Beispiel #1
0
void EmuScreen::onVKeyUp(int virtualKeyCode) {
	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = false;
		break;

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;

	default:
		break;
	}
}
Beispiel #2
0
void EmuScreen::onVKeyDown(int virtualKeyCode) {
	I18NCategory *s = GetI18NCategory("Screen"); 

	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = true;
		break;

	case VIRTKEY_SPEED_TOGGLE:
		if (PSP_CoreParameter().fpsLimit == 0) {
			PSP_CoreParameter().fpsLimit = 1;
			osm.Show(s->T("fixed", "Speed: alternate"), 1.0);
		}
		else if (PSP_CoreParameter().fpsLimit == 1) {
			PSP_CoreParameter().fpsLimit = 0;
			osm.Show(s->T("standard", "Speed: standard"), 1.0);
		}
		break;

	case VIRTKEY_PAUSE:
		pauseTrigger_ = true;
		break;

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;

	case VIRTKEY_REWIND:
		if (SaveState::CanRewind()) {
			SaveState::Rewind();
		} else {
			osm.Show(s->T("norewind", "No rewind save states available"), 2.0);
		}
		break;
	case VIRTKEY_SAVE_STATE:
		SaveState::SaveSlot(g_Config.iCurrentStateSlot, 0);
		break;
	case VIRTKEY_LOAD_STATE:
		if (SaveState::HasSaveInSlot(g_Config.iCurrentStateSlot)) {
			SaveState::LoadSlot(g_Config.iCurrentStateSlot, 0);
		}
		break;
	}
}
Beispiel #3
0
void EmuScreen::onVKeyDown(int virtualKeyCode) {
	I18NCategory *s = GetI18NCategory("Screen"); 

	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = true;
		break;

	case VIRTKEY_SPEED_TOGGLE:
		if (PSP_CoreParameter().fpsLimit == 0) {
			PSP_CoreParameter().fpsLimit = 1;
			osm.Show(s->T("fixed", "Speed: fixed"), 1.0);
		}
		else if (PSP_CoreParameter().fpsLimit == 1) {
			PSP_CoreParameter().fpsLimit = 0;
			osm.Show(s->T("standard", "Speed: standard"), 1.0);
		}
		break;

	// On Android, this is take care of in update() using input.buttons & back
	// Should get rid of that but not now.
#ifndef ANDROID
	case VIRTKEY_PAUSE:
		if (g_Config.bNewUI)
			screenManager()->push(new GamePauseScreen(gamePath_));
		else
			screenManager()->push(new PauseScreen());
		break;
#endif

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;
	}
}
Beispiel #4
0
void EmuScreen::onVKeyDown(int virtualKeyCode) {
	I18NCategory *s = GetI18NCategory("Screen"); 

	switch (virtualKeyCode) {
	case VIRTKEY_UNTHROTTLE:
		PSP_CoreParameter().unthrottle = true;
		break;

	case VIRTKEY_SPEED_TOGGLE:
		if (PSP_CoreParameter().fpsLimit == 0) {
			PSP_CoreParameter().fpsLimit = 1;
			osm.Show(s->T("fixed", "Speed: alternate"), 1.0);
		}
		else if (PSP_CoreParameter().fpsLimit == 1) {
			PSP_CoreParameter().fpsLimit = 0;
			osm.Show(s->T("standard", "Speed: standard"), 1.0);
		}
		break;

	case VIRTKEY_PAUSE:
		pauseTrigger_ = true;
		break;

	case VIRTKEY_AXIS_X_MIN:
	case VIRTKEY_AXIS_X_MAX:
		setVKeyAnalogX(CTRL_STICK_LEFT, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX);
		break;
	case VIRTKEY_AXIS_Y_MIN:
	case VIRTKEY_AXIS_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_LEFT, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_Y_MAX);
		break;

	case VIRTKEY_AXIS_RIGHT_X_MIN:
	case VIRTKEY_AXIS_RIGHT_X_MAX:
		setVKeyAnalogX(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_X_MIN, VIRTKEY_AXIS_RIGHT_X_MAX);
		break;
	case VIRTKEY_AXIS_RIGHT_Y_MIN:
	case VIRTKEY_AXIS_RIGHT_Y_MAX:
		setVKeyAnalogY(CTRL_STICK_RIGHT, VIRTKEY_AXIS_RIGHT_Y_MIN, VIRTKEY_AXIS_RIGHT_Y_MAX);
		break;
	}
}