void BaseGraphicObject::setSystemObject(bool value) { BaseObject::setSystemObject(value); // if(!this->signalsBlocked()) emit s_objectProtected(this->isProtected()); }
void BaseGraphicObject::setProtected(bool value) { is_protected=value; if(!this->signalsBlocked()) emit s_objectProtected(value); }
void BaseGraphicObject::setProtected(bool value) { BaseObject::setProtected(value); emit s_objectProtected(this->isProtected()); }