Beispiel #1
0
void BitcoinGUI::setWalletModel(WalletModel *walletModel)
{
    this->walletModel = walletModel;
    if(walletModel)
    {
        // Report errors from wallet thread
        connect(walletModel, SIGNAL(error(QString,QString,bool)), this, SLOT(error(QString,QString,bool)));

        // Put transaction list in tabs
        transactionView->setModel(walletModel);

        overviewPage->setModel(walletModel, clientModel);
        addressBookPage->setModel(walletModel->getAddressTableModel());
        receiveCoinsPage->setModel(walletModel->getAddressTableModel());
        sendCoinsPage->setModel(walletModel);
        signVerifyMessageDialog->setModel(walletModel);

        setEncryptionStatus(walletModel->getEncryptionStatus());
        connect(walletModel, SIGNAL(encryptionStatusChanged(int)), this, SLOT(setEncryptionStatus(int)));

        // Balloon pop-up for new transaction
        connect(walletModel->getTransactionTableModel(), SIGNAL(rowsInserted(QModelIndex,int,int)),
                this, SLOT(incomingTransaction(QModelIndex,int,int)));

        // Ask for passphrase if needed
        connect(walletModel, SIGNAL(requireUnlock()), this, SLOT(unlockWallet()));
    }
}
Beispiel #2
0
void WalletView::setWalletModel(WalletModel *walletModel)
{
    this->walletModel = walletModel;
    if (walletModel)
    {
        // Receive and report messages from wallet thread
        connect(walletModel, SIGNAL(message(QString,QString,unsigned int)), gui, SLOT(message(QString,QString,unsigned int)));

        // Put transaction list in tabs
        transactionView->setModel(walletModel);
        overviewPage->setWalletModel(walletModel);
        addressBookPage->setModel(walletModel->getAddressTableModel());
        receiveCoinsPage->setModel(walletModel->getAddressTableModel());
        sendCoinsPage->setModel(walletModel);
        voteCoinsPage->setModel(walletModel);

        signVerifyMessageDialog->setModel(walletModel);

        setEncryptionStatus();
        connect(walletModel, SIGNAL(encryptionStatusChanged(int)), gui, SLOT(setEncryptionStatus(int)));

        // Balloon pop-up for new transaction
        connect(walletModel->getTransactionTableModel(), SIGNAL(rowsInserted(QModelIndex,int,int)),
                this, SLOT(incomingTransaction(QModelIndex,int,int)));

        // Ask for passphrase if needed
        connect(walletModel, SIGNAL(requireUnlock()), this, SLOT(unlockWallet()));
        this->gui->setWindowTitle(tr("BunnyCoin") + " - " + tr("Wallet"));// + " - " + walletModel->getDefaultWalletAddress().c_str());
    }
}
Beispiel #3
0
void WalletView::setWalletModel(WalletModel *walletModel)
{
    this->walletModel = walletModel;
    if(walletModel)
    {
        // Receive and report messages from wallet thread
        connect(walletModel, SIGNAL(message(QString,QString,unsigned int)), gui, SLOT(message(QString,QString,unsigned int)));

        // Put transaction list in tabs
        transactionView->setModel(walletModel);
        overviewPage->setWalletModel(walletModel);
        addressBookPage->setModel(walletModel->getAddressTableModel());
        receiveCoinsPage->setModel(walletModel->getAddressTableModel());
        sendCoinsPage->setModel(walletModel);
        signVerifyMessageDialog->setModel(walletModel);
        stakeForCharityDialog->setModel(walletModel);

        setEncryptionStatus();
        connect(walletModel, SIGNAL(encryptionStatusChanged(int)), gui, SLOT(setEncryptionStatus(int)));

        // Balloon pop-up for new transaction
        connect(walletModel->getTransactionTableModel(), SIGNAL(rowsInserted(QModelIndex,int,int)),
                this, SLOT(incomingTransaction(QModelIndex,int,int)));

        // Ask for passphrase if needed
        connect(walletModel, SIGNAL(requireUnlock()), this, SLOT(unlockWallet()));

        // Set Total Balance for all loaded wallets.
        overviewPage->setTotBalance(walletModel->getTotBalance());
        connect(walletModel, SIGNAL(totBalanceChanged(qint64)), this, SLOT(setTotBalance()));
    }
}
Beispiel #4
0
void EclipseGUI::setWalletModel(WalletModel *walletModel)
{
    this->walletModel = walletModel;
    if(walletModel)
    {
        // Report errors from wallet thread
        connect(walletModel, SIGNAL(error(QString,QString,bool)), this, SLOT(error(QString,QString,bool)));

        documentFrame->addToJavaScriptWindowObject("walletModel",  walletModel);
        documentFrame->addToJavaScriptWindowObject("optionsModel", walletModel->getOptionsModel());

        documentFrame->evaluateJavaScript("connectSignals();");

        walletModel->getOptionsModel()->displayUnitChanged   (walletModel->getOptionsModel()->getDisplayUnit());
        walletModel->getOptionsModel()->reserveBalanceChanged(walletModel->getOptionsModel()->getReserveBalance());
        walletModel->getOptionsModel()->rowsPerPageChanged   (walletModel->getOptionsModel()->getRowsPerPage());

        // Keep up to date with client
        setNumConnections(clientModel->getNumConnections());
        setNumBlocks     (clientModel->getNumBlocks(),
                          clientModel->getNumBlocksOfPeers());
        setEncryptionStatus(walletModel->getEncryptionStatus());
        walletModel->encryptionStatusChanged(walletModel->getEncryptionStatus());

        connect(walletModel, SIGNAL(encryptionStatusChanged(int)), SLOT(setEncryptionStatus(int)));

        // Balloon pop-up for new transaction
        connect(walletModel->getTransactionTableModel(), SIGNAL(rowsInserted(QModelIndex,int,int)),    SLOT(incomingTransaction(QModelIndex,int,int)));

        // Ask for passphrase if needed
        connect(walletModel, SIGNAL(requireUnlock()), this, SLOT(unlockWallet()));

        bridge->setWalletModel();
    }
}
void WalletView::encryptWallet(bool status)
{
    if(!walletModel)
        return;
    AskPassphraseDialog dlg(status ? AskPassphraseDialog::Encrypt : AskPassphraseDialog::Decrypt, this);
    dlg.setModel(walletModel);
    dlg.exec();

    setEncryptionStatus();
}