vmain::vmain() : img(NULL){ setSize(283,342); setPosition(800/2-283/2,600/2-342/2); setMovable(false); setTitleBarHeight(0); setPadding(0); setFocusable(false); login_added=false; /*puerto= new _TextField("7666",gcn::Graphics::CENTER); puerto->setSize(133,14); puerto->setBackgroundColor(gcn::Color(0,0,0,0)); puerto->setForegroundColor(gcn::Color(255,255,255,255)); puerto->setBorderSize(0); add(puerto,200,163);*/ /*host= new _TextField("testserver.aonx.com.ar",gcn::Graphics::CENTER); host->setSize(208,14); host->setBackgroundColor(gcn::Color(0,0,0,0)); host->setForegroundColor(gcn::Color(255,255,255,255)); host->setBorderSize(0); add(host,366,163);*/ /*blogin = new NoDrawButton; blogin->setSize(230,80); blogin->setFocusable(false); blogin->setActionEventId("blogin"); blogin->addActionListener(this); add(blogin,560,340);*/ /*bcreate = new NoDrawButton; bcreate->setSize(230,80); bcreate->setFocusable(false); bcreate->setActionEventId("CREATE"); bcreate->addActionListener(ClienteArgentum::instancia()); add(bcreate,560,440);*/ login_button = new ImageButton(); create_button = new ImageButton(); servers_button = new ImageButton(); options_button = new ImageButton(); exit_button = new ImageButton(); login_button->setSize(250, 40); create_button->setSize(250, 40); servers_button->setSize(250, 40); options_button->setSize(250, 40); exit_button->setSize(250, 40); std::string path; path=ConfigData::GetPath("gui") + std::string("main_menu/"); login_button->setNormalImage(path + std::string("login.png")); login_button->setMoserOverImage(path + std::string("loginb.png")); login_button->setActionEventId("LOGIN_DIALOG"); login_button->addActionListener(ClienteArgentum::instancia()); create_button->setNormalImage(path + std::string("create.png")); create_button->setMoserOverImage(path + std::string("createb.png")); create_button->setActionEventId("CREATE"); create_button->addActionListener(ClienteArgentum::instancia()); servers_button->setNormalImage(path + std::string("servers.png")); servers_button->setMoserOverImage(path + std::string("serversb.png")); options_button->setNormalImage(path + std::string("opciones.png")); options_button->setMoserOverImage(path + std::string("opcionesb.png")); options_button->setActionEventId("OPTIONS"); options_button->addActionListener(ClienteArgentum::instancia()); exit_button->setNormalImage(path + std::string("salir.png")); exit_button->setMoserOverImage(path + std::string("salirb.png")); exit_button->setActionEventId("EXIT"); exit_button->addActionListener(ClienteArgentum::instancia()); add(login_button,17, 66); add(create_button,17, 121); add(servers_button,17, 176); add(options_button,17, 231); add(exit_button,17, 287); }
void Widget::setLeft( int newLeft ) { setPosition( Point( newLeft, getTop() ) ); }
//////////////////////////////////////////////////////// // // ParticleMainScene // //////////////////////////////////////////////////////// void ParticleMainScene::initWithSubTest(int asubtest, int particles) { //srandom(0); subtestNumber = asubtest; auto s = Director::getInstance()->getWinSize(); lastRenderedCount = 0; quantityParticles = particles; MenuItemFont::setFontSize(65); auto decrease = MenuItemFont::create(" - ", [&](Ref *sender) { quantityParticles -= kNodesIncrease; if( quantityParticles < 0 ) quantityParticles = 0; updateQuantityLabel(); createParticleSystem(); }); decrease->setColor(Color3B(0,200,20)); auto increase = MenuItemFont::create(" + ", [&](Ref *sender) { quantityParticles += kNodesIncrease; if( quantityParticles > kMaxParticles ) quantityParticles = kMaxParticles; updateQuantityLabel(); createParticleSystem(); }); increase->setColor(Color3B(0,200,20)); auto menu = Menu::create(decrease, increase, NULL); menu->alignItemsHorizontally(); menu->setPosition(Vec2(s.width/2, s.height/2+15)); addChild(menu, 1); auto infoLabel = Label::createWithTTF("0 nodes", "fonts/Marker Felt.ttf", 30); infoLabel->setColor(Color3B(0,200,20)); infoLabel->setPosition(Vec2(s.width/2, s.height - 90)); addChild(infoLabel, 1, kTagInfoLayer); // particles on stage auto labelAtlas = LabelAtlas::create("0000", "fps_images.png", 12, 32, '.'); addChild(labelAtlas, 0, kTagLabelAtlas); labelAtlas->setPosition(Vec2(s.width-66,50)); // Next Prev Test auto menuLayer = new ParticleMenuLayer(true, TEST_COUNT, s_nParCurIdx); addChild(menuLayer, 1, kTagMenuLayer); menuLayer->release(); // Sub Tests MenuItemFont::setFontSize(40); auto pSubMenu = Menu::create(); for (int i = 1; i <= 6; ++i) { char str[10] = {0}; sprintf(str, "%d ", i); auto itemFont = MenuItemFont::create(str, CC_CALLBACK_1(ParticleMainScene::testNCallback, this)); itemFont->setTag(i); pSubMenu->addChild(itemFont, 10); if (i <= 3) { itemFont->setColor(Color3B(200,20,20)); } else { itemFont->setColor(Color3B(0,200,20)); } } pSubMenu->alignItemsHorizontally(); pSubMenu->setPosition(Vec2(s.width/2, 80)); addChild(pSubMenu, 2); auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-50)); updateQuantityLabel(); createParticleSystem(); schedule(schedule_selector(ParticleMainScene::step)); }
