int main(int argc, char *argv[]) { int mFd = open("/dev/fb0", O_RDWR); if (!strcmp(argv[1], "contrast")) { setContrast(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } if (!strcmp(argv[1], "brightness")) { setBrightness(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } if (!strcmp(argv[1], "hue")) { setHue(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } if (!strcmp(argv[1], "saturation")) { setSaturation(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } if (!strcmp(argv[1], "gamma")) { setGamma(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } if (!strcmp(argv[1], "vee")) { setVee(mFd, atoi(argv[2])); printf("please enter a number (0 ~ 100)\n"); } return 0; }
void HueLight::updateStates(const QVariantMap &statesMap) { // color mode if (statesMap.value("colormode").toString() == "hs") { setColorMode(ColorModeHS); } else if (statesMap.value("colormode").toString() == "ct") { setColorMode(ColorModeCT); } else if (statesMap.value("colormode").toString() == "xy") { setColorMode(ColorModeXY); } // effect (none, colorloop) if (statesMap.value("effect").toString() == "none") { setEffect("none"); } else if (statesMap.value("effect").toString() == "colorloop") { setEffect("color loop"); } setReachable(statesMap.value("reachable").toBool()); // alert (none, select, lselect) setAlert(statesMap.value("alert").toString()); setBrigtness(statesMap.value("bri").toInt()); setCt(statesMap.value("ct").toInt()); setPower(statesMap.value("on").toBool()); setSat(statesMap.value("sat").toInt()); setHue(statesMap.value("hue").toInt()); if (!statesMap.value("xy").toList().isEmpty()) setXy(QPointF(statesMap.value("xy").toList().first().toFloat(), statesMap.value("xy").toList().last().toFloat())); emit stateChanged(); }
FUNCTION int Q43R(obj user, int newType) { int Q5NC = 0x00; if(Q50G(user)) { if(newType >= 0x00) { if(isRiding(user)) { int Q52Q = unRide(user); } if(!(hasObjVar(Q62D, "oldBodyType"))) { setObjVar(Q62D, "oldBodyType", getObjType(Q62D)); } if(!(hasObjVar(Q62D, "oldHue"))) { setObjVar(Q62D, "oldHue", getHue(Q62D)); } setType(user, newType); setHue(user, 0x00); int Q4NC = (getSkillLevel(user, 0x19) / 0x05) * 0x05; if(isScroll()) { Q4NC = 0x3C; } Q4MU(user, Q4NC); Q5NC = 0x01; } } Q5UQ(this); return(Q5NC); }
void main(void) { TRISB0 = 0; //blue TRISB1 = 0; //green TRISB2 = 0; //red //set up timer T0IF = 0; TMR0 = PW_period; T0CS = 0; PSA = 1; GIE = 1; //global interrupt flag T0IE = 1; TRISB3 = 1; //button short i = EEPROM_READ(0x0A); while (1) { if (i >= 360/60) i=0; EEPROM_WRITE(0x0A, i); setHue(60*i); //delay(1000); while(RB3 == 1); //debounce while(RB3 == 0); setColor(100,100,100); delay(1000); i++; } }
SaturationColorMap( int formatType ) { setFormat( ( QwtColorMap::Format ) formatType ); setHue( 220 ); setSaturationInterval( 0, 255 ); setValueInterval( 255, 255 ); }
void HSLFilter::filterImage() { setHue(d->settings.hue); setSaturation(d->settings.saturation); setLightness(d->settings.lightness); applyHSL(m_orgImage); m_destImage = m_orgImage; }
void UpgradeState::updateShip() { if (sh < 1) { sh = 1; } if (sh > 3) { sh = 3; } if (sh == 1) { Ship.setColor(sf::Color::White); getContext().player->setShip(sh); } if (sh == 2) { Ship.setColor(setHue(0, 0, 255)); getContext().player->setShip(sh); } if (sh == 3) { Ship.setColor(setHue(0, 255, 0)); getContext().player->setShip(sh); } }
