int		Map::setRandomMap()
{
  unsigned int	min = 5;

  for (int h = 0; h < getHeight(); ++h)
    {
      for (int w = 0; w < getWidth(); ++w)
  	{
  	  if (h == 0 || h == getHeight() - 1
  	      || w == 0 || w == getWidth() - 1)
	    setBox(std::make_pair(h, w), SOLID);
	  else
	    {
	      setBox(std::make_pair(h, w), EMPTY);
	      setTmpBox(std::make_pair(h, w));
	    }
  	}
    }
  if (getTmpMap().size() < ((getNbPlayers() * min) + (getNbBots() * min)))
    return (1);
  setPlayersMap();
  setBotsMap();
  setBlockMap(5, Map::SOLID);
  setBlockMap(80, Map::BREAK);
  return (0);
}
Beispiel #2
0
void Aexample::action(double time, double dtime, double beat, double dbeat)
{
	int				w=getVideoWidth();
	int				h=getVideoHeight();
	float			l=((AexampleFront *)front)->level->get();
	dword			cl=((AexampleFront *)front)->color0->get();
	dword			cc=((AexampleFront *)front)->color1->get();
	dword			cr=((AexampleFront *)front)->color2->get();
	Asample			*snd=((AexampleBack *)back)->in;
	Avideo			*vin=((AexampleBack *)back)->vin;
	Avideo			*out=((AexampleBack *)back)->out;
	sword			smp[64*2];
	sword			bas[64*2];
	sword			med[64*2];
	sword			tre[64*2];
	int				nget=0;

	l=(l<0.5f)?(l*2.f):((l-0.5f)*10.f+1.f);

	if(snd->isConnected())
	{
		snd->enter(__FILE__,__LINE__);
		snd->skip(maxi(snd->avaible()-64, 0));
		nget=snd->getBuffer(smp, bas, med, tre, 64);
		snd->leave();
	}

	out->enter(__FILE__,__LINE__);
	vin->enter(__FILE__,__LINE__);
	{
		Abitmap *b=out->getBitmap();
		Abitmap	*bin=vin->getBitmap();
		if(b)
		{
			int		nx=b->w>>2;
			int		ny=b->h>>1;
			int		v=0;
			if(bin)
			{
				bin->flags|=bitmapGLOBALALPHA;
				bin->alpha=0.05f;
				b->set(0, 0, bin, bitmapDEFAULT, bitmapDEFAULT);
			}
			else
				b->boxfa(0, 0, b->w, b->h, 0xff000000, 0.05f);
			setBox(b, v+=nx, ny, bas, nget, cl, l);
			setBox(b, v+=nx, ny, med, nget, cc, l);
			setBox(b, v+=nx, ny, tre, nget, cr, l);
		}
	}
	vin->leave();
	out->leave();
}
Beispiel #3
0
 void ABST::setSegmentRunTable(ASRT & newSegment, uint32_t no) {
   uint32_t tempLoc = 29 + getStringLen(29) + 1 + 1;
   for (unsigned int i = 0; i < getServerEntryCount(); i++) {
     tempLoc += getStringLen(tempLoc) + 1;
   }
   tempLoc++;
   for (unsigned int i = 0; i < getQualityEntryCount(); i++) {
     tempLoc += getStringLen(tempLoc) + 1;
   }
   tempLoc += getStringLen(tempLoc) + 1; //DrmData
   tempLoc += getStringLen(tempLoc) + 1; //MetaData
   int countLoc = tempLoc;
   tempLoc++; //skip segmentRuntableCount
   //attempt to reach the wanted position
   unsigned int i;
   for (i = 0; i < getInt8(countLoc) && i < no; ++i) {
     tempLoc += getBoxLen(tempLoc);
   }
   //we are now either at the end, or at the right position
   //let's reserve any unreserved space...
   if (no + 1 > getInt8(countLoc)) {
     int amount = no + 1 - getInt8(countLoc);
     if (!reserve(payloadOffset + tempLoc, 0, amount * 8)) {
       return;
     };
     //set empty erro boxes as contents
     for (int j = 0; j < amount; ++j) {
       memcpy(data + payloadOffset + tempLoc + j * 8, "\000\000\000\010erro", 8);
     }
     setInt8(no + 1, countLoc); //set new count
     tempLoc += (no - i) * 8;
   }
   //now, tempLoc is at position for string number no, and we have at least an erro box reserved.
   setBox(newSegment, tempLoc);
 }
Beispiel #4
0
Trap::Trap(int x, int y)
{

