Beispiel #1
0
static int updateline(int row, struct video *vp1, struct video *vp2)
{
#if	SCROLLCODE
	unicode_t *cp1;
	unicode_t *cp2;
	int nch;

	cp1 = &vp1->v_text[0];
	cp2 = &vp2->v_text[0];
	nch = term.t_ncol;
	do {
		*cp2 = *cp1;
		++cp2;
		++cp1;
	}
	while (--nch);
#endif
#if	COLOR
	scwrite(row, vp1->v_text, vp1->v_rfcolor, vp1->v_rbcolor);
	vp1->v_fcolor = vp1->v_rfcolor;
	vp1->v_bcolor = vp1->v_rbcolor;
#else
	if (vp1->v_flag & VFREQ)
		scwrite(row, vp1->v_text, 0, 7);
	else
		scwrite(row, vp1->v_text, 7, 0);
#endif
	vp1->v_flag &= ~(VFCHG | VFCOL);	/* flag this line as changed */

}
Beispiel #2
0
char *start_auth(struct in_addr *in, int oport, int iport, char *buf)
{

    struct sockaddr_in sin;
    int fd, n, Tablesize, len;
    fd_set Sockets, sockcheck;
    struct timeval t;
    char outstr[80];


    t.tv_sec = 10L;
    t.tv_usec = 0L;

    sin.sin_addr.s_addr = in->s_addr;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(113);

    fd = socket(AF_INET, SOCK_STREAM, 0);
    if(fd < 0) return((char *)0);

    if(connect(fd, (struct sockaddr *)&sin, sizeof(sin)) < 0)
        return((char *)0);

    FD_ZERO(&Sockets);
    FD_SET(fd, &Sockets);

    /* Generate request string */
    sprintf(outstr, "%d , %d\r\n", oport, iport);
    len = strlen(outstr);

    Tablesize = getdtablesize();
    sockcheck = Sockets;

    /* Wait until we can send our request */
    if(select(Tablesize, 0, &sockcheck, 0, &t) <= 0)
        return((char *)0);

    /* Send the request */
    n = scwrite(fd, outstr, len);
    if(n < len) return((char *)0);

    /* Wait until the other side responds */
    sockcheck = Sockets;
    if(select(Tablesize, &sockcheck, 0, 0, &t) <= 0)
        return((char *)0);

    /* Read the response */
    n = scread(fd, buf, 80);
    scclose(fd);
    if(n <= 0)
        return((char *)0);
    else {
        buf[n-1] = 0;
        parse_response(buf);
        return(buf);
    }
}