CodeStatsView::CodeStatsView() : GameTemplateView() { setSearchName("CodeStatsView"); setTitle("CodeStatsView"); setSubTitle(" - F4"); setAllowResize(false); setAllowMove(true); setDisplayStatusBar(true); setVisible(false); moveTo(iXY(0, 0)); iXY area_size = iXY(280, 280) ; long bXOffset; INFO_AREA_Y_OFFSET = 2; resizeClientArea(area_size); bXOffset = area_size.x / 3; addButtonCenterText(iXY(0, INFO_AREA_Y_OFFSET), bXOffset, "Net", "", buttonNetwork); addButtonCenterText(iXY(bXOffset, INFO_AREA_Y_OFFSET), bXOffset, "Sprite", "", buttonSorter); addButtonCenterText(iXY(bXOffset*2, INFO_AREA_Y_OFFSET), bXOffset, "Unit", "", buttonUnit); INFO_AREA_Y_OFFSET += 18; addButtonCenterText(iXY(0, INFO_AREA_Y_OFFSET), area_size.x, "Path", "", buttonPathing); INFO_AREA_Y_OFFSET += 18; bXOffset = area_size.x / 3; addButtonCenterText(iXY(0, INFO_AREA_Y_OFFSET), bXOffset, "Debug", "", buttonDebug); addButtonCenterText(iXY(bXOffset, INFO_AREA_Y_OFFSET), bXOffset, "Sample", "", buttonSample); addButtonCenterText(iXY(bXOffset*2, INFO_AREA_Y_OFFSET), bXOffset, "NetLog", "", bNetLog ); INFO_AREA_Y_OFFSET += 18; /* addButtonCenterText(iXY(0, INFO_AREA_Y_OFFSET), 20, "+", "", bPlusPacketSize ); addButtonCenterText(iXY(25, INFO_AREA_Y_OFFSET), 20, "-", "", bMinusPacketSize ); addButtonCenterText(iXY(50, INFO_AREA_Y_OFFSET), 20, "0", "", bMinusPacketSize ); addButtonCenterText(iXY(65, INFO_AREA_Y_OFFSET), 20, "1", "", bMinusPacketSize ); addButtonCenterText(iXY(45, INFO_AREA_Y_OFFSET), 40, "Send", "", bSend ); INFO_AREA_Y_OFFSET += 18; INFO_AREA_Y_OFFSET += 18; */ display_mode = _display_mode_network_stats; } // end CodeStatsView::CodeStatsView
void Snake::setHeadMoveDirection(const glm::vec3& direction) { if (_isAlive) { if (((direction == Settings::UP && _snakeBody[0].getMoveDirection() != Settings::DOWN) || (direction == Settings::DOWN && _snakeBody[0].getMoveDirection() != Settings::UP) || (direction == Settings::RIGHT && _snakeBody[0].getMoveDirection() != Settings::LEFT) || (direction == Settings::LEFT && _snakeBody[0].getMoveDirection() != Settings::RIGHT)) && _allowMove) { _snakeBody[0].setMoveDirection(direction); } setAllowMove(false); } }
// HostOptionsView //--------------------------------------------------------------------------- HostOptionsView::HostOptionsView() : RMouseHackView() { setSearchName("HostOptionsView"); setTitle("Host Options"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(bodyTextRect.min.x, bodyTextRect.min.y + 205); resizeClientArea(bodyTextRect.getSizeX()-5, 168); addMeterButtons(iXY(BORDER_SPACE, BORDER_SPACE)); } // end HostOptionsView::HostOptionsView
// MiniMapView //--------------------------------------------------------------------------- MiniMapView::MiniMapView() : GameTemplateView() { assert(this != 0); setSearchName("MiniMapView"); setTitle("MiniMapView"); setSubTitle(""); setAllowResize(false); setDisplayStatusBar(false); setVisible(false); setAllowMove(true); setBordered(false); resize(160, 160); add(new MiniMap(1,1,158,158)); } // end MiniMapView::MiniMapView