void HeaterMOO::fillImage ( double** img ) { uint32_t h = getH (); uint32_t w = getW (); Calibreurs calibreur ( 0, 1, 0.7, 0 ); #pragma omp parallel for if ( _omp ) for ( size_t i = 1; i <= w; i++ ) { for ( size_t j = 1; j <= h; j++ ) { double temperature = img[i - 1][j - 1]; float hue = calibreur.calibrate ( temperature ); setHue ( i, j, hue ); } } }
FUNCTION void Q5VC(obj attacker) { obj n = createGlobalNPCAtSpecificLoc(0x0232, getLocation(this)); setHue(n, getHue(this)); int Q4XB = getCurHP(this); Q4XB = Q4XB / 0x02; setCurHP(n, Q4XB); setCurHP(this, Q4XB); attack(n, attacker); sfx(getLocation(this), random(0x01C8, 0x01CC), 0x00); bark(n, "*The slime splits when struck!*"); return; }
void cGumpImage::processDefinitionAttribute(QString name, QString value) { if (name == "gump") { setId(Utilities::stringToUInt(value)); } else if (name == "hue") { setHue(Utilities::stringToUInt(value)); } else if (name == "partialhue") { setPartialHue(Utilities::stringToBool(value)); } else if (name == "autosize") { setAutoSize(Utilities::stringToBool(value)); } else { cControl::processDefinitionAttribute(name, value); } }
TRIGGER( use )(obj user) { int x = getHue(this); if(x < 0x0960) { x = 0x0960; } x = x + 0x01; if(x > 0x097D) { x = 0x0961; } setHue(this, x); string Q4XU = x; bark(this, Q4XU); return(0x01); }
void ControlHuePicker::updateSliderPosition(Vector2 location) { // Clamp the position of the icon within the circle Rect backgroundBox=_background->getBoundingBox(); // Get the center point of the background image float centerX = _startPos.x + backgroundBox.size.width * 0.5f; float centerY = _startPos.y + backgroundBox.size.height * 0.5f; // Work out the distance difference between the location and center float dx = location.x - centerX; float dy = location.y - centerY; // Update angle by using the direction of the location float angle = atan2f(dy, dx); float angleDeg = CC_RADIANS_TO_DEGREES(angle) + 180.0f; // use the position / slider width to determin the percentage the dragger is at setHue(angleDeg); // send Control callback sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); }
void BallConfigItem::addParameter(std::string name, double value) { if (name == "xCoordinate") { setXCoordinate(value); } else if (name == "yCoordinate") { setYCoordinate(value); } else if (name == "radius") { setRadius(value); } else if (name == "xVelocity") { setXVelocity(value); } else if (name == "yVelocity") { setYVelocity(value); } else if (name == "colorHue") { if (value < 0 || value > 1) { std::cout << "Hue value out of bounds [0,1] when creating a ball." << std::endl; exit(0); } setHue(value); } else { // Unrecognised parameter. std::cout << "Unrecognised parameter when creating a ball: " + name << std::endl; exit(0); } }
void HSIColor::setHSI(float hue, float saturation, float intensity) { setHue(hue); setSaturation(saturation); setIntensity(intensity); }
