void MainScene::setup() { setSceneName("main"); json.setFile("resources/main/scenes/main"); layerhandler.add("background"); layerhandler.add("buttons"); layerhandler.add("console"); getSceneButtons(); }
void TupScene::fromXml(const QString &xml) { QDomDocument document; if (! document.setContent(xml)) return; QDomElement root = document.documentElement(); setSceneName(root.attribute("name", sceneName())); QDomNode n = root.firstChild(); while (!n.isNull()) { QDomElement e = n.toElement(); if (!e.isNull()) { if (e.tagName() == "layer") { int pos = k->layers.count(); TupLayer *layer = createLayer(e.attribute("name"), pos, true); if (layer) { QString newDoc; { QTextStream ts(&newDoc); ts << n; } layer->fromXml(newDoc); } } else if (e.tagName() == "background") { QString newDoc; { QTextStream ts(&newDoc); ts << n; } k->background->fromXml(newDoc); } else if (e.tagName() == "soundlayer") { int pos = k->soundLayers.count(); TupSoundLayer *layer = createSoundLayer(pos, true); if (layer) { QString newDoc; { QTextStream ts(&newDoc); ts << n; } layer->fromXml(newDoc); } } else if (e.tagName() == "storyboard") { QString newDoc; { QTextStream ts(&newDoc); ts << n; } k->storyboard->fromXml(newDoc); } } n = n.nextSibling(); } // end while }