// GetSessionHostView //--------------------------------------------------------------------------- GetSessionHostView::GetSessionHostView() : View() { setSearchName("GetSessionHostView"); setTitle("Select Session Host"); setSubTitle(""); setAllowResize(false); setAllowMove(false); //setDisplayStatusBar(true); setVisible(false); moveTo(bodyTextRect.min.x, bodyTextRect.min.y + 190); resizeClientArea(bodyTextRect.getSizeX(), 158); //moveTo(68, 204); //resize(610 - 68, 161); //setScrollBar(true); viewableItemCount = 0; highlightedItem = -1; selectedItem = -1; maxYOffset = 0; // Define the scrollBar fot this view. //scrollBar = new ScrollBar(VERTICAL, 0, 1, 0, 100); //add(scrollBar); maxViewableItems = getClientRect().getSizeY() / (TEXT_GAP_SPACE + CHAR_YPIX) - 1; topViewableItem = 0; iXY size(20, 20); iXY pos(getClientRect().getSizeX() - size.x, 0); //upButton.setLabel("+"); //upButton.setBounds(iRect(pos, pos + size)); //add(&upButton); // //pos = iXY(getClientRect().getSizeX() - size.x, getClientRect().getSizeY() - size.y); //downButton.setLabel("-"); //downButton.setBounds(iRect(pos, pos + size)); //add(&downButton); } // end GetSessionHostView constructor
void LoadingView::init() { setSearchName("LoadingView"); setTitle("Loading Progress"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); setBordered(false); resize(640, 480); addButtonCenterText(iXY(628 - 60, 302 - 15), 60, "Abort", "Cancel the joining of this game.", bAbort); }
// PlayerNameView //--------------------------------------------------------------------------- PlayerNameView::PlayerNameView() : View() { setSearchName("PlayerNameView"); setTitle("Player Name"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(bodyTextRect.min); // The plus 8 for x and 4 for y are what I put in input field. Add function to find out, // inpit field dimension. resizeClientArea(INPUT_FIELD_CHARACTERS * CHAR_XPIX + 8 + BORDER_SPACE * 2, CHAR_YPIX + 4 + BORDER_SPACE * 2); init(); } // end PlayerNameView::PlayerNameView
// MapSelectionView //--------------------------------------------------------------------------- MapSelectionView::MapSelectionView() : RMouseHackView() { setSearchName("MapSelectionView"); setTitle(_("Map Selection")); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(bodyTextRect.min.x, bodyTextRect.min.y + 50); resizeClientArea(bodyTextRect.getSizeX() / 2 - 10 + 30, MAP_SIZE + BORDER_SPACE * 2); curMap = -1; init(); } // end MapSelectionView::MapSelectionView
// IPAddressView //--------------------------------------------------------------------------- IPAddressView::IPAddressView() : View() { setSearchName("IPAddressView"); setTitle("Server IP Address"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(iXY(bodyTextRect.min.x, bodyTextRect.min.y + 50)); iXY area_size = iXY( 30 * 8 + 16, Surface::getFontHeight() + 4 + 8); resizeClientArea(area_size); Init(); } // end IPAddressView constructor
// PlayerNameView //--------------------------------------------------------------------------- PlayerNameView::PlayerNameView() : View() { setSearchName("PlayerNameView"); setTitle("Player Name"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(bodyTextRect.min); // The plus 8 for x and 4 for y are what I put in input field. Add function to find out, // inpit field dimension. int CHAR_XPIX = 8; // XXX hardcoded :-/ resizeClientArea((INPUT_FIELD_CHARACTERS+1) * CHAR_XPIX + 8 + BORDER_SPACE * 2, Surface::getFontHeight() + 4 + BORDER_SPACE * 2); init(); } // end PlayerNameView::PlayerNameView
