Beispiel #1
0
void sceneHandler13_walkBackward(bool flag) {
	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);

	sceneHandler13_setBehFlag(beh, flag);

	beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);

	sceneHandler13_setBehFlag(beh, flag);

	beh->_flags &= 0xFE;
}
Beispiel #2
0
void sceneHandler13_walkForward(bool flag) {
	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);

	sceneHandler13_setBehFlag(beh, flag);

	beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);

	sceneHandler13_setBehFlag(beh, flag);

	beh->_flags &= 0xFE;
}