Beispiel #1
0
void scores_maybe_add_player(int abort_flag)
{
	char text1[COOL_MESSAGE_LEN+10];
	newmenu_item m[10];
	int i,position;

	#ifdef APPLE_DEMO		// no high scores in apple oem version
	return;
	#endif

	if ((gameData.app.nGameMode & GM_MULTI) && !(gameData.app.nGameMode & GM_MULTI_COOP))
		return;
  
	scores_read();
	
	position = MAX_HIGH_SCORES;
	for (i=0; i<MAX_HIGH_SCORES; i++ )	{
		if ( gameData.multi.players[gameData.multi.nLocalPlayer].score > Scores.stats[i].score )	{
			position = i;
			break;
		}
	}
	
	if ( position == MAX_HIGH_SCORES ) {
		if (abort_flag)
			return;
		scores_fill_struct( &Last_game );
	} else {
//--		if ( gameStates.app.nDifficultyLevel < 1 )	{
//--			ExecMessageBox( "GRADUATION TIME!", 1, "Ok", "If you would had been\nplaying at a higher difficulty\nlevel, you would have placed\n#%d on the high score list.", position+1 );
//--			return;
//--		}

		memset (m, 0, sizeof (m));
		if ( position==0 )	{
			strcpy( text1,  "" );
			m[0].type = NM_TYPE_TEXT; m[0].text = TXT_COOL_SAYING;
			m[1].type = NM_TYPE_INPUT; m[1].text = text1; m[1].text_len = COOL_MESSAGE_LEN-5;
			ExecMenu( TXT_HIGH_SCORE, TXT_YOU_PLACED_1ST, 2, m, NULL, NULL );
			strncpy( Scores.cool_saying, text1, COOL_MESSAGE_LEN );
			if (strlen(Scores.cool_saying)<1)
				sprintf( Scores.cool_saying, TXT_NO_COMMENT );
		} else {
			ExecMessageBox( TXT_HIGH_SCORE, NULL, 1, TXT_OK, "%s %s!", TXT_YOU_PLACED, GAMETEXT (57 + position));
		}
	
		// move everyone down...
		for ( i=MAX_HIGH_SCORES-1; i>position; i-- )	{
			Scores.stats[i] = Scores.stats[i-1];
		}

		scores_fill_struct( &Scores.stats[position] );
	
		scores_write();

	}
	scores_view(position);
}
Beispiel #2
0
Datei: scores.c Projekt: btb/d2x
void scores_maybe_add_player(int abort_flag)
{
	char text1[COOL_MESSAGE_LEN+10];
	newmenu_item m[10];
	int i,position;

	#ifdef APPLE_DEMO		// no high scores in apple oem version
	return;
	#endif

	if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
		return;
  
	scores_read();
	
	position = MAX_HIGH_SCORES;
	for (i=0; i<MAX_HIGH_SCORES; i++ )	{
		if ( Players[Player_num].score > Scores.stats[i].score )	{
			position = i;
			break;
		}
	}
	
	if ( position == MAX_HIGH_SCORES ) {
		if (abort_flag)
			return;
		scores_fill_struct( &Last_game );
	} else {
//--		if ( Difficulty_level < 1 )	{
//--			nm_messagebox( "GRADUATION TIME!", 1, "Ok", "If you would had been\nplaying at a higher difficulty\nlevel, you would have placed\n#%d on the high score list.", position+1 );
//--			return;
//--		}

		if ( position==0 )	{
			strcpy( text1,  "" );
			m[0].type = NM_TYPE_TEXT; m[0].text = TXT_COOL_SAYING;
			m[1].type = NM_TYPE_INPUT; m[1].text = text1; m[1].text_len = COOL_MESSAGE_LEN-5;
			newmenu_do( TXT_HIGH_SCORE, TXT_YOU_PLACED_1ST, 2, m, NULL );
			strncpy( Scores.cool_saying, text1, COOL_MESSAGE_LEN );
			if (strlen(Scores.cool_saying)<1)
				sprintf( Scores.cool_saying, "No Comment" );
		} else {
			nm_messagebox( TXT_HIGH_SCORE, 1, TXT_OK, "%s %s!", TXT_YOU_PLACED, *(&TXT_1ST + position) );
		}
	
		// move everyone down...
		for ( i=MAX_HIGH_SCORES-1; i>position; i-- )	{
			Scores.stats[i] = Scores.stats[i-1];
		}

		scores_fill_struct( &Scores.stats[position] );
	
		scores_write();

