocation, location);
		}

		g_lastLocation = location;
		g_lastGpsLookup = timer;
		return true;
	}
	else
	{
		if (g_lastGpsLookup)
		{
			location = g_lastLocation;
			return true;
		}
		return false;
	}
}
int CCApplication::Run()
{
	IW_CALLSTACK("CCApplication::Run");
	
	s3eBool quitRequested = 0;

	if ( ! initInstance() || !applicationDidFinishLaunching() )
	{
		return 0;
	}
	
	int64 updateTime = s3eTimerGetMs();
	
	while (true) 
	{ 
		int64 currentTime = s3eTimerGetMs();
		if (currentTime - updateTime > m_nAnimationInterval)
		{
			updateTime = currentTime;
			
			s3eDeviceYield(0);
			s3eKeyboardUpdate();
			s3ePointerUpdate();
			
			ccAccelerationUpdate();

			quitRequested = s3eDeviceCheckQuitRequest() ;
			if( quitRequested && CCDirector::sharedDirector()->getOpenGLView() != NULL ) {
				CCDirector::sharedDirector()->end() ;
				// end status will be processed in CCDirector::sharedDirector()->mainLoop();
			}

			CCDirector::sharedDirector()->mainLoop();

			if( quitRequested ) {
				break ;
			}
		}
		else 
		{
			s3eDeviceYield(0);
		}
		
	}
	return -1;
}
void SmoothScroll::StartScroll( const unsigned int direction, const double distance, const uint64 duration )
{
	m_direction = direction;
	m_duration = duration;
	m_isActive = true;
	m_distance = distance;
	m_startTime = s3eTimerGetMs();
}
void FindTheSpotGameEngine::Prepare()
{
	if (g_pTile)
	{
		delete g_pTile;
		g_pTile = NULL;
	}

	g_distance = 0;
	Utils::GetLocation(&g_startLocation);
	IwRandSeed(s3eTimerGetMs());

	IGameHandler* pHandler = (IGameHandler*)g_pGameHandler;
	Region* pRegion = pHandler->GetBoundingRegion();

	// Calculate a random location within a given radius
	int tryCount = 20;
	do
	{
		double angle = PI / 180.0 * IwRandMinMax(-180, 180); // 360 degree range
		int32 radius = IwRandMinMax(25, 50); // 50 meters

		LiveMaps::CalculateLatLongInDirection(&g_startLocation, radius, angle, &g_randLocation);

		if (pRegion->Contains(g_randLocation))
		{
			break;
		}
	} while (tryCount-- > 0);

	int acx = LiveMaps::LongitudeToXAtZoom(g_randLocation.m_Longitude, LiveMaps::MaxZoom);
	int acy = LiveMaps::LatitudeToYAtZoom(g_randLocation.m_Latitude, LiveMaps::MaxZoom);

	int tx = acx / 256;
	int ty = acy / 256;

	int x = tx * 256;
	int y = ty * 256;

	g_tileLoc.x = (acx - x);
	g_tileLoc.y = (acy - y);

	char szQuad[20];
    int server = 0;
	LiveMaps::TileToQuadKey(szQuad, tx, ty, LiveMaps::MaxZoom);

	char szImageUrl[256];
	sprintf(szImageUrl, "http://r%i.ortho.tiles.virtualearth.net/tiles/%s%s.%s?g=22", server, "h", szQuad, "jpg");

	g_topLeft.m_Longitude = LiveMaps::XToLongitudeAtZoom(x, LiveMaps::MaxZoom);
	g_topLeft.m_Latitude = LiveMaps::YToLatitudeAtZoom(y, LiveMaps::MaxZoom);

	g_botRight.m_Longitude = LiveMaps::XToLongitudeAtZoom(x+256, LiveMaps::MaxZoom);
	g_botRight.m_Latitude = LiveMaps::YToLatitudeAtZoom(y+256, LiveMaps::MaxZoom);

	Utils::DownloadMapTile(&g_pTile, szImageUrl);
}
Beispiel #20
0
int main(int argc, char * argv[])
{
	std::srand((int)(s3eTimerGetMs() / 1000));
	Graphics::init();
	Input input;

	ResourceManager::getInstance().loadTexture("shark.png");

	Game game;
	game.init();

	int dt = 0;
	bool running;
	do {
		int64 timeStart = s3eTimerGetMs();
		running = s3eDeviceCheckQuitRequest() == S3E_FALSE;
		Graphics::prepareFrame();
		input.update();

		if (input.pressed())
			game.touch(input.getPointerX(), input.getPointerY());
		else if (input.clicked())
			game.release(input.getPointerX(), input.getPointerY());
		game.update(dt);

		Graphics::redraw();

		dt = s3eTimerGetMs() - timeStart;
		while (dt < MS_PER_FRAME)
		{
			int pause = (int)(MS_PER_FRAME - (s3eTimerGetMs() - timeStart));
			if (pause < 0)
				break;
			s3eDeviceYield(pause);
		}

		dt = s3eTimerGetMs() - timeStart;
	} while (running);

