Beispiel #1
0
void tst_QFormLayout::itemAt()
{
    QFormLayout layout;

    QWidget w1;
    QWidget w2;
    QWidget w3;
    QWidget w4;
    QWidget w5;
    QHBoxLayout l6;

    layout.setWidget(5, QFormLayout::LabelRole, &w1);
    layout.setWidget(3, QFormLayout::FieldRole, &w2);
    layout.setWidget(3, QFormLayout::LabelRole, &w3);
    layout.addRow(&w4, &w5);
    layout.addRow("Foo:", &l6);

    QCOMPARE(layout.count(), 7);

    QBitArray scoreBoard(7);
    for (int i = 0; i < 7; ++i) {
        QLayoutItem *item = layout.itemAt(i);
        QVERIFY(item != 0);

        if (item->widget() == &w1) {
            scoreBoard[0] = true;
        } else if (item->widget() == &w2) {
            scoreBoard[1] = true;
        } else if (item->widget() == &w3) {
            scoreBoard[2] = true;
        } else if (item->widget() == &w4) {
            scoreBoard[3] = true;
        } else if (item->widget() == &w5) {
            scoreBoard[4] = true;
        } else if (item->layout() == &l6) {
            scoreBoard[5] = true;
        } else if (qobject_cast<QLabel *>(item->widget())) {
            scoreBoard[6] = true;
        }
    }
    QCOMPARE(scoreBoard.count(false), 0);
}
    bool run()
    {
        DFG_ASSERT(m_graph, nullptr, m_graph.m_form == ThreadedCPS);
        
        ScoreBoard scoreBoard(m_graph.m_nextMachineLocal);
        scoreBoard.assertClear();
        for (size_t blockIndex = 0; blockIndex < m_graph.numBlocks(); ++blockIndex) {
            BasicBlock* block = m_graph.block(blockIndex);
            if (!block)
                continue;
            if (!block->isReachable)
                continue;
            if (!ASSERT_DISABLED) {
                // Force usage of highest-numbered virtual registers.
                scoreBoard.sortFree();
            }
            for (size_t indexInBlock = 0; indexInBlock < block->size(); ++indexInBlock) {
                Node* node = block->at(indexInBlock);
        
                if (!node->shouldGenerate())
                    continue;
                
                switch (node->op()) {
                case Phi:
                case Flush:
                case PhantomLocal:
                    continue;
                case GetLocal:
                    ASSERT(!node->child1()->hasResult());
                    break;
                default:
                    break;
                }
                
                // First, call use on all of the current node's children, then
                // allocate a VirtualRegister for this node. We do so in this
                // order so that if a child is on its last use, and a
                // VirtualRegister is freed, then it may be reused for node.
                if (node->flags() & NodeHasVarArgs) {
                    for (unsigned childIdx = node->firstChild(); childIdx < node->firstChild() + node->numChildren(); childIdx++)
                        scoreBoard.useIfHasResult(m_graph.m_varArgChildren[childIdx]);
                } else {
                    scoreBoard.useIfHasResult(node->child1());
                    scoreBoard.useIfHasResult(node->child2());
                    scoreBoard.useIfHasResult(node->child3());
                }

                if (!node->hasResult())
                    continue;

                VirtualRegister virtualRegister = scoreBoard.allocate();
                node->setVirtualRegister(virtualRegister);
                // 'mustGenerate' nodes have their useCount artificially elevated,
                // call use now to account for this.
                if (node->mustGenerate())
                    scoreBoard.use(node);
            }
            scoreBoard.assertClear();
        }
        
        // Record the number of virtual registers we're using. This is used by calls
        // to figure out where to put the parameters.
        m_graph.m_nextMachineLocal = scoreBoard.highWatermark();

        return true;
    }
    bool run()
    {
        ScoreBoard scoreBoard(m_graph.m_nextMachineLocal);
        scoreBoard.assertClear();
#if DFG_ENABLE(DEBUG_PROPAGATION_VERBOSE)
        bool needsNewLine = false;
#endif
        for (size_t blockIndex = 0; blockIndex < m_graph.numBlocks(); ++blockIndex) {
            BasicBlock* block = m_graph.block(blockIndex);
            if (!block)
                continue;
            if (!block->isReachable)
                continue;
            for (size_t indexInBlock = 0; indexInBlock < block->size(); ++indexInBlock) {
                Node* node = block->at(indexInBlock);
#if DFG_ENABLE(DEBUG_PROPAGATION_VERBOSE)
                if (needsNewLine)
                    dataLogF("\n");
                dataLogF("   @%u:", node->index());
                needsNewLine = true;
#endif
        