	LogManager &log_manager = LogManager::getInstance();

#ifdef REGISTER


	// Need to update fire rate control each step.
	registerInterest(DF_STEP_EVENT);
#endif

	// Set object type.
	setType("Trap");
	auto& resMgr = ResourceManager::getInstance();
	setSprite(resMgr.getSprite("trap"));
	setSpriteSlowdown(4);
	setAltitude(1);
	// Set starting location.
	WorldManager &world_manager = WorldManager::getInstance();
	Position pos(7, world_manager.getBoundary().getVertical() / 2);
	setPosition(Position(x, y));
	setBox(Box(Position(0, 0), getSprite()->getWidth(), getSprite()->getHeight()));
	//setYVelocity(0.25);
	// Set firing variables.
}
void GameObject::Init( LPDIRECT3DDEVICE9& d3dDevice )
{
	D3DXMatrixIdentity( &m_Matrix );

	InitMesh( d3dDevice );
	setBox();
}
Beispiel #6
0
void LinearLayout::update()
{
    if (!m_allowedBox.isValid())
        return;
    setBox(m_allowedBox);
    loadResources();
}
Beispiel #7
0
void IOHandler::set(int x, int y, Board::State state) {
    switch (state) {
    case Board::Cross: setCross(x, y); break;
    case Board::Box: setBox(x, y); break;
    default: assert(0);
    }
}
void CC3TouchBox::setParent( CC3Node* aNode )
{
	super::setParent( aNode );
	deriveNameFrom( aNode );
	if ( !m_pMesh ) 
		setBox( getParentBoundingBox() );
}
Beispiel #9
0
void CanvasLayout::update()
{
    if (!m_parentBox)
        return;
    setBox(*m_parentBox);
    loadResources();
}
void		Map::setPlayersMap()
{
  std::pair<int, int>	p;
  int			cornerX;
  int			cornerY;
  status		who;

  who = P1;
  srand(time(NULL));
  cornerX = 1 + (-2 * (rand() % 2));
  cornerY = 1 + (-2 * (rand() % 2));
  for (int i = 0; i < getNbPlayers(); ++i)
    {
      if (i == 1)
	{
	  who = P2;
	  cornerX = -1 * cornerX;
	  cornerY = -1 * cornerY;
	}
      p.second = (cornerX * (rand() % (getWidth()/10)+2)) + (((cornerX * -1)+1) * (getWidth()/2));
      p.first = (cornerY * (rand() % (getHeight()/10)+2)) + (((cornerY * -1)+1) * (getHeight()/2));
      setBox(std::make_pair(p.first, p.second), who);
      popTmpMap(p);
      createL(p);
    }
}
Beispiel #11
0
// Fills the complement of the radius of the trail with minus infties.
// The return value true means success. Failure means that during the fill,
// we intersected the outside of the quasidiagonal area.
// In this case, the operation is not finished.
bool borderDetailedAlignMatrix( AlignMatrix& alignMatrix, const Trail& trail, int radius )
{
  int huBookSize = alignMatrix.size();
  int enBookSize = alignMatrix.otherSize();

  int huPos, enPos;
  for ( huPos=0; huPos<huBookSize; ++huPos )
  {
    int rowStart = alignMatrix.rowStart(huPos);
    int rowEnd   = alignMatrix.rowEnd(huPos);
    for ( enPos=rowStart; enPos<rowEnd; ++enPos )
    {
      alignMatrix.cell(huPos,enPos) = outsideOfRadiusValue;
    }
  }