	ResourceManager::getInstance().destoryTextures();
	Graphics::destroy();
}
bool ExamplesMainUpdate()
{
    s3eDeviceYield(0);
    s3eKeyboardUpdate();
    s3ePointerUpdate();

    int64 start = s3eTimerGetMs();

    if (!ExampleUpdate() || ExampleCheckQuit())
    {
        s3eDebugTracePrintf("ExampleUpdate returned false, exiting..");
        return false;
    }

    // Clear the screen
    if (g_ClearScreen)
        IwGxClear(IW_GX_COLOUR_BUFFER_F | IW_GX_DEPTH_BUFFER_F);

    ButtonsRender();

    if (g_DrawCursor)
        CursorRender();

    SoftkeysRender();

    // User code render
    ExampleRender();

    // Attempt frame rate
    while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
    {
        int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
        if (yield<0)
            break;
        s3eDeviceYield(yield);
    }

    IwGxFlush();
    IwGxSwapBuffers();

    return true;
}
void SmoothScroll::Update()
{
	if( m_touchManager->GetSwipeDirection() != TouchManager::SD_NONE )
	{
		const double distance = m_touchManager->GetSwipe()->m_delta.GetLength() * s_lengthFactor;
		const uint64 duration = static_cast< uint64 >( distance * s_durationFactor );

		StartScroll( m_touchManager->GetSwipeDirection(), distance * s_distanceDecrease * s_timeCoef, duration ); 
		
		m_touchManager->ResetSwipeDirection();
	}

	if( m_isActive )
	{
		const uint64 currentTime = s3eTimerGetMs() - m_startTime;

		if( currentTime <= m_duration )
		{
			if( currentTime >= m_duration * s_percentOfSmoothingStart )
			{
				m_distance = ( m_duration - currentTime ) * s_distanceDecrease;
			}

			switch( m_direction )
			{
			case TouchManager::SD_LEFT:
				{
					m_stepX = m_distance;
				}	
				break;
			case TouchManager::SD_RIGHT:
				{
					m_stepX = -m_distance;
				}	
				break;
			case TouchManager::SD_UP:
				{
					m_stepY = m_distance;
				}
				break;
			case TouchManager::SD_DOWN:
				{
					m_stepY = -m_distance;
				}
				break;
			}
		}
		else
		{
			StopScroll();
		}
	}
}
Beispiel #23
0
void ciclo()
{
	if (g_Input.getSound())
		g_Input.playSong();
	
    while (!s3eDeviceCheckQuitRequest())
    {
		if (g_Input.getLifes()<1)
		{
			gameOver();
		}
		if (menuB)
			break;
		s3eDeviceBacklightOn();
		g_Input.updateSound();
        s3eDeviceYield(0);

        int64 start = s3eTimerGetMs();

        bool result = BaconUpdate();
		bool result2 = FondoUpdate();

		IwGxClear(IW_GX_COLOUR_BUFFER_F | IW_GX_DEPTH_BUFFER_F);
		IwGxLightingOff();
		
		FondoRender();
		LifeStatusRender();
		BaconRender();		
		
		insertaObstaculos();
		spriteManager->render();
		chuletas->render();
		tank->render();

		IwGxLightingOn();
		FontLifeRender();
		FontCoinsRender();

		IwGxFlush();
		IwGxSwapBuffers();
		//g_Input.setScore(g_Input.getScore()+1);
        // Attempt frame rate
        /*while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
			
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }*/
		
    }
}
Beispiel #24
0
S3E_MAIN_DECL void IwMain()
{
    Init();

    // Set screen clear colour
    IwGxSetColClear(0, 0, 0, 0xff);
    IwGxPrintSetColour(128, 128, 128);

    while (1)
    {
        s3eDeviceYield(0);
        s3eKeyboardUpdate();
        s3ePointerUpdate();

        int64 start = s3eTimerGetMs();

        bool result = Update();
        if  (
            ((result == false) ||
            (s3eKeyboardGetState(s3eKeyEsc) & S3E_KEY_STATE_DOWN) ||
            (s3eKeyboardGetState(s3eKeyAbsBSK) & S3E_KEY_STATE_DOWN) ||
            (s3eDeviceCheckQuitRequest()))
            )
            break;

        Render();

        // Attempt frame rate
        while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }
    }