                if (!node->shouldGenerate())
                    continue;
                
                switch (node->op()) {
                case Phi:
                case Flush:
                case PhantomLocal:
                    continue;
                case GetLocal:
                    ASSERT(!node->child1()->hasResult());
                    break;
                default:
                    break;
                }
                
                // First, call use on all of the current node's children, then
                // allocate a VirtualRegister for this node. We do so in this
                // order so that if a child is on its last use, and a
                // VirtualRegister is freed, then it may be reused for node.
                if (node->flags() & NodeHasVarArgs) {
                    for (unsigned childIdx = node->firstChild(); childIdx < node->firstChild() + node->numChildren(); childIdx++)
                        scoreBoard.useIfHasResult(m_graph.m_varArgChildren[childIdx]);
                } else {
                    scoreBoard.useIfHasResult(node->child1());
                    scoreBoard.useIfHasResult(node->child2());
                    scoreBoard.useIfHasResult(node->child3());
                }

                if (!node->hasResult())
                    continue;

                VirtualRegister virtualRegister = scoreBoard.allocate();
#if DFG_ENABLE(DEBUG_PROPAGATION_VERBOSE)
                dataLogF(
                    " Assigning virtual register %u to node %u.",
                    virtualRegister, node->index());
#endif
                node->setVirtualRegister(virtualRegister);
                // 'mustGenerate' nodes have their useCount artificially elevated,
                // call use now to account for this.
                if (node->mustGenerate())
                    scoreBoard.use(node);
            }
            scoreBoard.assertClear();
        }
#if DFG_ENABLE(DEBUG_PROPAGATION_VERBOSE)
        if (needsNewLine)
            dataLogF("\n");
#endif
        
        // Record the number of virtual registers we're using. This is used by calls
        // to figure out where to put the parameters.
        m_graph.m_nextMachineLocal = scoreBoard.highWatermark();

        // 'm_numCalleeRegisters' is the number of locals and temporaries allocated
        // for the function (and checked for on entry). Since we perform a new and
        // different allocation of temporaries, more registers may now be required.
        // This also accounts for the number of temporaries that may be needed if we
        // OSR exit, due to inlining. Hence this computes the number of temporaries
        // that could be used by this code block even if it exits; it may be more
        // than what this code block needs if it never exits.
        unsigned calleeRegisters = scoreBoard.highWatermark() + m_graph.m_parameterSlots;
        for (InlineCallFrameSet::iterator iter = m_graph.m_inlineCallFrames->begin(); !!iter; ++iter) {
            InlineCallFrame* inlineCallFrame = *iter;
            CodeBlock* codeBlock = baselineCodeBlockForInlineCallFrame(inlineCallFrame);
            unsigned requiredCalleeRegisters = VirtualRegister(inlineCallFrame->stackOffset).toLocal() + 1 + codeBlock->m_numCalleeRegisters;
            if (requiredCalleeRegisters > calleeRegisters)
                calleeRegisters = requiredCalleeRegisters;
        }
        if ((unsigned)codeBlock()->m_numCalleeRegisters < calleeRegisters)
            codeBlock()->m_numCalleeRegisters = calleeRegisters;
#if DFG_ENABLE(DEBUG_VERBOSE)
        dataLogF("Num callee registers: %u\n", calleeRegisters);
#endif
        
        return true;
    }
Beispiel #4
0
	void ChallengeViewer::sceneCompletedHook()
	{
		// create a map with names and scores
		qglColor(Qt::black);
		QMultiMap<int, QStringList> scores;
		for (World::ObjectsIterator it = world->objects.begin(); it != world->objects.end(); ++it)
		{
			AsebaFeedableEPuck *epuck = dynamic_cast<AsebaFeedableEPuck*>(*it);
			if (epuck)
			{
				QStringList entry;
				entry << epuck->name << QString::number(epuck->port) << QString::number((int)epuck->energy) << QString::number((int)epuck->score);
				scores.insert((int)epuck->score, entry);
				renderText(epuck->pos.x, epuck->pos.y, 10, epuck->name, labelFont);
			}
		}
		