	}
	scores_view(position);
}
Beispiel #3
0
void scores_maybe_add_player(int abort_flag)
{
	char text1[COOL_MESSAGE_LEN+10];
	newmenu_item m[10];
	int i,position;
	all_scores scores;
	stats_info last_game;

	if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
		return;
  
	scores_read(&scores);
	
	position = MAX_HIGH_SCORES;
	for (i=0; i<MAX_HIGH_SCORES; i++ )	{
		if ( Players[Player_num].score > scores.stats[i].score )	{
			position = i;
			break;
		}
	}
	
	if ( position == MAX_HIGH_SCORES ) {
		if (abort_flag)
			return;
		scores_fill_struct( &last_game );
	} else {
		if ( position==0 )	{
			strcpy( text1,  "" );
			m[0].type = NM_TYPE_TEXT; m[0].text = TXT_COOL_SAYING;
			m[1].type = NM_TYPE_INPUT; m[1].text = text1; m[1].text_len = COOL_MESSAGE_LEN-5;
			newmenu_do( TXT_HIGH_SCORE, TXT_YOU_PLACED_1ST, 2, m, NULL, NULL );
			strncpy( scores.cool_saying, text1, COOL_MESSAGE_LEN );
			if (strlen(scores.cool_saying)<1)
				sprintf( scores.cool_saying, "No Comment" );
		} else {
			nm_messagebox( TXT_HIGH_SCORE, 1, TXT_OK, "%s %s!", TXT_YOU_PLACED, *(&TXT_1ST + position) );
		}
	
		// move everyone down...
		for ( i=MAX_HIGH_SCORES-1; i>position; i-- )	{
			scores.stats[i] = scores.stats[i-1];
		}

		scores_fill_struct( &scores.stats[position] );
	
		scores_write(&scores);

	}
	scores_view(&last_game, position);

	if (Game_wind)
		window_close(Game_wind);	// prevent the next game from doing funny things
}
Beispiel #4
0
//returns flag, true means quit menu
void do_option ( int select) 
{
	switch (select) {
		case MENU_NEW_GAME:
			do_new_game_menu();
			break;
		case MENU_GAME:
			break;
		case MENU_DEMO_PLAY:
			{ 
				char demo_file[16];
				if (newmenu_get_filename( TXT_SELECT_DEMO, "*.dem", demo_file, 1 ))	{
					newdemo_start_playback(demo_file);
				}
			}
			break;
		case MENU_LOAD_GAME:
#ifdef SHAREWARE
			do_load_game_menu();
#else
			state_restore_all(0);	
#endif
			break;
		#ifdef EDITOR
		case MENU_EDITOR:
			Function_mode = FMODE_EDITOR;
			init_cockpit();
			break;
		#endif
		case MENU_VIEW_SCORES:
			gr_palette_fade_out( gr_palette,32,0 );
			scores_view(-1);
			break;
		#ifdef SHAREWARE
		case MENU_ORDER_INFO:
			show_order_form();
			break;
		#endif
		case MENU_QUIT:
			#ifdef EDITOR
			if (! SafetyCheck()) break;
			#endif
			gr_palette_fade_out( gr_palette,32,0);
			Function_mode = FMODE_EXIT;
			break;
		case MENU_NEW_PLAYER:
			RegisterPlayer();		//1 == allow escape out of menu
			break;

		case MENU_HELP:
			do_show_help();
			break;

                #ifndef RELEASE

		case MENU_PLAY_SONG:	{
				int i;
				char * m[MAX_SONGS];

				for (i=0;i<MAX_SONGS;i++) {
					m[i] = Songs[i].filename;
				}
				i = newmenu_listbox( "Select Song", MAX_SONGS, m, 1, NULL );

				if ( i > -1 )	{
					songs_play_song( i, 0 );
				}
			}
			break;
		case MENU_LOAD_LEVEL: {
			newmenu_item m;
			char text[10]="";
			int new_level_num;

			m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;

			newmenu_do( NULL, "Enter level to load", 1, &m, NULL );

			new_level_num = atoi(m.text);

			if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level)	{
				gr_palette_fade_out( gr_palette, 32, 0 );
				StartNewGame(new_level_num);
			}

