Beispiel #1
0
void UIMachineViewScale::takePauseShotLive()
{
    /* Take a screen snapshot. Note that TakeScreenShot() always needs a 32bpp image: */
    QImage shot = QImage(m_pFrameBuffer->width(), m_pFrameBuffer->height(), QImage::Format_RGB32);
    /* If TakeScreenShot fails or returns no image, just show a black image. */
    shot.fill(0);
    CDisplay dsp = session().GetConsole().GetDisplay();
    dsp.TakeScreenShot(screenId(), shot.bits(), shot.width(), shot.height());
    m_pPauseImage = new QImage(shot);
    scalePauseShot();
}
void UIMachineViewScale::takePauseShotSnapshot()
{
    CMachine machine = session().GetMachine();
    ULONG width = 0, height = 0;
    QVector<BYTE> screenData = machine.ReadSavedScreenshotPNGToArray(0, width, height);
    if (screenData.size() != 0)
    {
        ULONG guestWidth = 0, guestHeight = 0;
        machine.QuerySavedGuestSize(0, guestWidth, guestHeight);
        QImage shot = QImage::fromData(screenData.data(), screenData.size(), "PNG").scaled(guestWidth > 0 ? QSize(guestWidth, guestHeight) : guestSizeHint());
        m_pPauseImage = new QImage(shot);
        scalePauseShot();
    }
}
Beispiel #3
0
void UIMachineViewScale::sltPerformGuestScale()
{
    /* Check if scale is requested: */
    /* Set new frame-buffer scale-factor: */
    frameBuffer()->setScaledSize(viewport()->size());

    /* Scale the pause image if necessary */
    scalePauseShot();

    /* Update viewport: */
    viewport()->repaint();

    /* Update machine-view sliders: */
    updateSliders();
}