  // We seriously use the fact that many-to-zero segments are subdivided into one-to-zero segments.
  // Inside setBox, an exception is thrown if we try to write outside the quasidiagonal.
  // If we catch such an exception, it means that the quasidiagonal is not thick enough.
  // In this case, we abandon the whole align, just to be sure.
  try
  {
    for ( int i=0; i<trail.size(); ++i )
    {
      setBox( alignMatrix, trail[i].first, trail[i].second, radius, insideOfRadiusValue );
    }
  }
  catch ( const char* errorType )
  {
    massert( std::string(errorType) == "out of quasidiagonal" )
    return false;
  }

  bool verify = true;
  if (verify)
  {
    int numberOfEvaluatedItems(0);
    for ( huPos=0; huPos<huBookSize; ++huPos )
    {
      int rowStart = alignMatrix.rowStart(huPos);
      int rowEnd   = alignMatrix.rowEnd(huPos);
      for ( enPos=rowStart; enPos<rowEnd; ++enPos )
      {
        if (alignMatrix[huPos][enPos]==insideOfRadiusValue)
        {
          ++numberOfEvaluatedItems;
        }
      }
    }

    std::cerr << numberOfEvaluatedItems << " items inside the border." << std::endl;
  }

  return true;
}
void		Map::setBlockMap(int percent, status block)
{
  std::pair<int, int>	p;
  int			nb;

  nb = (percent * getTmpMap().size()) / 100;
  for(int i = 0; i < nb; ++i)
    {
      p = getTmpMap()[rand() % getTmpMap().size()];
      setBox(std::make_pair(p.first, p.second), block);
      popTmpMap(p);
    }
}
void		Map::setBotsMap()
{
  std::pair<int, int>	p;

  srand(time(NULL));
  for (int i = 0; i < getNbBots(); ++i)
    {
      while (checkIfCharacter(p = getTmpMap()[rand() % getTmpMap().size()], P1) == 0
	     || checkIfCharacter(p, P2) == 0 || checkIfCharacter(p, BOT) == 0)
	;
      setBox(std::make_pair(p.first, p.second), BOT);
      popTmpMap(p);
      createL(p);
    }
}
Beispiel #14
0
 void containerFullBox::setContent(Box & newContent, uint32_t no) {
   int tempLoc = 4;
   unsigned int contentCount = getContentCount();
   for (unsigned int i = 0; i < no; i++) {
     if (i < contentCount) {
       tempLoc += getBoxLen(tempLoc);
     } else {
       if (!reserve(tempLoc, 0, (no - contentCount) * 8)) {
         return;
       };
       memset(data + tempLoc, 0, (no - contentCount) * 8);
       tempLoc += (no - contentCount) * 8;
       break;
     }
   }
   setBox(newContent, tempLoc);
 }
Beispiel #15
0
Bullet::Bullet(Position hero_pos, int velocityX, int velocityY, int typee) {

	// Set object properties.
	setType("Bullet");
	setXVelocity(velocityX);// move 1 space right every frame
	setYVelocity(velocityY);
	type = typee;
	auto& resMgr = ResourceManager::getInstance();
	if (type == 1)
	{
		setSprite(resMgr.getSprite("bullet1"));
	}
	else if (type == 2)
	{
		setSprite(resMgr.getSprite("bullet-left"));
	}
	else if (type == 3)
	{
		setSprite(resMgr.getSprite("bullet-right"));
	}

	setSpriteSlowdown(4);
	// Set object type.
	setBox(Box(Position(0, 0), getSprite()->getWidth(), getSprite()->getHeight()));
	Position pos1;

	// Set starting location, based on hero's position passed in.
	if (velocityY == 0)
	{

		Position pos(hero_pos.getX() + 3 * velocityX, hero_pos.getY());
		pos1 = pos;
	}
	if (velocityX == 0 )
	{
		Position pos(hero_pos.getX(), hero_pos.getY() + 3 * velocityY);
		pos1 = pos;
	}
	
  
  setPosition(pos1);
}
bool MyGLWidget::qt_invoke( int _id, QUObject* _o )
{
    switch ( _id - staticMetaObject()->slotOffset() ) {
    case 0: setBox(); break;
    case 1: setWire(); break;
    case 2: setHidden(); break;
    case 3: setFlat(); break;
    case 4: setFlatWire(); break;
    case 5: setSmooth(); break;
    case 6: setSmallTetra(); break;
    case 7: TrackMouseModality(); break;
    case 8: SectionMouseModality(); break;
    case 9: SwitchTextSimplex(); break;
    case 10: SwitchTextPhysics(); break;
    case 11: SwitchTextQuality(); break;
    default:
	return QGLWidget::qt_invoke( _id, _o );
    }
    return TRUE;
}
Beispiel #17
0
Platform::Platform()
{
	setType("Platform");
	isItThick = false;
	size = 50;
	setSolidness(HARD);
	setXVelocity(0.0);
	setYVelocity(0.0);
	setAltitude(3);	// Make them in the background.
	WorldManager &world_manager = WorldManager::getInstance();
	//Position pos(random() % world_manager.getBoundary().getHorizontal(),
	//	random() % world_manager.getBoundary().getVertical());
	Position pos(0, 15);
	setPosition(pos);
	height = 5;
	setBox(Box(Position(), size, height));
	thecolor = rand() % 7;