// GameInfoView //-------------------------------------------------------------------------- GameInfoView::GameInfoView() : GameTemplateView() { setSearchName("GameInfoView"); setTitle("Information"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); setBordered(true); moveTo(iXY(0, 0)); //resizeClientArea(iXY(100, 2 * 2 + 12 * 3 + 8)); resizeClientArea(iXY(140, 2 * 2 + 12 * 5 + 8)); // Start it in the top-left corner. moveTo(iXY(10000, 0)); } // end GameInfoView::GameInfoView
// MenuTemplateView //--------------------------------------------------------------------------- MenuTemplateView::MenuTemplateView() : SpecialButtonView() { setSearchName("MenuTemplateView"); setTitle("MenuTemplate"); setSubTitle(""); setAllowResize(false); setVisible(false); setAllowMove(false); setDisplayStatusBar(false); setBordered(false); setAlwaysOnBottom(true); moveTo(iXY(0, 0)); resize(iXY(640, 480)); initButtons(); curTitleFlashTime = 0.0f; titleFlashTimeHalf = 0.5; } // end MenuTemplateView constructor
// init //--------------------------------------------------------------------------- void ProgressView::init() { setSearchName("ProgressView"); setTitle("Progress Update"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); setBordered(false); background.create(628 - 179, 302 - 153, 628 - 179, 1); background.fill(0); moveTo(0, 0); resize(640, 480); iXY size(getClientRect().getSize()); } // end ProgressView::init
// init //--------------------------------------------------------------------------- void LobbyView::init() { setSearchName("LobbyView"); setTitle("Join Lobby"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); setBordered(false); background.create(628 - 179, 302 - 153, 1); background.fill(0); moveTo(0, 0); resize(640, 480); addButtonCenterText(iXY(628 - 60, 302 - 15), 60, "Abort", "Cancel the joining of this game.", bAbort); currentline = 0; } // end LobbyView::init
void LoadingView::init() { setSearchName("LoadingView"); setTitle("Loading Progress"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); setBordered(false); need_password = false; password_str.init("", 31,31); resize(800, 600); addButtonCenterText(iXY(340, 15), 100, "Abort", "Cancel the joining of this game.", bAbort); okButton = Button::createTextButton("OK", "Enter", iXY(340,100), 100); passwordLabel = new Label(340, 68, "Game Password", Color::white); }
CodeStatsView::CodeStatsView() : GameTemplateView() { setSearchName("CodeStatsView"); setTitle("CodeStatsView"); setSubTitle(" - F4"); setAllowResize(false); setAllowMove(true); setDisplayStatusBar(true); setVisible(false); moveTo(iXY(0, 0)); iXY area_size = iXY(280, 280) ; long bXOffset; INFO_AREA_Y_OFFSET = 2; resizeClientArea(area_size); bXOffset = area_size.x / 3; add( Button::createTextButton("Net", iXY(0, INFO_AREA_Y_OFFSET), bXOffset-3, new SetDisplayModeAction(_display_mode_network_stats))); add( Button::createTextButton("Sprite", iXY(bXOffset+1, INFO_AREA_Y_OFFSET), bXOffset-4, new SetDisplayModeAction(_display_mode_sorter_stats))); add( Button::createTextButton("Unit", iXY((bXOffset*2)+1, INFO_AREA_Y_OFFSET), bXOffset-2, new SetDisplayModeAction(_display_mode_unit_stats))); INFO_AREA_Y_OFFSET += 18; add( Button::createTextButton("Path", iXY(0, INFO_AREA_Y_OFFSET), area_size.x-2, new SetDisplayModeAction(_display_mode_pathing_stats))); INFO_AREA_Y_OFFSET += 18; bXOffset = area_size.x / 3; add( Button::createTextButton("NetLog", iXY((bXOffset*2)+1, INFO_AREA_Y_OFFSET), bXOffset-2, new UpdateNetworkStatsAction())); INFO_AREA_Y_OFFSET += 18; display_mode = _display_mode_network_stats; } // end CodeStatsView::CodeStatsView
