Beispiel #1
0
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
    sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
    uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
    uint32 pet_number = sObjectMgr->GeneratePetNumber();
    if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
        return false;

    SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
    SetPower(POWER_HAPPINESS, 166500);
    setPowerType(POWER_FOCUS);
    SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
    SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
    SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
    SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);

    if (cinfo->type == CREATURE_TYPE_BEAST)
    {
        SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
        SetSheath(SHEATH_STATE_MELEE);
        SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
    }

    return true;
}
Beispiel #2
0
void Vehicle::AddToWorld()
{
    if(!IsInWorld())
    {
        if(m_zoneScript)
            m_zoneScript->OnCreatureCreate(this, true);
        ObjectAccessor::Instance().AddObject(this);

        for(uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
        {
            if(!m_spells[i])
                continue;

            SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
            if(!spellInfo)
                continue;

            if(spellInfo->powerType == POWER_MANA)
                break;

            if(spellInfo->powerType == POWER_ENERGY)
            {
                setPowerType(POWER_ENERGY);
                SetMaxPower(POWER_ENERGY, 100);
                break;
            }
        }

        Unit::AddToWorld();
        InstallAllAccessories();

        AIM_Initialize();
    }
}
Beispiel #3
0
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, const CreatureData *data)
{
    SetMap(map);
    SetPhaseMask(phaseMask,false);

    CreatureInfo const *cinfo = sObjectMgr.GetCreatureTemplate(Entry);
    if(!cinfo)
    {
        sLog.outErrorDb("Creature entry %u does not exist.", Entry);
        return false;
    }

    Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);

    if(!UpdateEntry(Entry, team, data))
        return false;

    if(!vehicleId)
    {
        CreatureDataAddon const *cainfo = GetCreatureAddon();
        if(!cainfo)
            return false;
        vehicleId = cainfo->vehicle_id;
    }
    if(!SetVehicleId(vehicleId))
        return false;

    LoadCreaturesAddon();

    m_regenHealth = false;
    m_creation_time = getMSTime();

    SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
    //RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);

    //Notify the map's instance data.
    //Only works if you create the object in it, not if it is moves to that map.
    //Normally non-players do not teleport to other maps.
    if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
    {
        ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this);
    }
    
    if(m_vehicleInfo->m_powerType == POWER_TYPE_STEAM)
    {
        setPowerType(POWER_ENERGY);
        SetMaxPower(POWER_ENERGY, 100);
        SetPower(POWER_ENERGY, 100);
    }
    else if(m_vehicleInfo->m_powerType == POWER_TYPE_PYRITE)
    {
        setPowerType(POWER_ENERGY);
        SetMaxPower(POWER_ENERGY, 50);
        SetPower(POWER_ENERGY, 50);
    }
    else
    {
        for (uint32 i = 0; i < MAX_VEHICLE_SPELLS; ++i)
        {
            if(!GetVehicleData()->v_spells[i])
                continue;
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(GetVehicleData()->v_spells[i]);
            if(!spellInfo)
                continue;

            if(spellInfo->powerType == POWER_MANA)
                break;

            if(spellInfo->powerType == POWER_ENERGY)
            {
                setPowerType(POWER_ENERGY);
                SetMaxPower(POWER_ENERGY, 100);
                SetPower(POWER_ENERGY, 100);
                break;
            }
        }
    }
    SetHealth(GetMaxHealth());
    InstallAllAccessories();

    return true;
}
Beispiel #4
0
bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool current)
{
    m_loading = true;

    uint32 ownerid = owner->GetGUIDLow();

    QueryResult result;

    if (petnumber)
        // known petnumber entry                  0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15              16
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND id = '%u'",
            ownerid, petnumber);
    else if (current)
        // current pet (slot 0)                   0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15              16
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
            ownerid, PET_SAVE_AS_CURRENT);
    else if (petentry)
        // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
        //                                        0   1      2(?)   3        4      5    6           7     8     9        10         11       12           13       14        15              16
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
            ownerid, petentry, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
    else
        // any current or other non-stabled pet (for hunter "call pet")
        //                                        0   1      2(?)   3        4      5    6           7     8     9        10         11       12            13      14        15              16
        result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
            "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
            ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);

    if (!result)
    {
        m_loading = false;
        return false;
    }

    Field* fields = result->Fetch();

    // update for case of current pet "slot = 0"
    petentry = fields[1].GetUInt32();
    if (!petentry)
        return false;

    uint32 summon_spell_id = fields[15].GetUInt32();
    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id);

    bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;

    // check temporary summoned pets like mage water elemental
    if (current && is_temporary_summoned)
        return false;

