// -------------------------------------------------------------
// bindSocket() -- bind the socket to an address, and configure
// the send and receive buffers.
// -------------------------------------------------------------
bool UdpUnicastHandler::bindSocket()
{
    // ---
    // Our base class will bind the socket
    // ---
    bool ok = BaseClass::bindSocket();

    if (ok) {
       struct sockaddr_in addr;        // Working address structure
       bzero(&addr, sizeof(addr));
       addr.sin_family = AF_INET;
       addr.sin_addr.s_addr = getLocalAddr();
       if (getLocalPort() != 0) addr.sin_port = htons (getLocalPort());
       else addr.sin_port = htons(getPort());

       if (::bind(socketNum, reinterpret_cast<const struct sockaddr*>(&addr), sizeof(addr)) == SOCKET_ERROR) {
           std::perror("UdpUnicastHandler::bindSocket(): bind error");
           return false;
       }

       if (!setSendBuffSize()) return false;

       if (!setRecvBuffSize()) return false;
   }

   return ok;
}
Beispiel #2
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// -------------------------------------------------------------
// bindSocket() -- bind the socket to an address, and configure
// the send and receive buffers.
// -------------------------------------------------------------
bool TcpClient::bindSocket()
{
   // ---
   // Our base class will bind the socket
   // ---
   bool ok = BaseClass::bindSocket();

   if (ok) {
      if (!setSendBuffSize()) return false;

      if (!setRecvBuffSize()) return false;
   }

   return ok;
}