void TextCursor::setPosition(const KTextEditor::Cursor& position) { setPosition(position, false); }
void AutoTank::moveTo(TVector newPosition) { setPosition(newPosition.X(), newPosition.Y(), newPosition.Z()); currentPosition.setY(terrain->GetHeight((float)currentPosition.X(), (float)currentPosition.Z()) + 6.4); }
void BasicScreenObject::setX(float _x) { setPosition(_x, getY(), getZ()); }
void BasicScreenObject::setZ(float _z) { setPosition(getX(), getY(), _z); }
void Sprite::setCurrentFrame(u16 animID, u16 frameID) { setPosition(m_animations.at(animID).getFramePosition(frameID).x, m_animations.at(animID).getFramePosition(frameID).y); setCurrentFrame(m_animations.at(animID).getFrame(frameID)); }
CGUICalibMapDialog::CGUICalibMapDialog() : CRRCDialog(0, 0, CRRC_DIALOG_OK), state(0), numaxis(0) { // activate the test mode to see the movements of the model activate_test_mode(); //activate verbosity sVerbosity = Global::nVerbosity; Global::nVerbosity =1; // create some label strings from scratch // ("0", "1", ...) for (int i = 0; i < TX_MAXAXIS; i++) { // attention: only works for TX_MAXAXIS < 10 axislabel[i] = new char[2]; *(axislabel[i]) = 0x30 + i; *(axislabel[i] + 1) = '\0'; } axislabel[TX_MAXAXIS] = NULL; // Create the selection list for the SelectBoxes. // Contains as many axis as the interface features, // plus "-" (deactivate) and NULL (terminate). // The number of axis will be stored to make sure // it doesn't change until the dialog is closed. numaxis = Global::TXInterface->getNumAxes(); if (numaxis > TX_MAXAXIS) { numaxis = TX_MAXAXIS; } for (int i = 0; i < numaxis; i++) { selectlist[i] = axislabel[i]; } selectlist[numaxis] = mapped_to_keyboard; selectlist[numaxis+1] = NULL; // The "mapping group" (left part of the dialog). // The combo box on top is not part of the group // because it controls hiding and revealing of the // other widgets. mapgroup = new puGroup(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT); for (int i = 0; i < NUM_FUNCTIONS; i++) { int index = NUM_FUNCTIONS - 1; axismapping[i] = new puaSelectBox(0, (index-i)* DLG_DEF_SPACE + (index-i) * INPUT_H, INPUT_W, (index-i)* DLG_DEF_SPACE + (index+1-i) * INPUT_H, (char **)selectlist ); axismapping[i]->setLabelPlace(PUPLACE_CENTERED_LEFT); axismapping[i]->setLabel(Global::inputDev->AxisStringsGUI[i+1]); int item = Global::TXInterface->map->func[i+1]; if (item < 0) { // disable (set to "K") item = numaxis; } axismapping[i]->setCurrentItem(item); axismapping[i]->setUserData(this); axismapping[i]->setCallback(CGUIMapCallback); invert[i] = new puButton(DLG_DEF_SPACE + INPUT_W, 4 + (index-i)* DLG_DEF_SPACE + (index-i) * INPUT_H, DLG_DEF_SPACE + INPUT_W + DLG_CHECK_W, 4 + (index-i)* DLG_DEF_SPACE + (index-i) * INPUT_H + DLG_CHECK_H); invert[i]->setButtonType(PUBUTTON_VCHECK); invert[i]->setLabelPlace(PUPLACE_CENTERED_RIGHT); invert[i]->setLabel(_("Inv")); if (Global::TXInterface->map->inv[i+1] > 0) { invert[i]->setValue(0); } else { invert[i]->setValue(1); } invert[i]->setUserData(this); invert[i]->setCallback(CGUIMapCallback); } mapgroup->close(); mapgroup->hide(); // The combo box above the "mapping group" combo_radiotype = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS) * INPUT_H, LABEL_W + DLG_DEF_SPACE + COMBO_W, BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS + 1) * INPUT_H, NULL, false); combo_radiotype->setChildColourScheme(PUCLASS_POPUPMENU, dlgCol1[0], dlgCol1[1], dlgCol1[2]); combo_radiotype->newList(radioTypes); combo_radiotype->setLabelPlace(PUPLACE_CENTERED_LEFT); combo_radiotype->setLabel(_("Radio type")); combo_radiotype->setUserData(this); combo_radiotype->setCurrentItem(Global::TXInterface->map->radioType()); combo_radiotype->setCallback(CGUIComboCallback); if (combo_radiotype->getCurrentItem() == T_AxisMapper::CUSTOM) { mapgroup->reveal(); } if ((Global::TXInterface->inputMethod() == T_TX_Interface::eIM_mouse) || (Global::TXInterface->inputMethod() == T_TX_Interface::eIM_joystick)) { Global::TXInterface->map->setRadioType(T_AxisMapper::CUSTOM); combo_radiotype->setCurrentItem(Global::TXInterface->map->radioType()); combo_radiotype->hide(); } else { combo_radiotype->reveal(); } // The "calibration group" (right part of the dialog). calibgroup = new puGroup(LABEL_W + 3*DLG_DEF_SPACE + DLG_CHECK_W + INPUT_W + HORIZ_SPACER, BUTTON_BOX_HEIGHT + DLG_DEF_SPACE); for (int i = 0; i < TX_MAXAXIS; i++) { axis[i] = new puSlider( i*SLIDER_SP + i * SLIDER_W, LABEL_H + DLG_DEF_SPACE + DLG_DEF_BUTTON_HEIGHT, SLIDER_SZ, TRUE, SLIDER_W); axis[i]->setLabelPlace(PUPLACE_BOTTOM_CENTERED); axis[i]->setLabel(axislabel[i]); axis[i]->setValue((float)0.5); // set min and max to some excessive values minval[i] = 1.0e30; maxval[i] = -1.0e30; } butCalibrate = new puOneShot( 0, 0, DLG_DEF_BUTTON_WIDTH + 