TRIGGER( targetobj )(obj user, obj usedon) { if(usedon == NULL()) { return(0x00); } if(isEquipped(usedon)) { systemMessage(user, "Can't Dye clothing that is being worn."); return(0x00); } int Q66P = getObjType(usedon); int Q61R = getHue(this); loc Q66R = loc( getLocation(usedon) ); switch(Q66P) { case 0x0DEF: case 0x0DF8: case 0x0DF9: case 0x0E1D: case 0x0E1E: case 0x0E1F: case 0x0E75: case 0x0E76: case 0x0F95: case 0x0F96: case 0x0F97: case 0x0F98: case 0x0F99: case 0x0F9A: case 0x0F9B: case 0x0F9C: case 0x0F9C: case 0x0FA0: case 0x0FA1: case 0x101F: case 0x13A4: case 0x0BD5: case 0x0BD6: case 0x0BD7: case 0x0BD8: case 0x0BD9: case 0x0BDA: case 0x0BDB: case 0x0BDC: case 0x0BDD: case 0x0BDE: case 0x1515: case 0x1516: case 0x1517: case 0x1518: case 0x152E: case 0x152F: case 0x1530: case 0x1531: case 0x1537: case 0x1538: case 0x1539: case 0x153A: case 0x153B: case 0x153C: case 0x153D: case 0x153E: case 0x153F: case 0x1540: case 0x1541: case 0x1542: case 0x1543: case 0x1544: case 0x170B: case 0x170C: case 0x170F: case 0x1710: case 0x1711: case 0x1712: case 0x1713: case 0x1714: case 0x1715: case 0x1716: case 0x1717: case 0x1718: case 0x1719: case 0x171A: case 0x171B: case 0x171C: case 0x175D: case 0x175E: case 0x175F: case 0x1760: case 0x1761: case 0x1762: case 0x1763: case 0x1764: case 0x1765: case 0x1766: case 0x1767: case 0x1768: case 0x1914: case 0x1915: case 0x1B74: case 0x1B75: case 0x1EFD: case 0x1EFE: case 0x1EFF: case 0x1F00: case 0x1F01: case 0x1F02: case 0x1F03: case 0x1F04: case 0x1F7B: case 0x1F7C: case 0x1F9F: case 0x1FA0: case 0x1FA1: case 0x1FA2: case 0x1F7B: case 0x1F7C: case 0x1FA1: case 0x1FA1: case 0x1FFD: case 0x1FFE: sfx(Q66R, 0x023E, 0x00); setHue(usedon, Q61R); break; } return(0x00); }
// Default constructor. HSIColor::HSIColor(void) { setHue(0); setSaturation(0); setIntensity(0); }
int GStreamerPlayer::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { if (_id < 13) qt_static_metacall(this, _c, _id, _a); _id -= 13; } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { if (_id < 13) *reinterpret_cast<int*>(_a[0]) = -1; _id -= 13; } #ifndef QT_NO_PROPERTIES else if (_c == QMetaObject::ReadProperty) { void *_v = _a[0]; switch (_id) { case 0: *reinterpret_cast< int*>(_v) = getBrightness(); break; case 1: *reinterpret_cast< int*>(_v) = getContrast(); break; case 2: *reinterpret_cast< int*>(_v) = getHue(); break; case 3: *reinterpret_cast< int*>(_v) = getSaturation(); break; case 4: *reinterpret_cast< bool*>(_v) = getPlaying(); break; case 5: *reinterpret_cast< bool*>(_v) = getPaused(); break; case 6: *reinterpret_cast< bool*>(_v) = getStopped(); break; default: break; } _id -= 7; } else if (_c == QMetaObject::WriteProperty) { void *_v = _a[0]; switch (_id) { case 0: setBrightness(*reinterpret_cast< int*>(_v)); break; case 1: setContrast(*reinterpret_cast< int*>(_v)); break; case 2: setHue(*reinterpret_cast< int*>(_v)); break; case 3: setSaturation(*reinterpret_cast< int*>(_v)); break; case 4: setPlaying(*reinterpret_cast< bool*>(_v)); break; case 5: setPaused(*reinterpret_cast< bool*>(_v)); break; case 6: setStopped(*reinterpret_cast< bool*>(_v)); break; default: break; } _id -= 7; } else if (_c == QMetaObject::ResetProperty) { _id -= 7; } else if (_c == QMetaObject::QueryPropertyDesignable) { _id -= 7; } else if (_c == QMetaObject::QueryPropertyScriptable) { _id -= 7; } else if (_c == QMetaObject::QueryPropertyStored) { _id -= 7; } else if (_c == QMetaObject::QueryPropertyEditable) { _id -= 7; } else if (_c == QMetaObject::QueryPropertyUser) { _id -= 7; } else if (_c == QMetaObject::RegisterPropertyMetaType) { if (_id < 7) *reinterpret_cast<int*>(_a[0]) = -1; _id -= 7; } #endif // QT_NO_PROPERTIES return _id; }
void ColorPicker::mousePressEvent(QMouseEvent *m) { if (m_mode==Hue) setHue(y2hue(m->y())); else if (m_mode==Saturation) setSat(y2sat(m->y())); else setGam(y2gam(m->y())); }