Beispiel #1
0
void DxFw::release()
{
	safe_delete(mParticleSystemMgr);
	safe_delete(mRenderer);
	safe_delete(mResourceMgr);
	safe_Release(mDevice);
	safe_Release(mDirect3D);
	safe_release(mInputSys);
	
}
Beispiel #2
0
DWORD d3d9font_res::destroy()
{
	safe_Release( m_object );
	return grc_succeeded;
}