Beispiel #1
0
void ccClipBox::set(const ccBBox& extents, const ccGLMatrix& transformation)
{
	m_box = extents;
	setGLTransformation(transformation);

	update();

	//send 'modified' signal
	emit boxModified(&m_box);
}
Beispiel #2
0
void ccGenericPrimitive::applyTransformationToVertices()
{
	//we apply associated transformation but as a call 
	//to 'applyGLTransformation_recursive' will multiply
	//this matrix by the new one, we must set the
	//m_transformation matrix to identity first! (tricky, isn't it?)
	ccGLMatrix oldTrans = m_transformation;
	m_transformation.toIdentity();
	setGLTransformation(oldTrans);
	applyGLTransformation_recursive();
}