Beispiel #1
0
static void
s_agent_task (void *args, zctx_t *ctx, void *control)
{
    //  Create agent instance as we start this task
    agent_t *self = s_agent_new (ctx, control);
    if (!self)                  //  Interrupted
        return;

    //  We always poll all three sockets
    zmq_pollitem_t pollitems [] = {
        { self->control, 0, ZMQ_POLLIN, 0 },
        { self->router, 0, ZMQ_POLLIN, 0 },
        { self->data, 0, ZMQ_POLLIN, 0 }
    };
    while (!zctx_interrupted) {
        if (zmq_poll (pollitems, 3, -1) == -1)
            break;              //  Interrupted

        if (pollitems [0].revents & ZMQ_POLLIN)
            s_agent_handle_control (self);
        if (pollitems [1].revents & ZMQ_POLLIN)
            s_agent_handle_router (self);
        if (pollitems [2].revents & ZMQ_POLLIN)
            s_agent_handle_data (self);

        if (self->terminated)
            break;
    }
    //  Done, free all agent resources
    s_agent_destroy (&self);
}
Beispiel #2
0
static void
s_agent_task (void *args, zctx_t *ctx, void *pipe)
{
    //  Create agent instance as we start this task
    agent_t *self = s_agent_new (ctx, pipe);
    if (!self)                  //  Interrupted
        return;

    //  We have three sockets, but poll third one only selectively
    zmq_pollitem_t pollitems [] = {
        { self->control, 0, ZMQ_POLLIN, 0 },
        { self->dealer, 0, ZMQ_POLLIN, 0 },
        { self->data, 0, ZMQ_POLLIN, 0 }
    };

    while (!zctx_interrupted) {
        int pollsize = self->state == connected? 3: 2;
        if (zmq_poll (pollitems, pollsize, -1) == -1)
            break;              //  Interrupted
        if (pollitems [0].revents & ZMQ_POLLIN)
            s_agent_handle_control (self);
        if (pollitems [1].revents & ZMQ_POLLIN)
            s_agent_handle_dealer (self);
        if (pollitems [2].revents & ZMQ_POLLIN)
            s_agent_handle_data (self);

        if (self->state == terminated
        ||  self->state == exception)
            break;
    }
    //  Done, free all agent resources
    s_agent_destroy (&self);
}