10, DLG_DEF_BUTTON_HEIGHT); butCalibrate->setLegend(_("Calibrate")); butCalibrate->setLabelPlace(PUPLACE_BOTTOM_LEFT); butCalibrate->setLabel(""); butCalibrate->setUserData(this); butCalibrate->setCallback(CGUICalibButtonCallback); if (Global::TXInterface->usesCalibration()) { butCalibrate->reveal(); } else { butCalibrate->hide(); } calibgroup->close(); close(); //resize setSize(LABEL_W + (TX_MAXAXIS -1)*SLIDER_SP + DLG_DEF_SPACE+ DLG_CHECK_W + INPUT_W + 2*HORIZ_SPACER + TX_MAXAXIS * SLIDER_W, BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS+3) * DLG_DEF_SPACE + (NUM_FUNCTIONS+1) * INPUT_H); setCallback(CGUICalibMapCallback); // center the dialog on screen int wwidth, wheight; int current_width = getABox()->max[0] - getABox()->min[0]; int current_height = getABox()->max[1] - getABox()->min[1]; puGetWindowSize(&wwidth, &wheight); setPosition(wwidth/2 - current_width/2, wheight/2 - current_height/2); //set the dialogue transparent and hide the others dialogues to better see the model setTransparency(.3); hideOthers(); reveal(); }
YInfoJumpListRecord::YInfoJumpListRecord(const QString & filename, const QPoint pos) { mFilename = filename; setPosition(pos); }
void TextDocumentManipulator::insertCodeSnippet(int position, const QString &text) { auto cursor = m_textEditorWidget->textCursor(); cursor.setPosition(position, QTextCursor::KeepAnchor); m_textEditorWidget->insertCodeSnippet(cursor, text); }
bool Explosive::doAction(float _f) { #ifdef GOLDEN_MINER_2_VERSION_TIME statusTimeCount += _f; double _positionX = 0; double _positionY = 0; float _ratio = (GRENADE_TIME/60.0 - statusTimeCount) / (GRENADE_TIME/60.0); if (_ratio < 0) { _ratio = 0; } if(hanger->carryTargetType == GAMECONTROL_TYPE_TARGET_STATIC) { _positionX = ((Target *)hanger->carryTargetPoint)->getPositionX() + (Global::getInstance()->getcentreX() - ((Target *)hanger->carryTargetPoint)->getPositionX()) * _ratio; _positionY = ((Target *)hanger->carryTargetPoint)->getPositionY() + (Global::getInstance()->getcentreY() - ((Target *)hanger->carryTargetPoint)->getPositionY()) * _ratio; setPosition(ccp(_positionX, _positionY)); } else if (hanger->carryTargetType == GAMECONTROL_TYPE_TARGET_DYNAMIC) { if (((DynamicTarget *)hanger->carryTargetPoint)->getId() == DYNAMIC_ID_SHELL) { _positionX = ((DynamicTargetShell *)hanger->carryTargetPoint)->shellSprite->getPositionX() + (Global::getInstance()->getcentreX() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX()) * _ratio; _positionY = ((DynamicTargetShell *)hanger->carryTargetPoint)->shellSprite->getPositionY() + (Global::getInstance()->getcentreY() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY()) * _ratio; } else { _positionX = ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX() + (Global::getInstance()->getcentreX() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX()) * _ratio; _positionY = ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY() + (Global::getInstance()->getcentreY() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY()) * _ratio; } setPosition(ccp(_positionX, _positionY)); } else { return true; } if ((statusTimeCount >= GRENADE_TIME/60.0)&& ((statusTimeCount - _f) >= GRENADE_TIME/60.0)) { return true; //releaseSkills(SKILL_ID_GRENADE); } #else statusTimeCount++; double _positionX = 0; double _positionY = 0; if(hanger->carryTargetType == GAMECONTROL_TYPE_TARGET_STATIC) { _positionX = ((Target *)hanger->carryTargetPoint)->getPositionX() + (Global::getInstance()->getcentreX() - ((Target *)hanger->carryTargetPoint)->getPositionX()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; _positionY = ((Target *)hanger->carryTargetPoint)->getPositionY() + (Global::getInstance()->getcentreY() - ((Target *)hanger->carryTargetPoint)->getPositionY()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; setPosition(ccp(_positionX, _positionY)); } else if (hanger->carryTargetType == GAMECONTROL_TYPE_TARGET_DYNAMIC) { if (((DynamicTarget *)hanger->carryTargetPoint)->getId() == DYNAMIC_ID_SHELL) { _positionX = ((DynamicTargetShell *)hanger->carryTargetPoint)->shellSprite->getPositionX() + (Global::getInstance()->getcentreX() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; _positionY = ((DynamicTargetShell *)hanger->carryTargetPoint)->shellSprite->getPositionY() + (Global::getInstance()->getcentreY() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; } else { _positionX = ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX() + (Global::getInstance()->getcentreX() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionX()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; _positionY = ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY() + (Global::getInstance()->getcentreY() - ((DynamicTarget *)hanger->carryTargetPoint)->getArmature()->getPositionY()) * (GRENADE_TIME - statusTimeCount) / GRENADE_TIME; } setPosition(ccp(_positionX, _positionY)); } else { return true; } if (statusTimeCount == GRENADE_TIME) { return true; //releaseSkills(SKILL_ID_GRENADE); } #endif return false; }