void Snake::move() { if (_isAlive) { // move glm::vec3 moveDirectionHead = _snakeBody[0].getMoveDirection(); glm::vec3 moveDirectionCurrent = _snakeBody[0].getMoveDirection(); _tailPosition = _snakeBody.back().getPosition(); _tailMoveDirection = _snakeBody.back().getMoveDirection(); _tailRotation = _snakeBody.back().getRotation(); glm::vec3 position; glm::vec3 translate; for (std::vector<Quad>::iterator it = _snakeBody.begin(); it != _snakeBody.end(); ++it) { translate = glm::vec3(0.0f); position = it->getPosition(); if (it->getMoveDirection() == Settings::UP && fabs(it->getPosition().y - Settings::TopLeftSquare.y) < Settings::epsilion) { position.y = Settings::TopLeftSquare.y; translate = Settings::DOWN; translate *= (glm::length(Settings::Distance) * (Settings::PlaygroundHeight - 1)); } else if (it->getMoveDirection() == Settings::DOWN && fabs(it->getPosition().y - Settings::BottomRightSquare.y) < Settings::epsilion) { position.y = Settings::BottomRightSquare.y; translate = Settings::UP; translate *= (glm::length(Settings::Distance) * (Settings::PlaygroundHeight - 1)); } else if (it->getMoveDirection() == Settings::LEFT && fabs(it->getPosition().x - Settings::TopLeftSquare.x) < Settings::epsilion) { position.x = Settings::TopLeftSquare.x; translate = Settings::RIGHT; translate *= (glm::length(Settings::Distance) * (Settings::PlaygroundWidth - 1)); } else if (it->getMoveDirection() == Settings::RIGHT && fabs(it->getPosition().x - Settings::BottomRightSquare.x) < Settings::epsilion) { position.x = Settings::BottomRightSquare.x; translate = Settings::LEFT; translate *= (glm::length(Settings::Distance) * (Settings::PlaygroundWidth - 1)); } position += translate; if (translate != glm::vec3(0.0f)) { it->setPosition(position); } else { it->move(); } if (it->getMoveDirection() != moveDirectionCurrent) { // rotate the node moveDirectionHead = moveDirectionCurrent; moveDirectionCurrent = it->getMoveDirection(); if (it != _snakeBody.begin()) { it->setMoveDirection(moveDirectionHead); } } } setAllowMove(true); } }
HelpScrollView::HelpScrollView() : View() { setSearchName("HelpScrollView"); // setTitle(_("Help Information")); setAllowMove(false); moveTo(bodyTextRect.getLocation()); resize(bodyTextRect.getSize()); iRect r(0, 0, bodyTextRect.getWidth()-20, bodyTextRect.getHeight()-33); HelpBox = new tStringListBox(r); add(HelpBox); HelpBox->Add(_("Key")); HelpBox->Add(""); addhelpcmd(_("LMC ="), _("Left Mouse Click")); addhelpcmd(_("RMC ="), _("Right Mouse Click")); addhelpcmd(_("RMH ="), _("Right Mouse Hold")); addhelpcmd(_("LMH ="), _("Left Mouse Hold")); HelpBox->Add(""); HelpBox->Add(""); HelpBox->Add(_("Unit Related")); HelpBox->Add(""); addhelpcmd(_("LMC"), _("Selects a unit")); addhelpcmd(_("LMH"), _("Makes a bouding box for unit selection")); addhelpcmd(_("RMC"), _("De-selects all selected units")); addhelpcmd(_("LMC + Ctrl"), _("Directs (force/manual) fire of a unit")); addhelpcmd(_("LMC + Shift, LMC + Ctrl"), _("Add unit to selection")); addhelpcmd(_("Ctrl + [0..9]"), _("Define a group of units")); addhelpcmd(_("[0..9]"), _("Recall a group of units")); addhelpcmd(_("[0..9] (2 times)"), _("Center view on a group of units")); addhelpcmd(_("RMH"), _("Fast map scroll")); HelpBox->Add(""); HelpBox->Add(""); HelpBox->Add(_("Game Related")); HelpBox->Add(""); addhelpcmd(_("LMC + 'A'"), _("Allies with the clicked unit's team")); addhelpcmd(_("ESC"), _("In game menus")); HelpBox->Add(""); HelpBox->Add(""); HelpBox->Add(_("Outpost Related")); HelpBox->Add(""); addhelpcmd(_("'O'"), _("Toggle outpost names")); addhelpcmd(_("LMC on captured outpost"), _("Displays the outpost view")); addhelpcmd(_("mouse drag on captured outpost"), _("Select unit spawn point")); HelpBox->Add(""); HelpBox->Add(""); HelpBox->Add(_("Chat Related")); HelpBox->Add(""); addhelpcmd(_("Enter"), _("Send message to all")); addhelpcmd(_("Ctrl + 'A'"), _("Send message to allies")); addhelpcmd(_("'C'"), _("Send count down message")); HelpBox->Add(""); HelpBox->Add(""); HelpBox->Add(_("View Related")); HelpBox->Add(""); addhelpcmd(_("F1"), _("Help View")); addhelpcmd(_("'B'"), _("Toggle flag selection window")); addhelpcmd(_("'D'"), _("Damage View")); addhelpcmd(_("'F'"), _("Flag View")); addhelpcmd(_("'M'"), _("Mini Map View")); addhelpcmd(_("'N'"), _("Name View")); addhelpcmd(_("TAB"), _("Rank View")); addhelpcmd(_("RMH + mouse movement"), _("Moves any view on the screen")); addhelpcmd(_("RMH + [1 - 5]"), _("Sets the background drawing mode")); HelpBox->Add(" "); HelpBox->Add(" "); HelpBox->Add(_("Mini Map View Related")); HelpBox->Add(""); addhelpcmd(_("RMH + [1 - 7]"), _("Sets the blending level of the minimap")); addhelpcmd(_("RMH + [+ or -]"), _("Scales the size of the minimap")); HelpBox->Add(" "); HelpBox->Add(" "); HelpBox->Add(_("System Related")); HelpBox->Add(""); addhelpcmd(_("ALT + Enter"), _("Toggle Fullscreen/Windowed mode")); addhelpcmd(_("F9"), _("BMP screen shot")); HelpBox->Add(" "); HelpBox->Add(" "); HelpBox->Add(_("Scripting")); // HelpBox->Add(""); // HelpBox->Add(""); // HelpBox->Add(_("Client Related")); // HelpBox->Add(""); // HelpBox->Add(_(" /listcommands List of available commands")); // HelpBox->Add(_(" /countdown [timeout in seconds] Generate a countdown")); // HelpBox->Add(_(" /quit Quit the game")); // HelpBox->Add(_(" /help Show Help window (same 'F1')")); // HelpBox->Add(_(" /say [your talk] Send message to all (same 'Enter'")); // HelpBox->Add(_(" /teamsay [your talk] Send message to allies (same Ctrl + 'A')")); HelpBox->Add(""); HelpBox->Add(_("Server Related")); HelpBox->Add(""); addhelpcmd("/server listcommands", _("List of Gameserver available commands")); addhelpcmd(_("/server adminlogin [password]"), _("Gameserver admin login")); addhelpcmd(_("/server unitspawnlist [list]"), _("List/set spawn units (number)")); addhelpcmd(_("/server unitprofiles [list]"), _("List/set spawn units (types)")); addhelpcmd(_("/server map [map name]"), _("Restart game with the given map")); addhelpcmd(_("/server autokick [timeout]"), _("Show/set autokick for inactive players")); addhelpcmd(_("/server flagtimer [timeout]"), _("Show/set flag change timer")); addhelpcmd(_("/server say [your talk]"), _("Server say something in chat")); addhelpcmd("/server listplayers", _("List players with the assigned number")); addhelpcmd("/server listprofiles", _("List available profiles")); addhelpcmd(_("/server kick [player number]"), _("Kick a given player")); addhelpcmd(_("/server baselimit [max bases]"), _("Show/set the max bases number per player")); addhelpcmd(_("/server gamepass [password]"), _("Show/set game connection password")); HelpBox->Add(" "); }