    ShutDown();
}
void EggDropGameEngine::Start()
{
	g_lastTimeAdd = -1000;
	g_lineGraph.Clear();
	g_distance = 0;
	Utils::GetLocation(&g_startLocation);
	IwRandSeed(s3eTimerGetMs());
	
	s3eAccelerometerStart();
	g_bBroken = false;
	g_finalScore = 0;
	g_iCrackIter = 0;
}
void Game::Run()
{
	uint64 now = s3eTimerGetMs(); 

	while( true )
	{
		s3eDeviceYield( 0 );
		s3eKeyboardUpdate();

		m_touchManager->Update();
		m_accelerometerManager->Update();

		m_webManager->Update();

		if( ( s3eKeyboardGetState( s3eKeyEsc ) & S3E_KEY_STATE_DOWN ) || ( s3eKeyboardGetState( s3eKeyAbsBSK ) & S3E_KEY_STATE_DOWN ) || ( s3eDeviceCheckQuitRequest() ) )
		{
			break;
		}

		const uint64 newTime = s3eTimerGetMs();
		const uint64 deltaTime = newTime - now;
		now = newTime;

		Update( deltaTime );
		Render();

		while( ( s3eTimerGetMs() - newTime) < s_msPerFrame )
		{
			const int32 yield = static_cast<int32>( s_msPerFrame - ( s3eTimerGetMs() - newTime ) );
			if( yield < 0 )
			{
				break;
			}

			s3eDeviceYield( yield );
		}
	}
}
Beispiel #27
0
void MatrixManager::Star::UpdateStar()
{
    if (enabled <= 0)
        return;
    //
    if (((int)s3eTimerGetMs() - time_appeared) < 1000)
    {
        size_frame = ((1000 - (int)s3eTimerGetMs() + time_appeared) * 15) / 1000;
    }
    else if (((int)s3eTimerGetMs() - time_appeared) >= (timeout - 1000))
    {
        size_frame = (((int)s3eTimerGetMs() - time_appeared - timeout + 1000) * 15) / 1000;
    }
    else
    {
        size_frame = 0;
    }
    rot = rot + rot_inc;
    rot = rot & 0x0fff;
    //
    if (((int)s3eTimerGetMs() - time_appeared) > timeout)
        enabled = 0;
}
Beispiel #28
0
void MatrixManager::Star::SetStar()
{
    {
        enabled = 1;
        multiplier = 8 + (rand() % 24);
        rot_inc = (rand() % 128) - 64;
        star_hue = (rand() % 16);
        rot = 0;
        time_appeared = (int)s3eTimerGetMs();
        timeout = 2000 + (rand() % 10000);
        fx = (rand() % FIELD_RES);
        fy = (rand() % FIELD_RES);
        size_frame = 15;
    }
}
Beispiel #29
0
//-----------------------------------------------------------------------------
void ExampleInit()
{
    Iw2DInit();
	Iw2DSetColour(0xffffffff);
	g_Image = Iw2DCreateImage("Image.png");

	//
	g_accumulator = 0.0f;
	g_prevTime = s3eTimerGetMs();

	// create a box2d world
	if( !(g_world = new b2World(g_gravity)) )		{ /*error*/	}

	// add a boundary at the edge of the screen
	b2BodyDef bodyDef;
	bodyDef.type = b2_staticBody;
	bodyDef.position.Set(0, 0);
	b2Body* boundaryBody = g_world->CreateBody(&bodyDef);

	const float hw = (float)Iw2DGetSurfaceWidth() * 0.5f / 8;
	const float hh = (float)Iw2DGetSurfaceHeight() * 0.5f / 8;
	b2Vec2 list[] = { b2Vec2(-hw, -hh), b2Vec2(hw, -hh), b2Vec2(hw, hh), b2Vec2(-hw, hh) };

	const int numVerts = sizeof(list) / sizeof(b2Vec2);
	b2ChainShape loopShape;
	loopShape.CreateLoop(list, numVerts);
	boundaryBody->CreateFixture(&loopShape, 0.0f);

	// add a dynamic body
//	b2BodyDef bodyDef;
	bodyDef.type = b2_dynamicBody;
	bodyDef.position.Set(0, 0);
	g_body = g_world->CreateBody(&bodyDef);
	g_body->SetLinearDamping(0.1f);

	b2PolygonShape polygonShape;
	polygonShape.SetAsBox(0.5f * (8/2), 0.5f * (8/2));

	b2FixtureDef fd;
	fd.shape = &polygonShape;
	fd.friction = 0.5f;
	fd.density = 10.0f;
	fd.restitution = 0.5f;

	g_body->CreateFixture(&fd);

	g_body->SetAngularVelocity(2.15f);		// set the dynamic object initially spinning, so that it bounces more interestingly on the 'ground'
}
Beispiel #30
0
bool CIwGameAds::ExtractAdMillennialMedia(CIwGameAd& ad, CIwGameString& ad_body)
{
	ad.isHtml = false;
	ad.isText = false;
	ad.ImageURI = "";
	ad.LinkURI = "";
	ad.Text = "";
	ad.AdTime = s3eTimerGetMs();

	ExtractLinkAndImageFromtHTML(ad, ad_body);

	if (ad.LinkURI.IsEmpty() || ad.ImageURI.IsEmpty())
		return false;

	return true;
}