RenderCommand()
		: m_r0(0), m_r1(-1), m_step(1), m_numFrames(0), m_r(0), m_stepd(1), m_oldCameraRes(0, 0), m_timeStretchFactor(1), m_multimediaRender(0)
	{
		setCommandHandler("MI_Render", this, &RenderCommand::onRender);
		setCommandHandler("MI_Preview", this, &RenderCommand::onPreview);
	}
Beispiel #2
0
 FxPreviewCommand() {
   setCommandHandler("MI_PreviewFx", this, &FxPreviewCommand::onPreviewFx);
 }
/*
* Function used to set the Command Callback function. This must be set if you to recieve commands.
*
* @param handler Function pointer to the commandCallback. Its signature - void (*commandCallback)(char* commandName, char* payload)
* 
*/
void setCommandHandler_dm(commandCallback handler)
{
	setCommandHandler(&dmClient.deviceClient,handler );//handler
	cb = handler;
}
/*
* Function used to set the Command Callback function. This must be set if you to recieve commands.
* 
* @param client reference to the ManagedDevice 
*
* @param handler Function pointer to the commandCallback. Its signature - void (*commandCallback)(char* commandName, char* payload)
* 
*/
void setCommandHandler_dm(ManagedDevice *client, commandCallback handler)
{
	setCommandHandler(&deviceClient,handler );//handler
	cb = handler;
}