    PetType pet_type = PetType(fields[16].GetUInt8());
    if (pet_type == HUNTER_PET)
    {
        CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
        if (!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
            return false;
    }

    uint32 pet_number = fields[0].GetUInt32();

    if (current && owner->IsPetNeedBeTemporaryUnsummoned())
    {
        owner->SetTemporaryUnsummonedPetNumber(pet_number);
        return false;
    }

    Map* map = owner->GetMap();
    uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
    if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
        return false;

    float px, py, pz;
    owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
    Relocate(px, py, pz, owner->GetOrientation());

    if (!IsPositionValid())
    {
        sLog->outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
            GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
        return false;
    }

    setPetType(pet_type);
    setFaction(owner->getFaction());
    SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);

    CreatureTemplate const* cinfo = GetCreatureInfo();
    if (cinfo->type == CREATURE_TYPE_CRITTER)
    {
        map->AddToMap(this->ToCreature());
        return true;
    }

    m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));

    SetDisplayId(fields[3].GetUInt32());
    SetNativeDisplayId(fields[3].GetUInt32());
    uint32 petlevel = fields[4].GetUInt16();
    SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
    SetName(fields[8].GetString());

    switch (getPetType())
    {
        case SUMMON_PET:
            petlevel = owner->getLevel();

            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet dismiss, cancel)
            break;
        case HUNTER_PET:
            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
            SetSheath(SHEATH_STATE_MELEE);
            SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);

            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet abandon, cancel)
            SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
            SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
            setPowerType(POWER_FOCUS);
            break;
        default:
            if (!IsPetGhoul())
                sLog->outError("Pet have incorrect type (%u) for pet loading.", getPetType());
            break;
    }

    SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
    SetCreatorGUID(owner->GetGUID());

    InitStatsForLevel(petlevel);
    SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());

    SynchronizeLevelWithOwner();

    SetReactState(ReactStates(fields[6].GetUInt8()));
    SetCanModifyStats(true);

    if (getPetType() == SUMMON_PET && !current)              //all (?) summon pets come with full health when called, but not when they are current
        SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
    else
    {
        uint32 savedhealth = fields[10].GetUInt32();
        uint32 savedmana = fields[11].GetUInt32();
        if (!savedhealth && getPetType() == HUNTER_PET)
            setDeathState(JUST_DIED);
        else
        {
            SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
            SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
        }
    }

    // set current pet as current
    // 0=current
    // 1..MAX_PET_STABLES in stable slot
    // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
    if (fields[7].GetUInt8())
    {
        SQLTransaction trans = CharacterDatabase.BeginTransaction();
        trans->PAppend("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
            PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
        trans->PAppend("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
            PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
        CharacterDatabase.CommitTransaction(trans);
    }

    // Send fake summon spell cast - this is needed for correct cooldown application for spells
    // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
    // TODO: pets should be summoned from real cast instead of just faking it?
    if (summon_spell_id)
    {
        WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
        data.append(owner->GetPackGUID());
        data.append(owner->GetPackGUID());
        data << uint8(0);
        data << uint32(summon_spell_id);
        data << uint32(256); // CAST_FLAG_UNKNOWN3
        data << uint32(0);
        owner->SendMessageToSet(&data, true);
    }

    owner->SetMinion(this, true);
    map->AddToMap(this->ToCreature());

    InitTalentForLevel();                                   // set original talents points before spell loading

    uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32());
    _LoadAuras(timediff);

    // load action bar, if data broken will fill later by default spells.
    if (!is_temporary_summoned)
    {
        m_charmInfo->LoadPetActionBar(fields[13].GetString());

        _LoadSpells();
        InitTalentForLevel();                               // re-init to check talent count
        _LoadSpellCooldowns();
        LearnPetPassives();
        InitLevelupSpellsForLevel();
        CastPetAuras(current);
    }

    CleanupActionBar();                                     // remove unknown spells from action bar after load

    sLog->outDebug(LOG_FILTER_PETS, "New Pet has guid %u", GetGUIDLow());

    owner->PetSpellInitialize();

    if (owner->GetGroup())
        owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);

    owner->SendTalentsInfoData(true);

    if (getPetType() == HUNTER_PET)
    {
        result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());

        if (result)
        {
            delete m_declinedname;
            m_declinedname = new DeclinedName;
            Field* fields2 = result->Fetch();
            for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            {
                m_declinedname->name[i] = fields2[i].GetString();
            }
        }
    }

    //set last used pet number (for use in BG's)
    if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
        owner->ToPlayer()->SetLastPetNumber(pet_number);

    m_loading = false;

    return true;
}