void setScreenPos (Point<float> newScreenPos, Time time, const bool forceUpdate)
    {
        if (! isDragging())
            setComponentUnderMouse (findComponentAt (newScreenPos), newScreenPos, time);

        if (newScreenPos != lastScreenPos || forceUpdate)
        {
            cancelPendingUpdate();
            lastScreenPos = newScreenPos;

            if (Component* const current = getComponentUnderMouse())
            {
                if (isDragging())
                {
                    registerMouseDrag (newScreenPos);
                    sendMouseDrag (*current, newScreenPos + unboundedMouseOffset, time);

                    if (isUnboundedMouseModeOn)
                        handleUnboundedDrag (*current);
                }
                else
                {
                    sendMouseMove (*current, newScreenPos, time);
                }
            }

            revealCursor (false);
        }
    }
//==============================================================================
void Desktop::timerCallback()
{
    int x, y;
    getMousePosition (x, y);

    if (lastMouseX != x || lastMouseY != y)
        sendMouseMove();
}
Beispiel #3
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void Desktop::timerCallback()
{
    if (lastFakeMouseMove != getMousePosition())
        sendMouseMove();
}