		// build score texture
		QImage scoreBoard(512, 256, QImage::Format_ARGB32);
		scoreBoard.setDotsPerMeterX(2350);
		scoreBoard.setDotsPerMeterY(2350);
		QPainter painter(&scoreBoard);
		//painter.fillRect(scoreBoard.rect(), QColor(224,224,255,196));
		painter.fillRect(scoreBoard.rect(), QColor(224,255,224,196));
		
		// draw lines
		painter.setBrush(Qt::NoBrush);
		QPen pen(Qt::black);
		pen.setWidth(2);
		painter.setPen(pen);
		painter.drawRect(scoreBoard.rect());
		pen.setWidth(1);
		painter.setPen(pen);
		painter.drawLine(22, 34, 504, 34);
		painter.drawLine(312, 12, 312, 247);
		painter.drawLine(312, 240, 504, 240);
		
		// draw title
		painter.setFont(titleFont);
		painter.drawText(35, 28, "name");
		painter.drawText(200, 28, "port");
		painter.drawText(324, 28, "energy");
		painter.drawText(430, 28, "points");
		
		// display entries
		QMapIterator<int, QStringList> it(scores);
		
		it.toBack();
		int pos = 61;
		while (it.hasPrevious())
		{
			it.previous();
			painter.drawText(200, pos, it.value().at(1));
			pos += 24;
		}
		
		it.toBack();
		painter.setFont(entryFont);
		pos = 61;
		while (it.hasPrevious())
		{
			it.previous();
			painter.drawText(35, pos, it.value().at(0));
			painter.drawText(335, pos, it.value().at(2));
			painter.drawText(445, pos, it.value().at(3));
			pos += 24;
		}
		
		glDisable(GL_LIGHTING);
		glEnable(GL_TEXTURE_2D);
		GLuint tex = bindTexture(scoreBoard, GL_TEXTURE_2D);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
		glCullFace(GL_FRONT);
		glColor4d(1, 1, 1, 0.75);
		for (int i = 0; i < 4; i++)
		{
			glPushMatrix();
			glTranslated(world->w/2, world->h/2, 50);
			glRotated(90*i, 0, 0, 1);
			glBegin(GL_QUADS);
			glTexCoord2d(0, 0);
			glVertex3d(-20, -20, 0);
			glTexCoord2d(1, 0);
			glVertex3d(20, -20, 0);
			glTexCoord2d(1, 1);
			glVertex3d(20, -20, 20);
			glTexCoord2d(0, 1);
			glVertex3d(-20, -20, 20);
			glEnd();
			glPopMatrix();
		}
		
		glCullFace(GL_BACK);
		glColor3d(1, 1, 1);
		for (int i = 0; i < 4; i++)
		{
			glPushMatrix();
			glTranslated(world->w/2, world->h/2, 50);
			glRotated(90*i, 0, 0, 1);
			glBegin(GL_QUADS);
			glTexCoord2d(0, 0);
			glVertex3d(-20, -20, 0);
			glTexCoord2d(1, 0);
			glVertex3d(20, -20, 0);
			glTexCoord2d(1, 1);
			glVertex3d(20, -20, 20);
			glTexCoord2d(0, 1);
			glVertex3d(-20, -20, 20);
			glEnd();
			glPopMatrix();
		}
		
		deleteTexture(tex);
		
		glDisable(GL_TEXTURE_2D);
		glColor4d(7./8.,7./8.,1,0.75);
		glPushMatrix();
		glTranslated(world->w/2, world->h/2, 50);
		glBegin(GL_QUADS);
		glVertex3d(-20,-20,20);
		glVertex3d(20,-20,20);
		glVertex3d(20,20,20);
		glVertex3d(-20,20,20);
		
		glVertex3d(-20,20,0);
		glVertex3d(20,20,0);
		glVertex3d(20,-20,0);
		glVertex3d(-20,-20,0);
		glEnd();
		glPopMatrix();
		
		// save image
		static int imageCounter = 0;
		if (savingVideo)
			grabFrameBuffer().save(QString("frame%0.bmp").arg(imageCounter++), "BMP");
	}