Beispiel #1
0
        void SettingsMenu::doSave()
        {
            auto settings = Game::getInstance()->settings();
            settings->setCombatDifficulty(((UI::MultistateImageButton*)getUI("combat_difficulty"))->state());
            settings->setGameDifficulty(((UI::MultistateImageButton*)getUI("game_difficulty"))->state());
            settings->setViolenceLevel(((UI::MultistateImageButton*)getUI("violence_level"))->state());
            settings->setTargetHighlight(((UI::MultistateImageButton*)getUI("target_highlight"))->state());
            settings->setCombatLooks(((UI::MultistateImageButton*)getUI("combat_looks"))->state());
            settings->setCombatMessages(((UI::MultistateImageButton*)getUI("combat_messages"))->state());
            settings->setCombatTaunts(((UI::MultistateImageButton*)getUI("combat_taunts"))->state());
            settings->setLanguageFilter(((UI::MultistateImageButton*)getUI("language_filter"))->state());
            settings->setRunning(((UI::MultistateImageButton*)getUI("running"))->state());
            settings->setSubtitles(((UI::MultistateImageButton*)getUI("subtitles"))->state());
            settings->setItemHighlight(((UI::MultistateImageButton*)getUI("item_highlight"))->state());

            settings->setMasterVolume(((UI::Slider*)getUI("master_volume"))->value());
            settings->setMusicVolume(((UI::Slider*)getUI("music_volume"))->value());
            settings->setVoiceVolume(((UI::Slider*)getUI("voice_volume"))->value());
            settings->setSfxVolume(((UI::Slider*)getUI("sfx_volume"))->value());

            settings->setTextDelay(((UI::Slider*)getUI("text_delay"))->value());
            settings->setCombatSpeed(((UI::Slider*)getUI("combat_speed"))->value());
            settings->setBrightness(((UI::Slider*)getUI("brightness"))->value());
            settings->setMouseSensitivity(((UI::Slider*)getUI("mouse_sensitivity"))->value());

            settings->setPlayerSpeedup(((UI::ImageButton*)getUI("player_speedup"))->checked());

            settings->save();
            Game::getInstance()->popState();
        }
Beispiel #2
0
void Sound::optionChanged(const std::string &value)
{
    if (value == "playBattleSound")
        mPlayBattle = config.getBoolValue("playBattleSound");
    else if (value == "playGuiSound")
        mPlayGui = config.getBoolValue("playGuiSound");
    else if (value == "playMusic")
        mPlayMusic = config.getBoolValue("playMusic");
    else if (value == "sfxVolume")
        setSfxVolume(config.getIntValue("sfxVolume"));
    else if (value == "musicVolume")
        setMusicVolume(config.getIntValue("musicVolume"));
}
Beispiel #3
0
void SoundManager::optionChanged(const std::string &value)
{
    if (value == "playBattleSound")
        mPlayBattle = config.getBoolValue("playBattleSound");
    else if (value == "playGuiSound")
        mPlayGui = config.getBoolValue("playGuiSound");
    else if (value == "playMusic")
        mPlayMusic = config.getBoolValue("playMusic");
    else if (value == "sfxVolume")
        setSfxVolume(config.getIntValue("sfxVolume"));
    else if (value == "musicVolume")
        setMusicVolume(config.getIntValue("musicVolume"));
    else if (value == "fadeoutmusic")
        mFadeoutMusic = config.getIntValue("fadeoutmusic");
    else if (value == "uselonglivesounds")
        mCacheSounds = config.getIntValue("uselonglivesounds");
}