//------------------------------------------------------------------
//
//Advance Particle Animation
//
//------------------------------------------------------------------
void ParticleAnimation::onEnter()
{
    ParticleDemo::onEnter();
    
    CCSprite *tSprite = CCSprite::spriteWithFile("Images/spritesheet1.png");
    m_emitter = CCParticleAniamtion::node();
    m_emitter->retain();
    m_background->addChild(m_emitter, 10);
    
    m_emitter->setLife(3.0f);
    m_emitter->setLifeVar(2.5f);
    
    // angle
	m_emitter->setAngle(90);
	m_emitter->setAngleVar(360);
    
    // speed of particles
	m_emitter->setSpeed(50);
	m_emitter->setSpeedVar(35);
    
    ((AdvanceParticleQuadSystem *)m_emitter)->setDisplayFrameForAnimation(tSprite->displayedFrame(), 32, 32, 10, false);
    
    m_emitter->setEmissionRate(10000);
    
    ((AdvanceParticleQuadSystem *)m_emitter)->setStartSize(32.0f);
    ((AdvanceParticleQuadSystem *)m_emitter)->setEndSize(32.0);
    setEmitterPosition();
}
Beispiel #2
0
//------------------------------------------------------------------
//
// DemoFlower
//
//------------------------------------------------------------------
void DemoFlower::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleFlower::node();
    m_emitter->retain();
	m_background->addChild(m_emitter, 10);
    m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
	
	setEmitterPosition();
}
Beispiel #3
0
//------------------------------------------------------------------
//
// DemoFire
//
//------------------------------------------------------------------
void DemoFire::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleFire::node();
    m_emitter->retain();
	m_background->addChild(m_emitter, 10);
	
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );//.pvr"];
	CGPoint p = m_emitter->getPosition();
	m_emitter->setPosition( CGPointMake(p.x, 100) );
	
	setEmitterPosition();
}
Beispiel #4
0
//------------------------------------------------------------------
//
// DemoExplosion
//
//------------------------------------------------------------------
void DemoExplosion::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleExplosion::node();
    m_emitter->retain();
	m_background->addChild(m_emitter, 10);
	
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
	
	m_emitter->setIsAutoRemoveOnFinish(true);
	
	setEmitterPosition();
}
Beispiel #5
0
//------------------------------------------------------------------
//
// DemoParticleFromFile
//
//------------------------------------------------------------------
void DemoParticleFromFile::onEnter()
{
    ParticleDemo::onEnter();

	setColor(ccBLACK);
	removeChild(m_background, true);
	m_background = NULL;

    m_emitter = new CCParticleSystemQuad();
    std::string filename = "Images/" + m_title + ".plist";
    m_emitter->initWithFile(filename.c_str());
    addChild(m_emitter, 10);

    setEmitterPosition();
}
//------------------------------------------------------------------
//
// DemoRain
//
//------------------------------------------------------------------
void DemoRain::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleRain::node();
    m_emitter->retain();
	m_background->addChild(m_emitter, 10);
	
	CCPoint p = m_emitter->getPosition();
	m_emitter->setPosition( CCPointMake( p.x, p.y-100) );
	m_emitter->setLife(4);
	
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
	
	setEmitterPosition();
}
Beispiel #7
0
//------------------------------------------------------------------
//
// DemoRing 
//
//------------------------------------------------------------------
void DemoRing::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleFlower::node();
    m_emitter->retain();

	m_background->addChild(m_emitter, 10);

	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
	m_emitter->setLifeVar(0);
	m_emitter->setLife(10);
	m_emitter->setSpeed(100);
	m_emitter->setSpeedVar(0);
	m_emitter->setEmissionRate(10000);
	
	setEmitterPosition();
}
Beispiel #8
0
void GameAudioImpl::playSE3D(const StringRef& filePath, const Vector3& position, float distance, float volume, float pitch)
{
    // サウンド作成
    auto sound = createSound(filePath);
    sound->set3DEnabled(true);

    // 位置・ピッチ設定
    sound->setEmitterPosition(position);
    sound->setEmitterMaxDistance(distance);
    sound->setVolume(volume);
    sound->setPitch(pitch);

    // 再生途中で解放されようとしても再生終了までは解放されない & SE として再生する
    sound->setGameAudioFlags(GameAudioFlags_SE);
    pushReleaseAtPlayEndList(sound);

    // 再生
    sound->setLoopEnabled(false);
    sound->play();
}
Beispiel #9
0
//------------------------------------------------------------------
//
// DemoSnow
//
//------------------------------------------------------------------
void DemoSnow::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = CCParticleSnow::node();
    m_emitter->retain();
	m_background->addChild(m_emitter, 10);
	
	CGPoint p = m_emitter->getPosition();
	m_emitter->setPosition( CGPointMake( p.x, p.y-110) );
	m_emitter->setLife(3);
	m_emitter->setLifeVar(1);
	
