Beispiel #1
0
int MP3ME_Load(char *fileName){
    MP3ME_filePos = 0;
    MP3ME_playingSpeed = 0;
    MP3ME_isPlaying = 0;

    getcwd(audioCurrentDir, 256);

    //initFileInfo(&MP3ME_info);
    strcpy(MP3ME_fileName, fileName);
    if (MP3MEgetInfo() != 0){
        strcpy(MP3ME_fileName, "");
        return ERROR_OPENING;
    }

    releaseAudio();
    if (setAudioFrequency(OUTPUT_BUFFER_SIZE/4, MP3ME_info.hz, 2) < 0){
        MP3ME_End();
        return ERROR_INVALID_SAMPLE_RATE;
    }

    MP3ME_thid = -1;
    MP3ME_eof = 0;
    MP3ME_thid = sceKernelCreateThread("decodeThread", decodeThread, THREAD_PRIORITY, DEFAULT_THREAD_STACK_SIZE, PSP_THREAD_ATTR_USER, NULL);
    if(MP3ME_thid < 0)
        return ERROR_CREATE_THREAD;

    sceKernelStartThread(MP3ME_thid, 0, NULL);
    return OPENING_OK;
}
Beispiel #2
0
int MP3ME_Load(char * path){
    MP3ME_filePos = 0;
    MP3ME_isPlaying = 0;
	MP3ME_playingTime = 0;
	strcpy(MP3ME_Name, path); // Needed for decode thread

    releaseAudio();
    if (setAudioFrequency(OUTPUT_BUFFER_SIZE/4, 44100, 2) < 0){
        MP3ME_Stop();
        return ERROR_INVALID_SAMPLE_RATE;
    }

    MP3ME_eof = 0;
		
	MP3ME_thid = sceKernelCreateThread("decodeThread", decodeThread, THREAD_PRIORITY, 0x10000, PSP_THREAD_ATTR_USER, NULL);

		if(MP3ME_thid < 0)
        return ERROR_CREATE_THREAD;

    sceKernelStartThread(MP3ME_thid, 0, NULL);
    return OPENING_OK;
}