// GameToolbarView //-------------------------------------------------------------------------- GameToolbarView::GameToolbarView() : GameTemplateView() { setSearchName("GameToolbarView"); setTitle("Toolbar - TAB"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setDisplayStatusBar(false); setVisible(false); moveTo(iXY(0, 0)); resizeClientArea(117, 100); iXY pos(0, 0); const int yOffset = 15; int buttonSizeX = getClientRect().getSizeX(); addButtonCenterText(pos, buttonSizeX - (15 + 1) * 2 - 1, "Mini Map", "Toggle the visibility of the mini map", bToggleMiniMap); pos.x = buttonSizeX - (15 + 1) * 2; addButton(pos, "-", "", bDecreaseMiniMapSize); pos.x += 15 + 1; addButton(pos, "+", "", bIncreaseMiniMapSize); pos.x += 15 + 1; pos.x = 0; pos.y += yOffset; buttonSizeX = getClientRect().getSizeX() / 2; addButtonCenterText(pos, buttonSizeX, "Info", "Toggle the visibility of the mini map", bToggleInfo); pos.x += buttonSizeX + 1; addButtonCenterText(pos, buttonSizeX, "Rank", "Toggle the visibility of the rank view", bToggleRankView); pos.y += yOffset; pos.x = 0; buttonSizeX = getClientRect().getSizeX(); addButtonCenterText(pos, buttonSizeX, "MSG All", "", bSendMessageAll); pos.y += yOffset; addButtonCenterText(pos, buttonSizeX, "MSG Allies", "", bSendMessageAllies); pos.y += yOffset; addButtonCenterText(pos, buttonSizeX, "MSG Enemies", "", bSendMessageEnemies); pos.y += yOffset; pos.x = 0; addLabel(iXY(pos.x + 2, pos.y + 3), "Group", Color::white); pos.x += 48 + 1 + 4; addButton(pos, "1", "", bSetGroup1); pos.x += 15 + 1; addButton(pos, "2", "", bSetGroup2); pos.x += 15 + 1; addButton(pos, "3", "", bSetGroup3); pos.x += 15 + 1; addButton(pos, "4", "", bSetGroup4); pos.x += 15 + 1; pos.x = 0; pos.y += yOffset; addLabel(iXY(pos.x + 2, pos.y + 3), "Recall", Color::white); pos.x += 48 + 1 + 4; addButton(pos, "1", "", bRecallGroup1); pos.x += 15 + 1; addButton(pos, "2", "", bRecallGroup2); pos.x += 15 + 1; addButton(pos, "3", "", bRecallGroup3); pos.x += 15 + 1; addButton(pos, "4", "", bRecallGroup4); pos.x += 15 + 1; pos.y += yOffset; buttonSizeX = getClientRect().getSizeX() / 2; pos.x = 0; addButtonCenterText(pos, buttonSizeX, "Damage", "", bToggleDrawUnitDamage); pos.x += buttonSizeX + 1; addButtonCenterText(pos, buttonSizeX, "Flags", "", bToggleDrawUnitFlags); //pos.x += buttonSizeX + 1; //addButtonCenterText(pos, buttonSizeX, "RL", "", bToggleDrawUnitReload); pos.y += yOffset; resizeClientArea(iXY(117, pos.y)); // Start it in the bottom-left corner. moveTo(iXY(10000, 10000)); } // end GameToolbarView::GameToolbarView
