Beispiel #1
0
//------------------------------------------------------------------------------
// setSlotDisplacement() - sets how far we translate before we draw
//------------------------------------------------------------------------------
bool MapPage::setSlotDisplacement(const Basic::Number* const newD)
{
   bool ok = false;
   if (newD != nullptr) ok = setDisplacement(newD->getReal());
   return ok;
}
bool TrajectoryThread::setDisplacement(double dispDouble)
{
    return setDisplacement(Eigen::VectorXd::Constant(weightDimension, dispDouble));
}