//------------------------------------------------------------------------------ // setSlotDisplacement() - sets how far we translate before we draw //------------------------------------------------------------------------------ bool MapPage::setSlotDisplacement(const Basic::Number* const newD) { bool ok = false; if (newD != nullptr) ok = setDisplacement(newD->getReal()); return ok; }
bool TrajectoryThread::setDisplacement(double dispDouble) { return setDisplacement(Eigen::VectorXd::Constant(weightDimension, dispDouble)); }