// HelpScrollView //--------------------------------------------------------------------------- HelpScrollView::HelpScrollView() : SpecialButtonView() { setSearchName("HelpScrollView"); setTitle("Help Information"); setSubTitle(""); setAllowResize(false); setAllowMove(false); moveTo(bodyTextRect.min); resize(bodyTextRect.getSize()); insert("Key"); insert(""); insert(" LMC = Left Mouse Click"); insert(" RMC = Right Mouse Click"); insert(" RMH = Right Mouse Hold"); insert(""); insert(""); insert("Unit Related"); insert(""); insert(" LMC Selects a unit"); insert(" LMH Makes a bouding box for unit selection"); insert(" RMC De-selects all selected units"); insert(" LMC + Ctrl Directs (force/manual) fire of a unit"); insert(" LMC + Shift, LMC + Ctrl Add unit to selected set"); //insert(" Ctrl + [0..9], Shift + [0..9] Define a group of units"); insert(" Shift + [0..9] Define a group of units"); insert(" Alt + [1..0] Recall a group of units"); insert(" [1..0] Cycles through the corresponding group of units"); //insert(" 'E' Select all units on screen"); //insert(" LMC + 'T'............................Track the selected unit"); //insert(" LMC + 'W'............................Set the selected objective's way point"); //insert(" RMH..................................Fast map scroll"); //insert(" X....................................Scatter units"); //insert(" S....................................Stop units"); //insert(" LMC + Ctrl + Alt.....................Escort unit"); insert(""); insert(""); insert("Game Related"); insert(""); insert(" LMC + 'A' Allies with the clicked unit's team"); //insert(" Ctrl + [F1..F5] Bookmark world locations"); //insert(" Alt + [F1..F5] Recall bookmarked world locations"); insert(" F2 In game menus"); insert(""); insert(""); insert("Outpost Related"); insert(""); insert(" 'O' Cycle through your outposts"); insert(" Ctrl + RMC on captured outpost Displays the outpost view"); insert(" Double RMC on captured outpost Displays the outpost view"); //insert(" Alt + RMC on captured outpost........Sets selected outpost's delivery location"); insert(""); insert(""); insert("Chat Related"); insert(""); insert(" Enter Send message to all"); insert(" Ctrl + 'A' Send message to allies"); insert(" Ctrl + 'E' Send message to enemies"); insert(""); insert(""); insert("View Related"); insert(""); insert(" F1 Help View"); insert(" F6 Rank View"); insert(" F7 Chat View"); insert(" F8 Mini Map View"); insert(" TAB Toolbar"); insert(" RMH + mouse movement Moves any view on the screen"); insert(" RMH + [1 - 5] Sets the background drawing mode"); insert(" "); insert(" "); insert("Mini Map View Related"); insert(""); insert(" RMH + [1 - 7] Sets the blending level of the minimap"); insert(" RMH + [+ or -] Scales the size of the minimap"); //insert(" RMH + 'O' Toggles outposts"); insert(" "); insert(" "); insert("System Related"); insert(""); insert(" F9 BMP screen shot"); insert(" Alt + '-' Decrease brightness"); insert(" Alt + '=' Increase brightness"); insert(" Alt + Keypad plus Increase game resolution"); insert(" Alt + Keypad minus Decrease game resolution"); // Define the scrollBar fot this view. //scrollBar = new ScrollBar(VERTICAL, 0, 1, 0, text.getCount()); //if (scrollBar == 0) //{ // throw Exception("ERROR: Unable to allocate the scrollBar."); //} // //iRect clientRect(getClientRect()); //scrollBar->setViewableAmount(clientRect.getSizeY() / (TEXT_GAP_SPACE + CHAR_YPIX) - 1); //scrollBar->setBlockIncrement(1); //add(scrollBar); maxViewableItems = (getClientRect().getSizeY() - (TEXT_GAP_SPACE + CHAR_YPIX)) / (TEXT_GAP_SPACE + CHAR_YPIX) - 1; topViewableItem = 0; iXY size(20, 20); iXY pos(getClientRect().getSizeX() - size.x, 0); upButton.setLabel("+"); upButton.setBounds(iRect(pos, pos + size)); add(&upButton); pos = iXY(getClientRect().getSizeX() - size.x, getClientRect().getSizeY() - size.y); downButton.setLabel("-"); downButton.setBounds(iRect(pos, pos + size)); add(&downButton); } // end HelpScrollView::HelpScrollView