	// gravity
	m_emitter->setGravity(CGPointMake(0,-10));
		
	// speed of particles
	m_emitter->setSpeed(130);
	m_emitter->setSpeedVar(30);
	
	
	ccColor4F startColor = m_emitter->getStartColor();
	startColor.r = 0.9f;
	startColor.g = 0.9f;
	startColor.b = 0.9f;
	m_emitter->setStartColor(startColor);
	
	ccColor4F startColorVar = m_emitter->getStartColorVar();
	startColorVar.b = 0.1f;
	m_emitter->setStartColorVar(startColorVar);
	
	m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
	
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_snow) );
	
	setEmitterPosition();
}
Beispiel #10
0
//------------------------------------------------------------------
//
// DemoModernArt
//
//------------------------------------------------------------------
void DemoModernArt::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = new CCParticleSystemPoint();
	m_emitter->initWithTotalParticles(1000);
	//m_emitter->autorelease();

	m_background->addChild(m_emitter, 10);
	////m_emitter->release();
	
	CGSize s = CCDirector::sharedDirector()->getWinSize();
	
	// duration
	m_emitter->setDuration(-1);
	
	// gravity
	m_emitter->setGravity(CGPointMake(0,0));
	
	// angle
	m_emitter->setAngle(0);
	m_emitter->setAngleVar(360);
	
	// radial
	m_emitter->setRadialAccel(70);
	m_emitter->setRadialAccelVar(10);
	
	// tagential
	m_emitter->setTangentialAccel(80);
	m_emitter->setTangentialAccelVar(0);
	
	// speed of particles
	m_emitter->setSpeed(50);
	m_emitter->setSpeedVar(10);
	
	// emitter position
	m_emitter->setPosition( CGPointMake( s.width/2, s.height/2) );
	m_emitter->setPosVar(CGPointZero);
	
	// life of particles
	m_emitter->setLife(2.0f);
	m_emitter->setLifeVar(0.3f);
	
	// emits per frame
	m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
	
	// color of particles
	ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
	m_emitter->setStartColor(startColor);
	
	ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
	m_emitter->setStartColorVar(startColorVar);
	
	ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
	m_emitter->setEndColor(endColor);
	
	ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};	
	m_emitter->setEndColorVar(endColorVar);
	
	// size, in pixels
	m_emitter->setStartSize(1.0f);
	m_emitter->setStartSizeVar(1.0f);
	m_emitter->setEndSize(32.0f);
	m_emitter->setEndSizeVar(8.0f);
	
	// texture
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
	
	// additive
	m_emitter->setIsBlendAdditive(false);
	
	setEmitterPosition();
}
Beispiel #11
0
//------------------------------------------------------------------
//
// DemoRotFlower
//
//------------------------------------------------------------------
void DemoRotFlower::onEnter()
{
	ParticleDemo::onEnter();

	m_emitter = new CCParticleSystemQuad();
	m_emitter->initWithTotalParticles(300);
	//m_emitter->autorelease();

	m_background->addChild(m_emitter, 10);
	////m_emitter->release();	// win32 : Remove this line
	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars2) );
	
	// duration
	m_emitter->setDuration(-1);
	
	// gravity
	m_emitter->setGravity(CGPointZero);
	
	// angle
	m_emitter->setAngle(90);
	m_emitter->setAngleVar(360);
	
	// speed of particles
	m_emitter->setSpeed(160);
	m_emitter->setSpeedVar(20);
	
	// radial
	m_emitter->setRadialAccel(-120);
	m_emitter->setRadialAccelVar(0);
	
	// tagential
	m_emitter->setTangentialAccel(30);
	m_emitter->setTangentialAccelVar(0);
	
	// emitter position
	m_emitter->setPosition( CGPointMake(160,240) );
	m_emitter->setPosVar(CGPointZero);
	
	// life of particles
	m_emitter->setLife(3);
	m_emitter->setLifeVar(1);

	// spin of particles
	m_emitter->setStartSpin(0);
	m_emitter->setStartSpinVar(0);
	m_emitter->setEndSpin(0);
	m_emitter->setEndSpinVar(2000);
	
	// color of particles
	ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
	m_emitter->setStartColor(startColor);
	
	ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
	m_emitter->setStartColorVar(startColorVar);
	
	ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
	m_emitter->setEndColor(endColor);
	
	ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};	
	m_emitter->setEndColorVar(endColorVar);

	// size, in pixels
	m_emitter->setStartSize(30.0f);
	m_emitter->setStartSizeVar(00.0f);
	m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
	
	// emits per second
	m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());

	// additive
	m_emitter->setIsBlendAdditive(false);
	
	setEmitterPosition();
}
Beispiel #12
0
        void setup() {
			m_Emitter = createParticleSystem();
			addChildLocked(m_Emitter);
			setEmitterPosition();
			setTouchEnabled(true);
        }