void CC3PODMeshNode::initAtIndex( GLint aPODIndex, CC3PODResource* aPODRez )
{
    init();
    setPodIndex( aPODIndex );
    
    SPODNode* pmn = (SPODNode*)getNodePODStructAtIndex( aPODIndex, aPODRez );
    
    //LogRez(@"Creating %@ at index %i from: %@", [self class], aPODIndex, NSStringFromSPODNode(psn));
    setName( pmn->pszName );
    setPodContentIndex( pmn->nIdx );
    setPodParentIndex( pmn->nIdxParent );
    
    if ( pmn->pfAnimPosition )
        setLocation( *(CC3Vector*)pmn->pfAnimPosition );
    if ( pmn->pfAnimRotation )
        setQuaternion( *(CC3Quaternion*)pmn->pfAnimRotation );
    if ( pmn->pfAnimScale )
        setScale( *(CC3Vector*)pmn->pfAnimScale );
    
    if ( CC3PODNodeAnimation::sPODNodeDoesContainAnimation((PODStructPtr)pmn) )
        setAnimation( CC3PODNodeAnimation::animationFromSPODNode( (PODStructPtr)pmn, aPODRez->getAnimationFrameCount() ) );
    else if (aPODRez->shouldFreezeInanimateNodes())
        setAnimation( CC3FrozenNodeAnimation::animationFromNodeState( this ) );

	// If this node has a mesh, build it
	if (getPodContentIndex() >= 0) {
		setMesh( aPODRez->getMeshAtIndex( getPodContentIndex() ) );
	}
	// If this node has a material, build it
	setPodMaterialIndex( pmn->nIdxMaterial );
	if (getPodMaterialIndex() >= 0)
		setMaterial( (CC3PODMaterial*)aPODRez->getMaterialAtIndex( getPodMaterialIndex() ) );
}
Beispiel #2
0
void CC3MeshNode::initAtIndex( GLint aPODIndex, CC3PODResource* aPODRez )
{
	super::initAtIndex( aPODIndex, aPODRez );
	SPODNode* pmn = (SPODNode*)getNodePODStructAtIndex( aPODIndex, aPODRez );
	
	// If this node has a mesh, build it
	if ( getPodContentIndex() >= 0 ) 
		setMesh( aPODRez->getMeshAtIndex( getPodContentIndex() ) );
	
	// If this node has a material, build it
	setPodMaterialIndex( pmn->nIdxMaterial );
	if ( getPodMaterialIndex() >= 0)
		setMaterial( aPODRez->getMaterialAtIndex( getPodMaterialIndex() ) );
}