void OrthoViewControllerCustom::lookAt( const Ogre::Vector3& point ) { setPosition( point - target_scene_node_->getPosition() ); }
void clearTrajectory() { setPosition(0, 0, 0); lastLeft = 0.0f; lastRight = 0.0f; lastAngle = 0.0f; }
BasicScreenObject::BasicScreenObject() { masktype = MASK_TYPE_CLIPPLANES; ismask = false; hasmask = false; setPosition(0, 0, 0); speed.set(0, 0, 0); accel.set(0, 0, 0); moveattractionforce = 0; movedrag = 1; setScale(1, 1, 1); width = height = 10; alpha = 255; setColor(255, 255, 255); tweenr = 255; tweeng = 255; tweenb = 255; isColorTweening = false; isFadeTweening = false; isFadeTweeningToInvisible = false; // Rotation rotationdrag = 0.99; rotationspeed.set(0, 0, 0); setRotationSpeed(0, 0, 0); setRotationDrag(0.99); rotationattractionforce = 0; rotationattractionquat.set(0, 0, 0, 1); rotationattractionangles.set(0, 0, 0); isRotationTweening = false; lightingbefore = false; lightingenabled = false; depthtestbefore = false; depthtestenabled = false; age = 0; _isAddedToRenderer = false; issetup = false; // TODO: issetup needed?? parent_so = NULL; root = NULL; myEventArgs.target = this; sfactor = GL_SRC_ALPHA; dfactor = GL_ONE_MINUS_SRC_ALPHA; tweenx = 0; tweeny = 0; tweenz = 0; isMoveTweening = false; isSizeTweening = false; tweenscalex = 0; tweenscaley = 0; tweenscalez = 0; tweenrotslerp = 0.0; isScaleTweening = false; isvisible = true; _isParentTreeVisible = true; isorderbyz = false; isupdating = true; isRenderer = false; ofAddListener(ofEvents().setup, this, &BasicScreenObject::_setup); ofAddListener(ofEvents().update, this, &BasicScreenObject::_update); ofAddListener(ofEvents().exit, this, &BasicScreenObject::_exit); ofAddListener(killEvent, this, &BasicScreenObject::onKill); ofAddListener(hideEvent, this, &BasicScreenObject::onHide); ofAddListener(showEvent, this, &BasicScreenObject::onShow); ofAddListener(Tweener.onTweenCompleteEvent, this, &BasicScreenObject::onTweenComplete); }
void Bullet::move(float dt) { setPosition(cocos2d::Vec2(getPositionX() + (velocity.x*dt), getPositionY() + (velocity.y*dt))); }
void BasicScreenObject::setPosition(float _x, float _y) { setPosition(_x, _y, getZ()); }
void HeroFrog::setCurPosition(Point pos){ setPosition(pos); if (pos.x - downPoint.x>=0) { setHeroStatus(frogJumpDown); } }
void BasicScreenObject::setY(float _y) { setPosition(getX(), _y, getZ()); }
void LevelSelectState::addLevel(LevelData lData, const std::string &map, bool enabled){ sf::Vector2f windowSize(getContext().window->getSize()); auto levelButton = std::make_shared<GUI::ContainerButton>( *getContext().textureManager); levelButton->setCallback( [this, map]() { requestStackPop(); requestStackPush(State::ID::Loading, map); }); GUI::Label::Ptr levelLabel; if (enabled){ levelLabel = std::make_shared<GUI::Label>( lData.name, sf::Color::Black, 28, *getContext().fontManager); GUI::Label::Ptr timeLabel; std::ostringstream timeStream; timeStream << lData.bestTime; timeLabel = std::make_shared<GUI::Label>( timeStream.str(), sf::Color::Black, 32, *getContext().fontManager); } else{ levelLabel = std::make_shared<GUI::Label>( lData.name, sf::Color(0,0,0,100), 32, *getContext().fontManager); levelButton->disable(); } levelLabel->setOrigin(0.f, levelLabel->getOrigin().y); GUI::Label::Ptr timeLabel; if (lData.bestTime > 0.0f){ std::ostringstream timeStream; timeStream << lData.bestTime; timeLabel = std::make_shared<GUI::Label>( timeStream.str(), sf::Color::Black, 32, *getContext().fontManager); } else{ std::ostringstream timeStream; timeStream << lData.bestTime; timeLabel = std::make_shared<GUI::Label>( timeStream.str(), sf::Color(0,0,0,100), 32, *getContext().fontManager); } GUI::Number::Ptr numGems = std::make_shared<GUI::Number>( *getContext().textureManager, static_cast<unsigned int>(lData.requiredGems)); sf::Texture &HUDTexture = getContext().textureManager->get(TextureID::HUDSpriteSheet); sf::IntRect rect; if (lData.collectedGem) rect = sf::IntRect(98, 185, 46, 36); else rect = sf::IntRect(98, 97, 46, 36); GUI::Image::Ptr gem = std::make_shared<GUI::Image>( HUDTexture, rect); if (lData.badgeEarned) rect = sf::IntRect(54, 49, 48, 48); else rect = sf::IntRect(54, 0, 48, 48); GUI::Image::Ptr badge = std::make_shared<GUI::Image>( HUDTexture, rect); levelButton->add(levelLabel); levelButton->add(timeLabel); levelButton->add(numGems); levelButton->add(gem); levelButton->add(badge); mLevelContainer->add(levelButton); float posX = windowSize.x * 0.5f; float firstButtonPadding = windowSize.y / 2.f - mLevelPanel.getGlobalBounds().height / 2.f + 100.f; float posY = static_cast<float>(firstButtonPadding + 100 * numLevels); levelButton->setPosition(posX, posY); levelLabel->move(-270, -10); timeLabel->move(0, -10); timeLabel->move(280, 0); numGems->move(-330, 0); gem->move(130, 0); badge->move(180, 0); ++numLevels; }