// LibView //--------------------------------------------------------------------------- LibView::LibView() : GameTemplateView() { setSearchName("LibView"); setTitle("Lib Stats"); setSubTitle(" - F5"); setAllowResize(false); setAllowMove(true); setDisplayStatusBar(false); setVisible(false); moveTo(0, 0); resize(325, 375); addButtonCenterText(iXY((getClientRect().getSize().x / 3) * 0, 0), getClientRect().getSize().x / 3, "Surface", "", bSurfaceInfo); addButtonCenterText(iXY((getClientRect().getSize().x / 3) * 1, 0), getClientRect().getSize().x / 3, "Particles", "", bParticleInfo); addButtonCenterText(iXY((getClientRect().getSize().x / 3) * 2, 0), getClientRect().getSize().x / 3, "Environment", "", bEnvironmentInfo); checkBoxAllowParticleGeneration = new CheckBox(); checkBoxAllowParticleGeneration->setLabel("Allow Particle Generation"); checkBoxAllowParticleGeneration->setLocation(0, 15); checkBoxAllowParticleGeneration->setState(Particle2D::getCreateParticles()); add(checkBoxAllowParticleGeneration); checkBoxAllowTimeSlice = new CheckBox(); checkBoxAllowTimeSlice->setLabel("Allow Time Slice"); checkBoxAllowTimeSlice->setLocation(0, 30); checkBoxAllowTimeSlice->setState(gTimeSliceFlag); add(checkBoxAllowTimeSlice); checkBoxAllowSpanBlitting = new CheckBox(); checkBoxAllowSpanBlitting->setLabel("Allow Blended Span Blitting"); checkBoxAllowSpanBlitting->setLocation(0, 45); checkBoxAllowSpanBlitting->setState(allowSpanBlitting); add(checkBoxAllowSpanBlitting); checkBoxParticlesCanHaveSmoke = new CheckBox(); checkBoxParticlesCanHaveSmoke->setLabel("Allow Explosion Particle Smoke"); checkBoxParticlesCanHaveSmoke->setLocation(0, 60); checkBoxParticlesCanHaveSmoke->setState(ParticleInterface::gParticlesCanHaveSmoke); add(checkBoxParticlesCanHaveSmoke); checkBoxSolidColorExplosionParticles = new CheckBox(); checkBoxSolidColorExplosionParticles->setLabel("Solid Color Explosion Particles"); checkBoxSolidColorExplosionParticles->setLocation(0, 75); checkBoxSolidColorExplosionParticles->setState(ParticleInterface::gSolidColorExplosionParticles); add(checkBoxSolidColorExplosionParticles); checkBoxParticleInterfaceSim = new CheckBox(); checkBoxParticleInterfaceSim->setLabel("Particle Interface Sim"); checkBoxParticleInterfaceSim->setLocation(0, 90); checkBoxParticleInterfaceSim->setState(ParticleInterface::gTestSim); add(checkBoxParticleInterfaceSim); checkBoxSolidBackground = new CheckBox(); checkBoxSolidBackground->setLabel("Solid Background"); checkBoxSolidBackground->setLocation(0, 105); checkBoxSolidBackground->setState(GameView::gDrawSolidBackground); add(checkBoxSolidBackground); checkBoxDrawExplosionParticleCount = new CheckBox(); checkBoxDrawExplosionParticleCount->setLabel("Draw Explosion Particle Count"); checkBoxDrawExplosionParticleCount->setLocation(0, 120); checkBoxDrawExplosionParticleCount->setState(ParticleInterface::gDrawExplosionParticleCount); add(checkBoxDrawExplosionParticleCount); } // end LibView::LibView