//<<<<<<<<<<<<<<<<<<<<<<< default constructor >>>>>>>>>>>>>>>>> 
Camera :: Camera(void) 
{ // make default camera 
    setDefaultCamera(); // good default values here 
} 
Beispiel #2
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Camera::Camera(openvdb::Vec3f _eye, openvdb::Vec3f _look, openvdb::Vec3f _up)
{
    setDefaultCamera();
    set(_eye,_look,_up);
}
Beispiel #3
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//----------------------------------------------------------------------------------------------------------------------
Camera::Camera(const Vec3 &_eye, const Vec3 &_look, const Vec3 &_up ) noexcept
{
	setDefaultCamera();
	set(_eye,_look,_up);
}