void GameOver::update(float dt) { second = second + 1; Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); if(second == 1) { std::string pass_pic = "over/over.png"; auto gameover_pass_pic = Sprite::create(pass_pic); gameover_pass_pic->setPosition(Vec2(origin.x + visibleSize.width/2-20, origin.y + visibleSize.height/2+150)); this->addChild(gameover_pass_pic,103); /* auto gameover_score = Sprite::create("setting/gameoverscore.png"); gameover_score->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2+200)); this->addChild(gameover_score,102); auto score_all = CCLabelTTF::create("", "American Typewriter", 60); score_all->setColor(cocos2d::Color3B(100, 60, 60)); score_all->retain(); score_all->setPosition(origin.x + visibleSize.width/2+33, origin.y + visibleSize.height/2+200); char str_1[100]; sprintf(str_1, " %d ", score_this); score_all->setString(str_1); score_all->setVisible(true); this->addChild(score_all, 103); */ }else if(second == 5) { auto tryAgainItem = MenuItemImage::create( "setting/tryagain.png", "setting/tryagain.png", CC_CALLBACK_1(GameOver::menuTryAgainItemCallback, this)); tryAgainItem->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2)); auto gameoverShareItem = MenuItemImage::create( "setting/gameovershare.png", "setting/gameovershare.png", CC_CALLBACK_1(GameOver::menuGameoverShareItemCallback, this)); gameoverShareItem->setPosition(Vec2(origin.x + visibleSize.width/2-250 , origin.y + visibleSize.height/2-250)); auto gameoverCommentItem = MenuItemImage::create( "setting/gameovercomment.png", "setting/gameovercomment.png", CC_CALLBACK_1(GameOver::menuGameoverCommentItemCallback, this)); gameoverCommentItem->setPosition(Vec2(origin.x + visibleSize.width/2+250 , origin.y + visibleSize.height/2-250)); auto backItem = MenuItemImage::create( "setting/backtomenu.png", "setting/backtomenu.png", CC_CALLBACK_1(GameOver::menuBackItemCallback, this)); backItem->setPosition(Vec2(origin.x + visibleSize.width/2 , origin.y + visibleSize.height/2-250)); //auto menu = Menu::create(tryAgainItem, gameoverShareItem, gameoverCommentItem, backItem, NULL); auto menu = Menu::create(tryAgainItem, gameoverShareItem, gameoverCommentItem,backItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu,103); } }
//------------------------------------------------------------------ // // MenuLayer4 // //------------------------------------------------------------------ MenuLayer4::MenuLayer4() { MenuItemFont::setFontName("American Typewriter"); MenuItemFont::setFontSize(18); auto title1 = MenuItemFont::create("Sound"); title1->setEnabled(false); MenuItemFont::setFontName( "fonts/Marker Felt.ttf" ); MenuItemFont::setFontSize(34); auto item1 = MenuItemToggle::createWithCallback( CC_CALLBACK_1(MenuLayer4::menuCallback, this), MenuItemFont::create( "On" ), MenuItemFont::create( "Off"), nullptr ); MenuItemFont::setFontName( "American Typewriter" ); MenuItemFont::setFontSize(18); auto title2 = MenuItemFont::create( "Music" ); title2->setEnabled(false); MenuItemFont::setFontName( "fonts/Marker Felt.ttf" ); MenuItemFont::setFontSize(34); auto item2 = MenuItemToggle::createWithCallback(CC_CALLBACK_1(MenuLayer4::menuCallback, this), MenuItemFont::create( "On" ), MenuItemFont::create( "Off"), nullptr ); MenuItemFont::setFontName( "American Typewriter" ); MenuItemFont::setFontSize(18); auto title3 = MenuItemFont::create( "Quality" ); title3->setEnabled( false ); MenuItemFont::setFontName( "fonts/Marker Felt.ttf" ); MenuItemFont::setFontSize(34); auto item3 = MenuItemToggle::createWithCallback(CC_CALLBACK_1(MenuLayer4::menuCallback, this), MenuItemFont::create( "High" ), MenuItemFont::create( "Low" ), nullptr ); MenuItemFont::setFontName( "American Typewriter" ); MenuItemFont::setFontSize(18); auto title4 = MenuItemFont::create( "Orientation" ); title4->setEnabled(false); MenuItemFont::setFontName( "fonts/Marker Felt.ttf" ); MenuItemFont::setFontSize(34); auto item4 = MenuItemToggle::createWithCallback(CC_CALLBACK_1(MenuLayer4::menuCallback, this), MenuItemFont::create( "Off" ), nullptr ); // TIP: you can manipulate the items like any other MutableArray item4->getSubItems().pushBack( MenuItemFont::create( "33%" ) ); item4->getSubItems().pushBack( MenuItemFont::create( "66%" ) ); item4->getSubItems().pushBack( MenuItemFont::create( "100%" ) ); // you can change the one of the items by doing this item4->setSelectedIndex( 2 ); MenuItemFont::setFontName( "fonts/Marker Felt.ttf" ); MenuItemFont::setFontSize( 34 ); auto label = Label::createWithBMFont("fonts/bitmapFontTest3.fnt", "go back"); auto back = MenuItemLabel::create(label, CC_CALLBACK_1(MenuLayer4::backCallback, this) ); auto menu = Menu::create( title1, title2, item1, item2, title3, title4, item3, item4, back, nullptr ); // 9 items. menu->alignItemsInColumns(2, 2, 2, 2, 1, NULL); addChild( menu ); auto s = Director::getInstance()->getWinSize(); menu->setPosition(Vec2(s.width/2, s.height/2)); }
