Beispiel #1
0
//--------------------------------------------------------------
void ofApp::update(){
	 //sequencing time
	      if(!pausa){
	       if(ofGetElapsedTimeMillis() - elapsedTime > 3000.0) {
	          nextStep = true;
	          elapsedTime = ofGetElapsedTimeMillis();
	          enviado = false;
	          }
	    }
	  //active step
	  for(int i=0;i < 8; i++){
	      if(myStep[i]->inside(ofGetMouseX(), ofGetMouseY())){
	      whichStep =  i;
	      }
	    }

	  //activeStep
	  for(int i=0;i <8; i++){
	      if(myStep[i]->active) activeStep = myStep[i]->id;
	  }
	  // send fx
	  int fxCollection[4];
	  for(int i=0;i <4; i++){
	    fxCollection[i] = fxState[(activeStep*4)+i];
	    }
	  sendFX(fxCollection);

	  //colorize active step
	  if(nextStep == true){
	      counter +=1;
	      nextStep = false;
	      if(counter > 7){
	        counter = 0;
	      }
	  }
		  for(int j = 0; j < 32; j++){
	              pattern[j]->update();
	              if(pattern[j]->isSelected) movingPattern = pattern[j]->id-1;
	        }
	  for(int i=0;i < 8; i++){
	      myStep[i]->update(counter);
	    }
	  //chacking buttons state
	  if(myButton[0]->action[0] == true){
	      reset();
	      myButton[0]->action[0] = false;
	   }

	  if(myButton[1]->action[1] == true){
	      random();
	      myButton[1]->action[1] = false;
	   }
	  if(myButton[2]->action[2] == true){
	      sendStatus();
	      myButton[2]->action[2] = false;
	   }
}
Beispiel #2
0
void DCC_Proxy::update(void)
{
  if(!isPermitted())
    return;

  //check to see if we need to emit a producer identified event
  if (_producer_identified_flag)
  {
    OLCB_Event e(PROXY_SLOT_OCCUPIED);
    while (!_link->sendProducerIdentified(NID, &e));
    _producer_identified_flag = false;
  }

  uint32_t new_time = millis();
  if(_active)
  {
    if(_update_alias)
    {
      Serial.println("reacquiring alias");
      _update_alias = !_link->sendVerifyNID(NID, &DCC_NodeID);
      if(!_update_alias) //message has gone through
        _initial_blast = 10; //refresh status
      return;
    }

    //see if we need to send out any periodic updates
    if(_initial_blast)
    {
      Serial.print("Initial blast!! TRYING AGAIN! ");
      Serial.println(_initial_blast);
      _initial_blast--;
      //this is a hack to make sure the first commands get through while DCS Vnode is being allocated
      _dirty_speed = _dirty_FX = true; //send again!
    }

    if((new_time - _timer) >= 60000)
    {
      _timer = new_time;
      _dirty_speed = true;
      _dirty_FX = true;
    }
    if( _dirty_speed ) //if we are connected to CS, and either need to send an update or one minute has passed since last update:
    {
      sendSpeed();
    }
    if( _dirty_FX ) //if we are connected to CS, and either need to send an update or one minute has passed since last update:
    {
      sendFX();
    }
  }
  OLCB_Datagram_Handler::update();
}