			break;
		}
                #endif


		case MENU_START_NETGAME:
#ifdef NETWORK
//temp!
#ifndef SHAREWARE
			load_mission(0);
#endif
                        read_player_file();
			network_start_game();
#endif
			break;
		case MENU_JOIN_NETGAME:
//temp!
#ifdef NETWORK
#ifndef SHAREWARE
			load_mission(0);
#endif
                        read_player_file();
			network_join_game();
#endif
			break;
#ifdef NETWORK
		case MENU_IPX_MULTIPLAYER:
			do_ipx_multi_player_menu();
			break;
		case MENU_KALI_MULTIPLAYER:
			do_kali_multi_player_menu();
			break;
#ifdef SUPPORTS_NET_IP
		case MENU_IP_MULTIPLAYER:
			do_ip_multi_player_menu();
			break;
		case MENU_IP_SERV_CONNECT:
			do_ip_serv_connect_menu();
			break;
		case MENU_MANUAL_IP_JOIN:
			do_ip_manual_join_menu();
			break;
#endif
		case MENU_START_SERIAL:
			com_main_menu();
			break;
		case MENU_MULTIPLAYER:
			do_multi_player_menu();
			break;
#endif //NETWORK
		case MENU_CONFIG:
			do_options_menu();
			break;
		case MENU_SHOW_CREDITS:
			gr_palette_fade_out( gr_palette,32,0);
			credits_show();	
			break;
		default:
			Error("Unknown option %d in do_option",select);
			break;
        }

}
Beispiel #5
0
int scores_handler(window *wind, d_event *event, scores_menu *menu)
{
	int i;
	int k;
	sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
	int w = FSPACX(290), h = FSPACY(170);

	switch (event->type)
	{
		case EVENT_WINDOW_ACTIVATED:
			game_flush_inputs();
			break;
			
		case EVENT_KEY_COMMAND:
			k = event_key_get(event);
			switch( k )	{
				case KEY_CTRLED+KEY_R:		
					if ( menu->citem < 0 )		{
						// Reset scores...
						if ( nm_messagebox( NULL, 2,  TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 )	{
							PHYSFS_delete(SCORES_FILENAME);
							scores_view(&menu->last_game, menu->citem);	// create new scores window
							window_close(wind);			// then remove the old one
						}
					}
					return 1;
					
				case KEY_ENTER:
				case KEY_SPACEBAR:
				case KEY_ESC:
					window_close(wind);
					return 1;
			}
			break;

		case EVENT_MOUSE_BUTTON_DOWN:
		case EVENT_MOUSE_BUTTON_UP:
			if (event_mouse_get_button(event) == MBTN_LEFT || event_mouse_get_button(event) == MBTN_RIGHT)
			{
				window_close(wind);
				return 1;
			}
			break;

		case EVENT_IDLE:
			timer_delay2(50);
			break;

		case EVENT_WINDOW_DRAW:
			gr_set_current_canvas(NULL);
			
			nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
			
			gr_set_current_canvas(window_get_canvas(wind));
			
			grd_curcanv->cv_font = MEDIUM3_FONT;
			
			gr_string( 0x8000, FSPACY(15), TXT_HIGH_SCORES );
			
			grd_curcanv->cv_font = GAME_FONT;
			
			gr_set_fontcolor( BM_XRGB(31,26,5), -1 );
			gr_string( FSPACX( 71), FSPACY(50), TXT_NAME );
			gr_string( FSPACX(122), FSPACY(50), TXT_SCORE );
			gr_string( FSPACX(167), FSPACY(50), TXT_SKILL );
			gr_string( FSPACX(210), FSPACY(50), TXT_LEVELS );
			gr_string( FSPACX(253), FSPACY(50), TXT_TIME );
			
			if ( menu->citem < 0 )	
				gr_string( 0x8000, FSPACY(175), TXT_PRESS_CTRL_R );
			
			gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
			
			gr_printf( 0x8000, FSPACY(31), "%c%s%c  - %s", 34, menu->scores.cool_saying, 34, menu->scores.stats[0].name );
			
			for (i=0; i<MAX_HIGH_SCORES; i++ )		{
				gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 );
				scores_draw_item( i, &menu->scores.stats[i] );
			}
			
			if ( menu->citem > -1 )	{
				
				gr_set_fontcolor( BM_XRGB(7+fades[menu->looper],7+fades[menu->looper],7+fades[menu->looper]), -1 );
				if (timer_query() >= menu->t1+F1_0/128)
				{
					menu->t1 = timer_query();
					menu->looper++;
					if (menu->looper>63) menu->looper=0;
				}

				if ( menu->citem ==  MAX_HIGH_SCORES )
					scores_draw_item( MAX_HIGH_SCORES, &menu->last_game );
				else
					scores_draw_item( menu->citem, &menu->scores.stats[menu->citem] );
			}
			gr_set_current_canvas(NULL);
			break;
			
		case EVENT_WINDOW_CLOSE:
			d_free(menu);
			break;

		default:
			break;
	}
	
	return 0;
}