}
Beispiel #18
0
Saucer::Saucer()
{
	LogManager &log_manager = LogManager::getInstance();
	auto& resMgr = ResourceManager::getInstance();

	setSprite(resMgr.getSprite("saucer"));
	// Set object type.
	setType("Saucer");
	setBox(Box(Position(0, 0), getSprite()->getWidth(), getSprite()->getHeight()));

	// Set speed in vertical direction.
	setXVelocity(-0.25);		// 1 space every 4 frames
	setSpriteSlowdown(4);
	moveToStart();



#ifdef REGISTER
	// Register interest in "nuke" event.
	registerInterest(NUKE_EVENT);
#endif 
}
Beispiel #19
0
Platform::Platform(bool thickness, int sizee, int heightt, int x, int y, float x_speed, float y_speed)
{
	setType("Platform");
	isItThick = thickness;
	size = sizee;
	setSolidness(HARD);
	setXVelocity(x_speed);
	move_countdown = 10;
	setYVelocity(y_speed);
	setAltitude(3);	// Make them in the background.
	WorldManager &world_manager = WorldManager::getInstance();
	//Position pos(random() % world_manager.getBoundary().getHorizontal(),
	//	random() % world_manager.getBoundary().getVertical());
	Position pos(x, y);
	setPosition(pos);
	height = heightt;
	setBox(Box(Position(), size, height));
	thecolor = rand() % 7;



}
Beispiel #20
0
Bullet::Bullet(Position hero_pos, int velocityX) {

	// Set object properties.
	setType("Bullet");
	setXVelocity(velocityX);// move 1 space right every frame
	//setYVelocity(velocityY);
	type = 0;
	auto& resMgr = ResourceManager::getInstance();
	setSprite(resMgr.getSprite("bullet"));
	setSpriteSlowdown(4);
	// Set object type.
	setBox(Box(Position(0, 0), getSprite()->getWidth(), getSprite()->getHeight()));

	// Set starting location, based on hero's position passed in.
	//if (velocityY == 0 && velocityX != 0)
		Position pos(hero_pos.getX() + 3 * velocityX, hero_pos.getY());
	//if (velocityY != 0 && velocityX == 0)
	//	Position pos(hero_pos.getX(), hero_pos.getY() + 3 * velocityY);
	//if (velocityY != 0 && velocityX != 0)
	//	Position pos(hero_pos.getX() + 3 * velocityX, hero_pos.getY() + 3 * velocityY);

	setPosition(pos);
}
Beispiel #21
0
	void setBox3(const Real& s0, const Real& s1, const Real& s2){ setBox(Vector3r(s0,s1,s2)); }
Beispiel #22
0
CHitbox::CHitbox(void)
{
	offsetX = 0;
	offsetY = 0;
	setBox(0, 0, 0, 0);
}
/** If we should remeasure and update the bounding box dimensions, do so. */
void CC3TouchBox::updateAfterTransform( CC3NodeUpdatingVisitor* visitor )
{
	if (m_shouldAlwaysMeasureParentBoundingBox)
		setBox( getParentBoundingBox() );
}
Beispiel #24
0
AABox::AABox( Vec3 &corner,  float x, float y, float z) {

	setBox(corner,x,y,z);
}
Beispiel #25
0
CHitbox::CHitbox(int p_offsetx, int p_offsety, int p_w, int p_h)
{
	offsetX = p_offsetx;
	offsetY = p_offsety;
	setBox(offsetX, offsetY, p_w, p_h);
}
Beispiel #26
0
AABB::AABB( sf::Vector3<float> &corner,  float x, float y, float z)
{
    setBox(corner,x,y,z);
}