HiddenMask::HiddenMask(unsigned int width, unsigned int height, int x, int y)// : Image(width, height) { setPosition({x, y}); }
//------------------------------------------------------------------ // // MenuLayerMainMenu // //------------------------------------------------------------------ MenuLayerMainMenu::MenuLayerMainMenu() { _touchListener = EventListenerTouchOneByOne::create(); _touchListener->setSwallowTouches(true); _touchListener->onTouchBegan = CC_CALLBACK_2(MenuLayerMainMenu::onTouchBegan, this); _touchListener->onTouchMoved = CC_CALLBACK_2(MenuLayerMainMenu::onTouchMoved, this); _touchListener->onTouchEnded = CC_CALLBACK_2(MenuLayerMainMenu::onTouchEnded, this); _touchListener->onTouchCancelled = CC_CALLBACK_2(MenuLayerMainMenu::onTouchCancelled, this); _eventDispatcher->addEventListenerWithFixedPriority(_touchListener, 1); // Font Item auto spriteNormal = Sprite::create(s_MenuItem, Rect(0,23*2,115,23)); auto spriteSelected = Sprite::create(s_MenuItem, Rect(0,23*1,115,23)); auto spriteDisabled = Sprite::create(s_MenuItem, Rect(0,23*0,115,23)); auto item1 = MenuItemSprite::create(spriteNormal, spriteSelected, spriteDisabled, CC_CALLBACK_1(MenuLayerMainMenu::menuCallback, this) ); // Image Item auto item2 = MenuItemImage::create(s_SendScore, s_PressSendScore, CC_CALLBACK_1(MenuLayerMainMenu::menuCallback2, this) ); // Label Item (LabelAtlas) auto labelAtlas = LabelAtlas::create("0123456789", "fonts/labelatlas.png", 16, 24, '.'); auto item3 = MenuItemLabel::create(labelAtlas, CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackDisabled, this) ); item3->setDisabledColor( Color3B(32,32,64) ); item3->setColor( Color3B(200,200,255) ); CCLOG("test MenuItem Label getString: %s", item3->getString().c_str()); // Font Item auto item4 = MenuItemFont::create("I toggle enable items", [&](Ref *sender) { _disabledItem->setEnabled(! _disabledItem->isEnabled() ); }); item4->setFontSizeObj(20); item4->setFontName("fonts/Marker Felt.ttf"); // Label Item (LabelBMFont) auto label = Label::createWithBMFont("fonts/bitmapFontTest3.fnt", "configuration"); auto item5 = MenuItemLabel::create(label, CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackConfig, this)); // Testing issue #500 item5->setScale( 0.8f ); // Events MenuItemFont::setFontName("fonts/Marker Felt.ttf"); // Bugs Item auto item6 = MenuItemFont::create("Bugs", CC_CALLBACK_1(MenuLayerMainMenu::menuCallbackBugsTest, this)); // Font Item auto item7= MenuItemFont::create("Quit", CC_CALLBACK_1(MenuLayerMainMenu::onQuit, this)); auto item8 = MenuItemFont::create("Remove menu item when moving", CC_CALLBACK_1(MenuLayerMainMenu::menuMovingCallback, this)); auto color_action = TintBy::create(0.5f, 0, -255, -255); auto color_back = color_action->reverse(); auto seq = Sequence::create(color_action, color_back, nullptr); item7->runAction(RepeatForever::create(seq)); auto menu = Menu::create( item1, item2, item3, item4, item5, item6, item7, item8, nullptr); menu->alignItemsVertically(); // elastic effect auto s = Director::getInstance()->getWinSize(); int i=0; for(const auto &child : menu->getChildren()) { auto dstPoint = child->getPosition(); int offset = (int) (s.width/2 + 50); if( i % 2 == 0) offset = -offset; child->setPosition( Vec2( dstPoint.x + offset, dstPoint.y) ); child->runAction( EaseElasticOut::create(MoveBy::create(2, Vec2(dstPoint.x - offset,0)), 0.35f) ); i++; } _disabledItem = item3; item3->retain(); _disabledItem->setEnabled( false ); addChild(menu); menu->setPosition(Vec2(s.width/2, s.height/2)); menu->setScale(0); menu->runAction(ScaleTo::create(1,1)); }
void Item::setPosition(int x, int y) { setPosition(Point<int>(x, y)); }
void TextBox::setPosition(float x, float y){ setPosition(sf::Vector2f(x, y)); }
void Widget::setTop( int newTop ) { setPosition( Point( getLeft(), newTop ) ); }
void UIUtils::checkShowLeadHand(cocos2d::Node * rootWidget) { if (m_leadHandMap == nullptr || rootWidget == nullptr) return; bool isRight = false; std::string curUIName = rootWidget->getName(); auto iter = m_leadHandMap->find(curUIName); if (iter == m_leadHandMap->end()) { return; } else { isRight = iter->second.asBool(); syncLeadHandShowUI(curUIName, false, false); } const char * LAYER_NAME = "leadHandLayer"; auto leadHandLayer = rootWidget->getChildByName(LAYER_NAME); if (!leadHandLayer) { leadHandLayer = CSLoader::createNode("LeadHandLayer.csb"); leadHandLayer->setName(LAYER_NAME); rootWidget->addChild(leadHandLayer); } leadHandLayer->setVisible(true); auto layout_leadHand = leadHandLayer->getChildByName<Layout *>("Layout_LeadHand"); auto img_Hand = layout_leadHand->getChildByName<ImageView *>("Image_Hand"); auto img_ArrowToRight = layout_leadHand->getChildByName<ImageView *>("Image_ArrowToRight"); auto img_ArrowToLeft = layout_leadHand->getChildByName<ImageView *>("Image_ArrowToLeft"); auto visibleSize = Director::getInstance()->getVisibleSize(); Vec2 oriPos; Vec2 desPos; ImageView * img_Arrow = img_ArrowToRight; if (isRight) { // 手势向右 oriPos = Vec2(visibleSize.width * 0.33, visibleSize.height * 0.65); desPos = Vec2(visibleSize.width * 0.5, visibleSize.height * 0.65); img_Arrow = img_ArrowToRight; img_Hand->setAnchorPoint(Vec2(0, 1)); } else { // 手势向左 oriPos = Vec2(visibleSize.width * 0.67, visibleSize.height * 0.65); desPos = Vec2(visibleSize.width * 0.5, visibleSize.height * 0.65); img_Arrow = img_ArrowToLeft; img_Hand->setAnchorPoint(Vec2(1, 1)); } Sequence * runHandSequence = Sequence::create( MoveTo::create(1, desPos), FadeOut::create(1), CallFunc::create([=]() { img_Hand->setOpacity(255); img_Hand->setPosition(oriPos); }), NULL ); Sequence * runArrowSequence = Sequence::create( DelayTime::create(0.2), CallFunc::create([=]() { img_Arrow->setVisible(true); }), MoveTo::create(0.8, desPos), FadeOut::create(1), CallFunc::create([=]() { img_Arrow->setVisible(false); img_Arrow->setOpacity(255); img_Arrow->setPosition(oriPos); }), NULL ); img_Arrow->setVisible(false); img_Arrow->setPosition(oriPos); img_Arrow->runAction(RepeatForever::create(runArrowSequence)); img_Hand->setPosition(oriPos); img_Hand->runAction(RepeatForever::create(runHandSequence)); }
bool LevelThirteen::init() { if (!Layer::init()) { return false; } // 用于解决刚体穿透问题 this->scheduleUpdate(); // 计时器 this->schedule(schedule_selector(LevelThirteen::timeCounter), 1.0f); auto visibleSize = Director::getInstance()->getVisibleSize(); auto origin = Director::getInstance()->getVisibleOrigin(); // 加载背景贴图 auto spriteBg = Sprite::create("background.png"); spriteBg->setAnchorPoint(Vec2::ZERO); spriteBg->setPosition(Vec2::ZERO); addChild(spriteBg); ballOne = Sprite::createWithSpriteFrameName("hero.png"); ballOne->setPosition(visibleSize.width / 2.0f, visibleSize.height / 2.0f); auto ballBodyOne = PhysicsBody::createCircle(ballOne->getContentSize().width / 2, PHYSICSBODY_MATERIAL_DEFAULT); //是否设置物理为静态 //ballBodyOne->setDynamic(false); //设置物理的恢复力 ballBodyOne->getShape(0)->setRestitution(0.5f); //设置物体的摩擦力 ballBodyOne->getShape(0)->setFriction(0.0f); ballBodyOne->getShape(0)->setDensity(0.3f); // 设置质量 质量等于密度乘以面积 //ballBodyOne->getShape(0)->setMass(5000); // 设置物体是否受重力系数影响 ballBodyOne->setGravityEnable(true); ballBodyOne->setCategoryBitmask(1);// 分类掩码 ballBodyOne->setCollisionBitmask(1 | 2 | 4 | 8);// 碰撞掩码 ballBodyOne->setContactTestBitmask(2);// 接触测试掩码 // 把物体添加到精灵 ballOne->setPhysicsBody(ballBodyOne); this->addChild(ballOne); // 创建抢食者(黑色) Sprite* black = nullptr; PhysicsBody* blackBody = nullptr; Vec2 arrBlack[] = { Vec2(-34.00000, -32.50000), Vec2(-15.00000, 36.00000), Vec2(35.00000, -15.00000) }; int indexBlack = CCRANDOM_0_1() * 3; switch (indexBlack) { case 0: { black = Sprite::createWithSpriteFrameName("black1.png"); blackBody = PhysicsBody::createBox(black->getContentSize(), PHYSICSBODY_MATERIAL_DEFAULT); } break; case 1: { black = Sprite::createWithSpriteFrameName("black2.png"); blackBody = PhysicsBody::createCircle(black->getContentSize().width / 2.0f, PHYSICSBODY_MATERIAL_DEFAULT); } break; case 2: { black = Sprite::createWithSpriteFrameName("black3.png"); blackBody = PhysicsBody::createPolygon(arrBlack, 3, PHYSICSBODY_MATERIAL_DEFAULT); } break; default: break; } black->setPosition(visibleSize.width / 2.0f, visibleSize.height / 2.0f); blackBody->setDynamic(true); blackBody->setGravityEnable(false); blackBody->setCategoryBitmask(8); blackBody->setCollisionBitmask(1 | 2 | 4 | 8); blackBody->setContactTestBitmask(2); black->setPhysicsBody(blackBody); this->addChild(black); //创建一个盒子,用来碰撞 auto edgeSpace = Sprite::create(); auto boundBody = PhysicsBody::createEdgeBox(visibleSize, PHYSICSBODY_MATERIAL_DEFAULT, 3); boundBody->getShape(0)->setFriction(0.0f); boundBody->getShape(0)->setRestitution(1.0f); edgeSpace->setPhysicsBody(boundBody); edgeSpace->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2)); this->addChild(edgeSpace); edgeSpace->setTag(0); boundBody->setCategoryBitmask(4); boundBody->setCollisionBitmask(1 | 2 | 4 | 8); boundBody->setContactTestBitmask(0); // 随机位置 int index = CCRANDOM_0_1() * 4; auto suiji1 = 0; auto suiji2 = 0; auto suiji3 = 0; switch (index) { case 0: suiji1 = CCRANDOM_0_1() * 240; suiji2 = -CCRANDOM_0_1() * 100; suiji3 = -CCRANDOM_0_1() * 150; break; case 1: suiji1 = -CCRANDOM_0_1() * 240; suiji2 = -CCRANDOM_0_1() * 100; suiji3 = -CCRANDOM_0_1() * 150; break; case 2: suiji1 = -CCRANDOM_0_1() * 240; suiji2 = CCRANDOM_0_1() * 100; suiji3 = CCRANDOM_0_1() * 150; break; case 3: suiji1 = CCRANDOM_0_1() * 240; suiji2 = CCRANDOM_0_1() * 100; suiji3 = CCRANDOM_0_1() * 150; break; default: break; } // 创建yuan auto white1 = Sprite::createWithSpriteFrameName("white2.png"); white1->setPosition(visibleSize.width / 2.0f + 200.0f, visibleSize.height / 2.0f - 200.0f); auto whiteBody1 = PhysicsBody::createCircle(white1->getContentSize().width / 2.0f, PHYSICSBODY_MATERIAL_DEFAULT); whiteBody1->setDynamic(false); whiteBody1->setCategoryBitmask(4); whiteBody1->setCollisionBitmask(1 | 2 | 4 | 8); whiteBody1->setContactTestBitmask(0); white1->setPhysicsBody(whiteBody1); this->addChild(white1); // 正方形 auto white1_2 = Sprite::createWithSpriteFrameName("white1.png"); white1_2->setPosition(visibleSize.width / 2.0f - 200.0f, visibleSize.height / 2.0f + 200.0f); auto whiteBody1_2 = PhysicsBody::createBox(white1_2->getContentSize(), PHYSICSBODY_MATERIAL_DEFAULT); whiteBody1_2->setDynamic(false); whiteBody1_2->setCategoryBitmask(4); whiteBody1_2->setCollisionBitmask(1 | 2 | 4 | 8); whiteBody1_2->setContactTestBitmask(0); white1_2->setPhysicsBody(whiteBody1_2); this->addChild(white1_2); // 创建三角形 Vec2 arr[] = { Vec2(-16.50000, 36.00000), Vec2(35.50000, -15.00000), Vec2(-34.00000, -32.50000) }; auto white3 = Sprite::createWithSpriteFrameName("white3.png"); white3->setPosition(visibleSize.width / 2.0f + suiji3, visibleSize.height / 2.0f + suiji2); auto whiteBody3 = PhysicsBody::createPolygon(arr, 3, PHYSICSBODY_MATERIAL_DEFAULT); whiteBody3->setDynamic(false); whiteBody3->setCategoryBitmask(4); whiteBody3->setCollisionBitmask(1 | 2 | 4 | 8); whiteBody3->setContactTestBitmask(0); white3->setPhysicsBody(whiteBody3); this->addChild(white3); auto rotation_1 = RotateBy::create(2, 360); auto rotationback_1 = rotation_1->reverse(); auto seq1 = Sequence::create(rotation_1, rotationback_1, nullptr); auto repeat1 = RepeatForever::create(seq1); white1_2->runAction(repeat1); auto yuantong0 = Sprite::createWithSpriteFrameName("yuantong.png"); yuantong0->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height + yuantong0->getContentSize().height / 2.0f)); auto yuantongBody = PhysicsBody::createBox(yuantong0->getContentSize(), PHYSICSBODY_MATERIAL_DEFAULT); yuantongBody->setDynamic(false); yuantongBody->setCategoryBitmask(4); yuantongBody->setCollisionBitmask(1 | 2 | 4 | 8); yuantongBody->setContactTestBitmask(0); yuantong0->setPhysicsBody(yuantongBody); this->addChild(yuantong0); auto moveby0 = MoveBy::create(1.0f, Vec2(0, -90)); auto moveby0back = moveby0->reverse(); auto easein = EaseBackIn::create(moveby0); auto seq0 = Sequence::create(easein, CallFuncN::create(CC_CALLBACK_1(LevelThirteen::callbackC, this)), moveby0back, nullptr); auto repeat0 = RepeatForever::create(seq0); yuantong0->runAction(repeat0); listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [=](Touch* touch, Event* event){ auto touchPosition = touch->getLocation(); Vec2 force = Vec2::ZERO; if ((touchPosition.x > visibleSize.width / 2.0f) && (touchPosition.y < visibleSize.height / 2.0f)) { force = Vec2(50000.0f, 0.0f); } else if ((touchPosition.y < visibleSize.height / 2.0f) && (touchPosition.x < visibleSize.width / 2.0f)) { force = Vec2(-50000.0f, 0.0f); } else { force = Vec2(0.0f, 50000.0f); } ballOne->getPhysicsBody()->applyImpulse(force); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); // 时间显示文本 test = LabelAtlas::create(StringUtils::toString(nGoal), "1.png", 14, 21, '0'); test->setScale(2.0f); test->setAnchorPoint(Vec2::ANCHOR_MIDDLE); test->setPosition(Vec2(test->getContentSize().width + 10, visibleSize.height - test->getContentSize().height)); this->addChild(test); test2 = LabelAtlas::create(StringUtils::toString(newTimes), "1.png", 14, 21, '0'); test2->setScale(2.0f); test2->setAnchorPoint(Vec2::ANCHOR_MIDDLE); test2->setPosition(Vec2(visibleSize.width - test2->getContentSize().width - 10, visibleSize.height - test2->getContentSize().height)); this->addChild(test2); test3 = LabelAtlas::create(StringUtils::toString(nTimes), "1.png", 14, 21, '0'); test3->setScale(2.0f); test3->setAnchorPoint(Vec2::ANCHOR_MIDDLE); test3->setPosition(Vec2(test3->getContentSize().width*4.0f + 40, visibleSize.height - test3->getContentSize().height)); this->addChild(test3); return true; }
// on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // // My game code // // create hero sprite auto hero = Sprite::create("hero.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); hero->setPosition(Vec2(origin.x + 200, origin.y + 200)); // add the sprite as a child to this layer this->addChild(sprite, 0); this->addChild(hero, 1, kTagSprite); // move hero (only last action will be run) //hero->runAction(MoveTo::create(2, Vec2(50, 50))); auto moveBy = MoveBy::create(0.3, Vec2(100, 100)); auto shrinkSize = ScaleBy::create(0.5f, 0.5f); auto growSize = ScaleBy::create(0.5f, 2.0f); hero->runAction(Sequence::create(moveBy, shrinkSize, moveBy, growSize, nullptr)); // event listener code for touch events auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [](cocos2d::Touch* touch, cocos2d::Event *event) { return true; }; listener->onTouchEnded = [=](cocos2d::Touch* touch, cocos2d::Event *event) { hero->runAction( MoveTo::create(0.2, touch->getLocation() ) ); }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); //this->schedule(schedule_selector(HelloWorld::update)); TMXTiledMap *map = TMXTiledMap::create("isometric_grass_and_water.tmx"); addChild(map, 0); return true; }